Unused features
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To be pedantic, both ints are required (you get away with it in text mode, but in bini mode you’ll get the message box saying it doesn’t exist). However, as you say, it doesn’t seem to be used (removed all but the escape pod loot and took an arrest job, breakpoint wasn’t triggered).
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File select_equip.ini section [TradeLane]:
tl_ship_splash = <effect from="" effects.ini="">tl_player_enter = <effect from="" effects.ini="">tl_player_exit = <effect from="" effects.ini="">tl_player_disrupt = <effect from="" effects.ini="">tl_ring_shield = basic_tl_ring_shield ; already present at effects.ini tl_ring_tube = <effect from="" effects.ini="">tl_ring_active_start = <effect from="" effects.ini="">tl_ring_active_loop = <effect from="" effects.ini="">tl_ring_active_end =</effect></effect></effect></effect></effect></effect></effect>
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[Ship]
inherit = <nickname>camera_angular_slerp_multiplier = <float>[Solar]
inherit = <nickname>inherit tested with ships, seems to work for everything except shield_link, not tested with solars.
camera_angular_slerp_multiplier used by co_elite in the original bini’d shiparch.ini file, not found in the SDK.</nickname></float></nickname> -
Thx Rim - intresting, seems to be inherit used like for pilots
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Ah, wait! Inherit is for collision groups.
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I’ve never really tried, but I always felt it’d be logical if inherit was a global property that always worked and just looked for another block of the same type and appended whatever code was in it.
Considering it seems to work for a lot of things, who knows…
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Ok, Rim don’t think that i deny it - will try as you said when will be at home
Yeah agreed too many references… -
Got other not-checked “inherits”:
[Asteroid] inherit = <nickname> [DynamicAsteroid] inherit = <nickname> [AsteroidMine] inherit = <nickname></nickname></nickname></nickname>
at *_equip.ini
[<equipment>] inherit = <nickname></nickname></equipment>
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Relating to storyline scripts, I dug up a few interesting strings in Content.dll a while back:
Act_SpawnShipRel
Act_SetFlee
Act_RepChangeRequest
Act_RelocateForm
Act_PlayerForm
Act_PilotParamsCnd_CmpToPlane
Cnd_JumpgateAct
Cnd_RumorHeardI never tested these very thoroughly but Rasauul did conduct quite a respectable amount of experiments. Most of his findings can be found on this thread from TLR:
Storyline Mission Tutorial -
Maybe somewhere present at inet - have not checked.
About storyline script got:
Act_ChangeState = SUCCEED, SILENT
It will tell only to find job without mission succeed message.
Seems to be SILENT you may add to any action, not only to Act_Destroy
Next (not checked):
InitState = ACTIVE we know.
Another values are INACTIVE, COMPLETENext (not checked):
Act_ChangeState = NO_STATE -
Great finds He11oween.
A few more from content.dll:
Cnd_InZone = (bool), (ship), (type)
Types are: OBJECT_ZONE, EXCLUSION_ZONE, NEBULA_ZONE, DUST_ZONE
Will fire if ship is or is not in the specified type of zone, depending on bool.
Cnd_JumpgateAct
(No idea what this one does)Act_PlayNN
(No idea what this one does) -
Cnd_JumpgateAct intresting intresting…
Seems to be Cnd_JumpgateAct = true, Player, Li01_to_Li05 need find time to check -
Optlist.ini
Maybe someone already know, but…
I have noticed 4 last lines not fitting in interface, tried to move them up:At the Audio and Video menu screens you will se new options too.
Are they worked - i have not noticed, maybe of my mod.
For example i have changed Flak’s optlist.ini for english screenshot because my mod uses other language.[interface] option = 1894 option = 1334, 2443, -1, true, false, -1, -1 option = 1332, 2444, 30, true, false option = 1896 option = 1501, 2447, 50, true, false option = 1897 option = 1400, 2449, 100, false, false option = 1401, 2450, 100, false, false option = 1495, 1769, 1, false, false option = 1555, 1771, 0, false, false option = 1498, -1, 1, false, false option = 1407, -1, 2, true, false [Audio] option = -1 option = 1409, 2451, 100, true, false option = 1336, 2452, 100, true, false option = 1337, 2453, 100, true, false option = 1918, 1791, 100, false, true, 33, 100 option = 1671, -1, 32, true, false, 0, 100 option = 1914, 2456, 100, true, false option = 1915, 2457, 100, true, true, 0, 50 [video] option = 1895, 2446, 100, true, false, -1, -1 option = -1 option = 1493, 1774, 100, true, false, 0, 100 option = 1404, 1775, 100, true, false, 0, 100 option = 1405, 1776, 100, true, false, 0, 100 option = 1624, -1, 100, true, false, 0, 100 option = 1622, 1777, 100, true, false, 0, 100 option = 1483, 1778, 100, true, false, 0, 100 option = 1403, 1780, 100, true, false, 0, 100 option = 1402, 1779, 100, false, false, 75, 100 option = 1630, 1772, 100, false, false, 50, 100 option = 1585, 1773, 100, false, false, 50, 100 option = 1481, 1781, 100, false, false, 50, 100 option = 1623, 1782, 100, false, false, 50, 100 option = 1663, 1770, 100, false, false, 30, 100 option = -1 [/video]
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As here: http://the-starport.net/freelancer/forum/viewtopic.php?post_id=53377#forumpost53377 - just copy-paste the code into your optlist.ini
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I note that in Khayman’s middle screenshot there are two additional checkboxes that show up for the Audio settings page.
