Unused features
-
Grave dig here, but where is the ini for Helloween’s post #70?
Also is there a way to force fl to run[Display]
size= 1600, 900
color_bpp= 32
depth_bpp= 32 instead of 24If so does it make a difference, reason being the starspheres
I’ve made look great in photoshop (saved at 32bit tar) but as
soon as they are in fl, they are not as sharp or clear. Any work around? -
You’re trying to set the depth buffer to 32 bits per pixel. That doesn’t exist. It’s got nothing to do with your starspheres.
-
It’s FL. Don’t think there’s much else to say than that.
-
Goggled, digged FL, but no answer… So:
[storyinfo] ship_bought = false mission = GenericMission ;<-- Free Fly? OpenSP? missionnum = 0 delta_worth = -1.000000
Next it will give at player .fl file something like this:
[StoryInfo] ship_bought = false Mission = GenericMission MissionNum = 1048442696 ;<-- random number delta_worth = -1.000000 debug = 0
-
What happens if you go debug = 1; though?
-
Wow. Thx. Will try
-
Googled everywhere but not found… active_effect - seems to be concerting [TradeLane] section
-
Nope.
[RepairDroid] ; common equipment stuff repair_rate = <float>active_effect = <effect_nickname>; don't know what type of effect</effect_nickname></float> ```Didn't try creating one, although it does seem it will be used, possibly after you return to base.
-
There are things about char files.
interface = 3 ```is "known" but i do not remember what it means. Also values:
log =
logid =Separate log for each char?..
-
Thx Log seems to be changing when you get random mission.
Useful or not even dunno. I think for FLHook coders who watches mission states may be this additional info -
Googled around but nothing about alpha at stararch.ini.
[star_glow]
alpha = <float>, <float>, <float>; color of “transparence”?Seems to be the same as inner_color and outer_color but for alpha channel.
Not checked.</float></float></float>
-
[shape] ; (seems to be at any *shape.ini file)
…
upper_left = x,y
lower_right = x,yNot checked.
-
[lens_glow]
…
max_LOD = <float>interior_ray_tween = <float>; time of ray animation oO
interior_tween = <float>; time of just animation of glow?</float></float></float> -
[VisEffect]
…
has_alpha = true ; or falseForces freelancer engine to think that this effect contains alpha channel?
I know that Jeider knows this