It seems the “issue” is not new:
https://www.moddb.com/games/freelancer/addons/altered-states
Keep in mind it might just be the client mod for a MP server of the past, and it doesn’t work on hosting your own server or in singleplayer.
It seems the “issue” is not new:
https://www.moddb.com/games/freelancer/addons/altered-states
Keep in mind it might just be the client mod for a MP server of the past, and it doesn’t work on hosting your own server or in singleplayer.
Feel free to give any feedback and corrections for this.
So, we all know faction info ingame is pretty inaccurate and not saying much. So I asked around and digged a lil bit.
How this works:
[RepChangeEffects]
group = = Bounty Hunters Guild
event = object_destruction, -0.024900
event = random_mission_success, 0.140000
event = random_mission_failure, -0.045000
event = random_mission_abortion, -0.067500
empathy_rate = Liberty Navy, 0.050000
Link to full faction list
(Or just download the file)
First check for the group = faction you want to know details about.
event = object_destruction, -0.024900
event = random_mission_success, 0.140000
event = random_mission_failure, -0.045000
event = random_mission_abortion, -0.067500
Object destruction refers to at least ships, maybe also solars.
The mission lines should be pretty self-explanatory.
The number after is by how much the reputation raises or falls.
The reputation meter rangers from -1.0 to 1.0 for the bar, but you can also reach -0.91 or 0.91 in normal Freelancer.
So the mission success gives roughly 1.4 mini bars plus, and an abortion roughly half of that as a minus.
The other part influencing the reputations are these empathy rates:
empathy_rate = = Blood Dragons, -0.100000
empathy_rate = = Junkers, 0.150000
empathy_rate = = Hogosha, 0
(Liberty Rouges)
How do these work? Basically, the reputation of the LR changes based on how much the reputation of another faction changes, shown by the multiplier.
For each 1 mini bar of the blood dragons going better, the LR will get worse by a 10% mini bar.
For each 1 mini bar of the blood dragons going worse, the LR will get better by a 10% mini bar.
For each 1 mini bar of the Junkers going better, the LR will get better by a 15% mini bar.
For each 1 mini bar of the Junkerss going worse, the LR will get worse by a 15% mini bar.
For the Hogosha, they don’t care at all.
This seems to be independent of whether the original change of the “empathic” faction was done by kills or missions.
But they likely don’t happen in a cascadic effect, so if the rep of the LR increases by increasing the rep of the junkers, the outcasts won’t get increases for the increase of the LR rep.
I would assume this file is either outdated or a duplicate, but i found it on my PC by accident so I upload this just in case.
https://cdn.discordapp.com/attachments/853941183498551307/914163668512538625/flses.rar
AND
Is it possible with conventional modding?
Hi!
I want to build a crafting system, where you can collect ingredients.
My wish is that you can trade these, credits and the original piece for an upgraded art ship/weapon.
So my question is: Is it possible to sell ships or weapons not only for credits, but additionally also for goods required?
Example: You can buy an eagle only for 500k, 50 cannonball missiles and have to have a falcon beforehand.
These could be relevant, but outdated files:
https://cdn.discordapp.com/attachments/849340527891709982/849762726757793792/Serverpatch__FLHook.zip.flmod
FLHook stuff.
It looks the file I posted above is from roughly 09.2008.
Anyone got newer files?
This is just a though, but each player is assigned an ID when logging into the server, I think on many servers these can be shown with /id or /ids
Is the callsign maybe always corresponding to that number?
I think this is an outdated version of the webinterface (PHP):
https://cdn.discordapp.com/attachments/638985242816020498/692784698635714600/flses.rar
Backup mirror:
www.imperiumclan.bplaced.net/user/bas/flses.rar
Edit: Also foudn this:
https://launchpad.net/flses
Also see this post:
https://the-starport.net/freelancer/forum/viewtopic.php?post_id=56500#forumpost56500
I stopped developing my version of the FLSES ( aka the RuleBreaker-Tool ). Due to nearly no interrest of the community in the programm and my high expectations in Star Citizen I saw no reason in putting more time and work in a dieing game.
The original version here on starport was a completely modified one of the original from drachennest ( credits to them again ), but it was hard to read, the main source was repleted in one file ( so it became huge ) and all was procedual programmed.
So I made it completely new from scratch to fix all theses issues above and most of the bugs ( like duplicate logins, huge securits issues, graphical bugs and some random stuff ).
This “remake” was later known as RBT 2.0 but in all the time there were so few people asking for it I lost my interest in working on it any more.
But again, I wrote the hole new thing alone and so I only commented it so that I can understand what it is doing (Not to make other works harder but to make mine simple). So a release of this version would cost lots of hours to make it understandable for another person.Long story short, I do not work on it any more and I am not interested in publishing my current version, but I can give you this hint:
The Freelancer Sirius Server admin is still working on the oldest of all versions metioned above. I worked with him some time and maybe he will give you his source. Try contacting him via a “Ticketsystem” of his website at http://www.flserver-sirius.de .PS: Don’t know about Tai’s status, but think he is gone long time ago and left freelancer.
Found these two, but the webinterface is missing yet.
It has been in that list for rouhgly 9 years lol
Honestly, MS has forgotten FL exists right after they released it. It didn’t even get A SINGLE digital release ANYWHERE.
Let’s be honest: The chances for FL even getting a digital release at all are pretty slim.
that there’s still a good degree of interest in this game (GO
Can you explain? The game isn’t at GOG.
I am actually pretty impressed by how many are online at that server.