INTERFACE VOLUME and
AMBIENCE VOLUMEWhat do those settings do and what is the info you would add to the optlist.ini file to make those appear?
TIA
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They turn on/off ambient sounds and interface volume (the lil beep/noise when your mouse moves over buttons)
heres the code for the lot:
[interface]
option = 1894;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;DISPLAY
option = 1334, 2443, -1, true, false, -1, -1;;;;;;;;;;;;;;;;;RESOLUTION;;;;;
option = 1332, 2444, 30, true, false;;;;;;;;;;;;;;;;;;;;;;;;;GAMMA;;;;;;;;;;
option = -1
option = 1896;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CONTROL
option = 1501, 2447, 50, true, false;;;;;;;;;;;;;;;;;;;;;;;;;MOUSE SENSITIVITY
option = 1407, -1, 2, true, false;;;;;;;;;;;;;;;;;DIFFICULTY SP only
option = -1
option = 1897;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;MISCELLANEOUS
option = 1400, 2449, 100, false, false;;;;;;;;;;;;;;;;;;;;;;;TOOL TIPS
option = 1401, 2450, 100, false, false;;;;;;;;;;;;;;;;;;;;;;;ROLLOVER HELP
option = 1495, 1769, 1, false, false;;;;;;;;;;;;;;;;;;;;;;;;;TRANSITION SCRIPTS
option = 1555, 1771, 0, false, false;;;;;;;;;;;;;;;;;;;;;;;;;AUTOHIDE MANEUVER BAR
option = 1498, -1, 1, false, false;;;;;;;;;;;;;;;;;;;;;;;;;;;COCKPIT[Audio]
option = -1
option = 1409, 2451, 100, true, false;;;;;;;;;;;;;;;;;;;;;;;;DIALOGUE VOLUME
option = 1336, 2452, 100, true, false;;;;;;;;;;;;;;;;;;;;;;;;SOUND EFFECTS VOLUME
option = 1337, 2453, 100, true, false;;;;;;;;;;;;;;;;;;;;;;;;MUSIC VOLUME
option = 1914, 2456, 100, true, false;;;;;;;;;;;;;;;;;;;;;;;;maximum sound distance
option = 1915, 2457, 100, true, false;;;;;;;;;;;;;;;;;;;;;;;;sound detail level
option = 1411, 2454, 100, false, true, 0, 100;;;;;;;;;;;;;;;;INTERFACE VOLUME
option = 1412, 2455, 100, false, true, 0, 100;;;;;;;;;;;;;;;;AMBIANCE VOLUME
option = 1918, 1791, 100, false, true, 33, 100;;;;;;;;;;;;;;;USE 3D SOUNDoption = 1895, 2446, 100, true, false, -1, -1;;;;;;;;;;;;;;;;DETAIL
option = -1
option = 1493, 1774, 100, true, false, 0, 100;;;;;;;;;;;;;;;;OBJECT DETAIL
option = 1404, 1775, 100, true, false, 0, 100;;;;;;;;;;;;;;;;SPACE DETAIL
option = 1405, 1776, 100, true, false, 0, 100;;;;;;;;;;;;;;;;NEBULAR DETAIL
option = 1624, -1, 100, true, false, 0, 100;;;;;;;;;;;;;;;;;;TEXTURE DETAIL
option = 1622, 1777, 100, true, false, 0, 100;;;;;;;;;;;;;;;;CUT SCENCE DETAIL
option = 1483, 1778, 100, true, false, 0, 100;;;;;;;;;;;;;;;;EFFECT DETAIL
option = 1403, 1780, 100, true, false, 0, 100;;;;;;;;;;;;;;;;BACKGROUND STARS
option = 1402, 1779, 100, false, false, 75, 100;;;;;;;;;;;;;;BACKGROUND DUST
option = 1630, 1772, 100, false, false, 50, 100;;;;;;;;;;;;;;HUD ANIMATION
option = 1585, 1773, 100, false, false, 50, 100;;;;;;;;;;;;;;DYNAMIC COM WINDOW
option = 1481, 1781, 100, false, false, 50, 100;;;;;;;;;;;;;;PLANET ATMOSPHERES
option = 1623, 1782, 100, false, false, 50, 100;;;;;;;;;;;;;;ENVIROMENT MAPS
option = 1663, 1770, 100, false, false, 30, 100;;;;;;;;;;;;;;16-BIT DITHER
option = -1
option = 1671, -1, 32, true, false, 0, 100;;;;;;;;;;;;;;;;;;;SOUND ELEMENTS
option = 1914, 2456, 100, true, false;;;;;;;;;;;;;;;;;;;;;;;;MAXIMUM SOUND DISTANCE
option = 1915, 2457, 100, true, true, 0, 50;;;;;;;;;;;;;;;;;;SOUND DETAIL LEVEL
option = 1407, -1, 2, true, false;;;;;;;;;;;;;;;;;;;;;;;;;;;;DIFFICULTY