Hi,
I just started working on my planets.
With this great tutorial and this one, I am now capable of creating a new cmp planet model (the first thing I make in milkshape ^^), scale it to the size I want, apply my high def texture to it, and finally add glowmap to the mat. Everything is very nice, I’m more than happy about this part :
Except are missing the atmosphere effect and the clouds layer.
So with the help of this tutorial, I’m trying to add the atmosphere layer. Problem is : the model provided with the tutorial has far too low poly counts for my enormous planet. It is working, but it is very angular and ugly.
So, I tried the whole evening to reproduce the tutorial model but with a lot more polys (99*99, scale 100000 for the surface layer), and I go nowhere. The best I can achieve is this :
The ‘tube’ you see in the middle seems to be the atmosphere layer, the surface layer is completly cut… Not so good, isn’t it ? ^^
I say again, I’m a total noob with modeling / texturing. All I can do well is creating glowmaps xD
So, is there anyone with enough will and time to reproduce the tutorial model for me, but with 99*99 polys for surface and atmosphere layers ?
Or at least, could someone please explain how I could do it myself ?
Thanks
EDIT
Ok, I tried to take another route to do it, and I think I noticed something weird.
I’m trying to make a cloud layer using a second model, a little bigger than the ‘surface’ model, and using the alpha channel technique of the second tutorial.
I can render the ‘clouds model’ fine, but only if I remove the surface model from the map. I tried to make 2 differents ‘planets’ for the test, not at the same position, but the clouds one doesn’t seem to render if the surface one is present. I can select it, so the sur is ok. As soon as I remove the surface planet, the clouds one appears where it is supposed to be, with the right transparency.
I cannot use transparency and glowmapping at the same time, or something like that ? I repeat, i’m totally noob to this