I think the mix of the discord server, the first FL fancampaign ever (even if only the demo) and an unified FL filebase provide a nice chance altogether.
I think when each individual community becomes too small…we are bound to form a global community.
velopment will destroy it… Only one way is possible - help me with translation.
Do you got the texts ready? I can see if I can find someone online for this.
And implement sounds without me - this is IMPORTANT. Implementing of english sounds required too many time from me, but this is really usual work
Do you mean recording or also included them ingame, aka coding them into files?
This is FEATURE. Sorry, but game balance - this is my job. You tried only demo version of my mod and don’t know about all planned and partially IMPLEMENTED features. So. My guns system. This is not just “level 1 > level 2 > level 3”. We have a Horviper. This gun has a 4 version: Hornviper Mk.I - basic gun Hornviper Mk.II - standart gun, 2x damage, 2x power Hornviper Mk.III - advanced gun, 3x damage, 2x power, SELF-DESTRUCTION Hornviper [Nomad] - advanced gun, 2x damage, 0.5x power
At the very least, this explains why they were like getting down so fast and over and over again! ._.
But you need to have limits in your interest. I don’t want to change balance.
Hm, I see. I would like to still give feedback on stuff like this, however. I think giving feedback is important, it is your choice what you do with it, and maybe you get some cool ideas by it or you develop a concern for something you didn’t think about before.
I have updated the readme file, included a short guide for FLHack and the generic destroy base missions. I also fixed some grammar and spelling errors from other sections. (attached on the post)
I also have a suggestion to make:
You focus on storyline missions and the like. There are likely only some very few people who can do some.
Meanwhile, get some other modders on-board. For good resource usage, it is best if others do the more routine and common modding and fixing; such as adding, fixing or balancing equipment, systems and the like. Of course, you are fully encouraged to communicate your visions and wishes.
For the same reason, I don’t think you need to be the one needing to translate. I bet there are tons of other people who could do such a thing. Same for spelling errors and maybe dialogues.
For getting modders, one place would be right here, others would be like the Global FL discord server (I can ask and redirect them if you allow me to).
Edit: http://s000.tinyupload.com/index.php?file_id=00237162831566835514
(Also posted 2x on page2, in case you didn’t see it)
Also, please contact me if you need any testers, or if I can help you getting some English VAs.
I will add a few paragraphs for FLHack and the generic base missions for the readme which you can copy.
So….aside of further focusing on new missions, I consider these stuff priorities to be done, either because of the impact and/or the low opportunity cost (time to work on it). In no specific order.
I would like to leave something pretty important. Motivational words.
I was just checking randomly some FL websites as I do periodically. I haven’t touched the game for years, except when I went for campaign again with the Trent the Monkey King-mod.
Yet, your mod pretty much sparkled my interest instantly. There was NEVER - to my knowledge - ever a (real/custom) fan-campaign of FL for all the 17 years! You can fully can term yourself as pioneers without a doubt!
I also prob didn’t expect too much. And boy, was I wrong! While I don’t understand a single word, the Russian VA sounds great! And I can’t even remember there being an option for subtitles to begin with, so I was quite baffled about that one, too!
You also don’t “only” came with a new storyline, but rather a whole new universe to boot. Also with some features FL was missing, like Engines or Power Plants, tractor beams and stuff (albeit were featured in many mods meanwhile). Also, a sidemission sounds intriguing.
You also made quite some surprising UI changes!
Also, take a jumping motivating cartoon filly! (GIF)
On a space adventure…
Start:
Discovered systems: About 5
Game time: Roughly 6 hours
Credits: About 37.000
Ship: Stiletto
Coming back to Bismark:
Discovered systems: 22
Game time: Roughly 8 hours
Credits: 128$
Ship: Titan
2 Lost weapons
Ships is a wreck
Lost a thruster too. :<
I really struggled also because I had no income. Overpowered enemies for me aside, I simply couldn’t take job offers because my reputation was too bad. :x
3 Well you can upgrade the tractor. Also should you be able to loot bats/bots during combat?
You can in theory, but before you upgrade it isn’t possible in practice because of very low range and very slow tractor speed, you basically need to stand still for 5 seconds in order to get anything.
That’s why in the lastcutscene of mission 1 Alaric says “BUY POWERPLANT”. I don’t know how avoid this issue. Only by changing of UI, but I can’t.
heh, the issue actually only arrived after I bought a new engine, lol.
That’s FL’s issue. Enhanced speed limits cause this problems. So… autopilot is dangerous in my mod.
That was less strict feedback and more telling of my adventures!
Rheinland mines has big shield damage. Current balance is based on 2 mines per faction and quantity of mines per ship. May be I can do this better. But later.
It is rather that these are the first mines the NPCs are using, and they turned out to be devastating. You could add mines for stronger NPCs only, or add weaker ones for earlier NPCs.
Ohhh… you are about “just play in mod without story”?
After story mission 3, yes, because the readme says that anything further in story won’t work. There is still that one side mission though.
Sorry for bad english.
Oh don’t worry, I am sure my Russian is worse!
If you are short on time…have you tried recruiting modders, maybe here or at the global FL discord server?
6 There are no old systems anymore. Which is also why FLMM format does not make any sense
FLMM offers more than just adding mods together, such as not having to have seperate installs for FL.
OK, loaded it up.
Looks great so far, I think you got nice screenplay and cutscenes (pre-gameplay)!
Also, heh, I know Gudrun from HHC.
Accomplishments:
Suggestions & bugs:
Q & A: