No cruise ship
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[Engine]
nickname = br_cruise_intercept_engine
ids_name = 472044
ids_info = 492009
volume = 0.000000
mass = 10
max_force = 66000
linear_drag = 599
power_usage = 0
reverse_fraction = 0.200000
flame_effect = gf_br_smallengine02_fire
trail_effect = gf_br_smallengine02_trail
trail_effect_player = gf_br_smallengine02_playtrail
cruise_charge_time = 2 <–-------- You can change this
cruise_power_usage = 20 <–----------- You can change this
character_start_sound = engine_br_fighter_start
character_loop_sound = engine_br_fighter_loop
character_pitch_range = -50, 25
rumble_sound = rumble_h_fighter
rumble_atten_range = -5, 0
rumble_pitch_range = -25, 25
engine_kill_sound = engine_br_fighter_kill
cruise_start_sound = engine_br_cruise_start
cruise_loop_sound = engine_br_cruise_loop
cruise_stop_sound = engine_br_cruise_stop
cruise_disrupt_sound = cruise_disrupt
cruise_backfire_sound = cruise_backfire
indestructible = false
outside_cone_attenuation = -3
inside_sound_cone = 60
outside_sound_cone = 180By messing with either one of those values, I think you can achieve what you want to do. By making the cruise charge take forever… or having it take such an extreme amount of energy cruise is essentially useless with both work.
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I tried setting the cruise charge time to near infinite, while this prevented me and the npc’s from cruising they still tried using it, setting the speed to 0 makes you cruise at 0 lol. im wondering if the AI settings would be able to totaly shut it off?
i remember reading the notes in the flak88 AI and it referred to cruise, but i couldn’t make any sense out of the notes. -
setting the speed to 0 makes you cruise at 0 lol.
All that exciting build up to warp speed only to be let down.
That last sentance may not make any sense, but i felt i needed to post something this morning in my tirednessseseses…. thx Sabina