Hey
I am having the same problem. I have followed what you have here. I have two weapon platforms next to eachother. they shoot the NPCs, but not eachother. I have the pilot_pop job block set right. I have the behavior = nothing. yet it as if they dont see eachother. but they can see ships fine.
and they use auto turrets
[Object]
nickname = LI02_wplatform_1
pos = -81041, 0, -116175
ids_name = 589818
ids_info = 0
reputation = co_rs_grp
behavior = NOTHING
archetype = droidcon_de
loadout = droidcon_de
difficulty_level = 6
visit = 0
pilot = caps
[Object]
nickname = LI02_wplatform_2
pos = -63910, 0, -122332
ids_name = 589818
ids_info = 0
reputation = co_rs_grp
behavior = NOTHING
archetype = droidcon_de
loadout = droidcon_de
difficulty_level = 6
visit = 0
pilot = caps
[JobBlock]
nickname = caps_job
wait_for_leader_target = False
maximum_leader_target_distance = 20000
flee_when_leader_flees_style = False
scene_toughness_threshold = hardest
flee_scene_threat_style = hardest
flee_when_hull_damaged_percent = 0
flee_no_weapons_style = False
loot_flee_threshold = hardest
attack_subtarget_order = anything
field_targeting = never
loot_preference = LT_ALL
force_attack_formation = False
combat_drift_distance = 20000
attack_preference = freighter, 20000, guns | torpedo | guided | unguided
attack_preference = weapons_platform, 20000, guns | torpedo | guided | unguided
attack_preference = cruiser, 20000, guns | torpedo | guided | unguided
attack_preference = capital, 20000, guns | torpedo | guided | unguided
attack_preference = transport, 20000, guns | torpedo | guided | unguided
attack_preference = fighter, 20000, guns | torpedo | guided | unguided
attack_preference = gunboat, 20000, guns | torpedo | guided | unguided
;attack_preference = solar, 20000, guns | torpedo | guided | unguided
;attack_preference = anything, 20000, guns | torpedo | guided | unguided
[Solar]
nickname = droidcon_de
type = WEAPONS_PLATFORM
DA_archetype = solar\droidcs\droidcs.cmp
material_library = solar\droidcs\droidcs.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 50000
mass = 10000.000000
shield_link = r_freighter_shield01, HpMount, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10
open_sound = depot_open_sound
close_sound = depot_close_sound
solar_radius = 800
shape_name = NAV_outpost
hit_pts = 7000000
destructible = true
fuse = fuse_dreadnaught_destructable, 0.000000, 1
[Solar]
nickname = naboo_defence
type = WEAPONS_PLATFORM
DA_archetype = ships\swships\Venator\Venator.cmp
material_library = ships\swships\Venator\Venator.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 50000
mass = 10000.000000
shield_link = r_freighter_shield01, HpMount, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10
open_sound = depot_open_sound
close_sound = depot_close_sound
solar_radius = 800
shape_name = NAV_outpost
hit_pts = 7000000
destructible = true
any ideas?
Thanks
Jer