3D Model Showroom
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You put an old cylon base star in a new cylon base star, it look much brighter than the originals one.
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It’s actually based on the Guardian Basestar from BSG: Razor but I duplicated the upper section for the lower part. I may also model the original lower section from Razor since it provides a slightly different look.
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You should see something similar in one of the episodes of Blood and Chrome on YouTube. There they also show a Basestar that is part old and part new design. Can’t remember which episode though.
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My inspiration for the design came from both “Blood and Chrome” and “Razor” lol.
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Rifle ship, pencil-box ship, hair straightener ship, photocamera ship!
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I had tried to make a valid argument of Civilian owned cruisers on Disco, but I was met with much resistance. This model was a concept for a civilian cruiser using maybe 2-4 Cruiser turrets and the rest Gunboat turrets.
I didn’t understand why they were so against it, I had the plan to make it very limited and revise if needed. -
Kuze wrote:
Wait you used the AISN Baal drone from AFF as a gun or launcher? Haha so LOL.Good eyes!
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Anyway looks brutally-robotized
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Sizer wrote:
Did you reduce them any? seems kinda heavy to use as just weapons of that size.If you mean a poly count, i dont worry about it, cuz bases i do have about 100k polys after connection of cmp parts of them. This will be a real Freelancer HD modification.
If you mean a size, this ship/gun relation exatcly shows the power. F*** the disco SNAC, this will be amazing in action and tactics, which i suppose to see after full realisation of ship interclass balance. -
I do mean poly count. And while yes, you can have high poly models, hell, FWTOW has massive bases and capitals, we also use extensive LODing and proper poly-scaling. Remember that the issue is not really polys per model, its polys drawn on screen at any given time. Maybe you don’t plan on having many ships with that particular weapon model on screen at any given moment, but still, don’t be wasteful.