3D Model Showroom
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The 2nd Stage is realy good! I think the drawer of the FOLs loved stranges details, it sometime arrive…
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Another cruiser, again, based on the Liberty Cruiser.
This time I took the front and got rid of the rest.
Oh, and the circular thingy in the middle, is supposed to rotate.
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Realy good!! Gavial class Cruiser fit well to it!
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Think rifle-ships no offence (Kuze are not fit in FL
Without stock model was better.
Invent a different feather. -
That’d look really epic with the spinning part, nice work Fagu.
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I ended up making a couple scale renders to point out just how much bigger the “new” Rhino is. It was meant to be a frigate or corvette sized ship. (Not necessarily to traditional Freelancer scale. More like Nexus/EVE scale.) For my project I also needed forward firing engines, so those are also integrated into the design.
The ship design will probably changed and get updated as I require new design features and think of other details to add.
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Pretty.
This is not far from the Bounty Hunter Destroyer
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Phoar.
I’ll have to retract my comment about it still looking like a cargo ship, in scale it actually looks pretty mean!Good stuff!
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It still looks way too much like a Rhino.
With a bit moar changes, it will look better. -
Kuze wrote:
It looks good, however the 2 windows near the top engine makes little sense.Noone thinks about the engineers!
Can’t they take a break from looking at Flux Capacitors, Phase Manifolds and Warp Intakes? -
Bobthemanofsteel wrote:
Kuze wrote:
It looks good, however the 2 windows near the top engine makes little sense.Noone thinks about the engineers!
Can’t they take a break from looking at Flux Capacitors, Phase Manifolds and Warp Intakes?If I were fighting that ship, I would definitely aim at those windows.
PD: The bridge and the engines looks like the Liberty Cruiser’s.
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Yes well, if you wanted a structurally sound ship you wouldn’t put any windows on it, but it’s a game, so aesthetics very important.
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It is not comfortable for workers to drop H-fuel packs to the boilers without these two windows! ))
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The windows on the engines thing didn’t occur to me at all. Whenever the next time that I change the model is, I’ll definitely either remove or move those windows, along with some changes to the engine assembly altogether. Where they are now implies that there is a room where the engine assemblies should be.
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And once again, the engineers sigh a solemn sigh at their plight in this dark and ugly world. ;(
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I don’t think you understand the issue. Think of a modern fighter jet for example, or even any rocket. The nozzle you see in the back is just that, a nozzle. The actual engine itself takes up a large amount of space inside the plane/ship, and as currently designed, that space right now is taken up by a room in place of where the actual engine itself should be.
What I will do when I get around to changing the model around, is move the windows, and imaginary room, to between the two engines. This is a much more plausible place for the engineers to work as it allows access to both engines above and below.
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I understand perfectly, I wasn’t exactly arguing for realism’s sake.