FL Animations
-
Btw.: Could someone upload the UTF Editor v1.3 somewhere?
Because I couldnt find that version anywhere on the net
Not a big surprise W0dk4 as that version was never officially released, I’ll have a look in my files and upload it in a bit.
EDIT
I’ve uploaded it to the downloads section, but as it hasn’t appeared I guess it needs someone to authorise it first.
-
@Freeworlds_Sushi:
Would love to see this tutorial. I could really use it for X-wings/B-wings in FWs.
ive played freeworlds, alot actually
if ya could manage that i would absolutely “try” the mod out ;D
Well then, I better pray that tutorial for this function comes sooner rather than later…lol.
Check our boards Sushi
I’ll release the tutorial later on here at TSP, if it is helpful within our dev team.w00t:
-
Would someone take on making the wings on the Rheinland Valkyrie work? It has the slots under each wing near the fuse-lodge to appear as if they actually move.
I feel that all the parts that appear to move, should actually move as in w0dk4s vid. Bay doors open etc…etc…Why not everything this is supposed to, do so? ;D
Hop to it you guys. ;D
-
Would someone take on making the wings on the Rheinland Valkyrie work? It has the slots under each wing near the fuse-lodge to appear as if they actually move.
I feel that all the parts that appear to move, should actually move as in w0dk4s vid. Bay doors open etc…etc…Why not everything this is supposed to, do so? ;D
Hop to it you guys. ;D
do you mean this: http://www.youtube.com/watch?v=CDJtW-HvbEw ?
-
umm… the Valkyre actually already has animations for wings, so I dont understand whats so special about making them work. Its one line in shiparch to bind the animation.
Sure but u need to know how to and than u must do a vid of it that’s pretty much work ;D
-
umm… the Valkyre actually already has animations for wings, so I dont understand whats so special about making them work. Its one line in shiparch to bind the animation.
Sure but u need to know how to and than u must do a vid of it that’s pretty much work ;D
err
just Video, its rly easy^^
an simple .utf editor to see: there is something left and knowledge where you can aktivate an anomation
thats all
soo…@w0dk4: /signed
@FW Video: rly cool
-
That was an awesome tutorial, W0d Look what I did with it!
http://www.youtube.com/watch?v=5CvJuS6M19c -
AWESOME!!!
-
Now you just need to find a way to trigger these actions with client-side hooking ;D
-
I was told that is possible and just need some testing.
But I’m not sure if it is possible to lock the animation when the wings are closed. -
These vids are nice and dandy but, can this be done without using the jetison feature and while flying through space? Not just sitting still to watch it work. I’m sure it would take some kind of special coding and having to place an icon for it somewhere but, can it be done?
-
This animation was more complex just because of all the moving parts. It took me a few hours to figure out how to get it all moving correctly and in unison.
You’ll see four independent animations in the video:
- The cockpit
- The entire base of the ship move
- The left wing
- The right wing
http://www.youtube.com/watch?v=jfigXGFQh5U
Now here’s hoping for some w0dk4 magic to find a new way to get these animations to work
-
OMFG… need to learn that… soon… asap…
U’re awesome sushi
-
The thread where a lot of this was worked out is Here -reply #72
With just FL (not FLHook /FLAC) the only initiations [so far] for an animation are: docking / jumping, firing, jettisoning cargo, tractoring, and constant.well if firing sushi can just make the S-foils being closed all the time until firing, like its supposed to be