Question regarding mpnewcharacter.fl
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Help and Request
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Try something like this…. this is for a one-off spawn when you create a new char…
..data characters newcharacter.ini (should be relatively self-explanatory) [Pilot] nickname = trent body = trent comm = trent voice = trent_voice body.anim = Sc_MLBODY_STND_000LV_A_31 thumb = interfaceintroobjectsMULTI_blackdragonmale.3db comm.anim = Sc_comm_body_unfold_female, Sc_headCOM [Package] nickname = ge_fighter strid_name = 11051 strid_desc = 11551 ship = ge_fighter2 loadout = msn_playerloadout money = 300000000 [Faction] nickname = new_player rep_group = co_ic_grp base = Li01_01_Base Package = ge_fighter Pilot = trent ..exe mpnewcharacter.fl [Player] name = %%NAME%% rank = 1 money = %%MONEY%% voice = trent_voice costume = %%BASE_COSTUME%% com_costume = %%COMM_COSTUME%% system = Li01 ; system u want to start in pos = 0,0,0 ; position in the system rotate = 0,180,0 ; position of the ship last_base = Li01_01_Base ; if player dies - they have to respawn at a base base_equip = 2219569740, , 1 ; Power Supply base_equip = 2723858309, , 1 ; Scanner base_equip = 2799531210, , 1 ; TractorBeam base_equip = 2314753344, HpThruster01, 1 ; Thruster base_equip = 2736134149, HpCM01, 1 ; CM Launcher base_cargo = 2210881030, 100, , , 0 ; CM Ammo base_cargo = 2596081674, 20, , , 0 ; Batts base_cargo = 2911012559, 20, , , 0 ; Botts base_equip = 2265531853, HpHeadlight, 1 base_equip = 2470059588, HpRunningLight01, 1 base_equip = 2470059588, HpRunninglight02, 1 base_equip = 2470059588, HpRunningLight05, 1 base_equip = 2470059588, HpRunningLight06, 1 base_equip = 2470059588, HpRunningLight07, 1 base_equip = 2500775748, HpContrail01, 1 base_equip = 2500775748, HpContrail02, 1 base_equip = 2494027655, HpDockLight01, 1 base_equip = 2494027655, HpDocklight02, 1 house = 0.50, li_n_grp etc....
I cant remember where I got this from. The only bit I dont know how to explain is the base_equip list. I know its using the CRC codes. No idea why, perhaps one of the regulars/more experienced modders can help.
This code above will certainly get you started where ever u want, in a Startracker with whatever loadout you define in Loadouts.ini
Hope this helps,
Cheers,
Rik -
. system = Li01 ; system u want to start in pos = 0,0,0 ; position in the system rotate = 0,180,0 ; position of the ship
Put that in the MpNewPlayer.fl File thats in the EXE directory of FL, just replace the start_base stuff
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Yes but just check that pos 0, 0, 0 is NOT the centre of the sun in the system!
Grrrrriiiiillllllliiiiinnn’!