The Crit Module is great, but in case guns do have explosive munitions, will it work regardless?
This gives me an idea for a special plugin that can be associated with criticalhit.dll. I’ll post the idea in a separate thread.
UPDATE: For now, when using criticalhit.dll, add the parameters for the following in weapon_equip.ini:
; For Missile Explosions, add this clause
[Explosion]
critical_hit = 10, 1.5
; For Mines, add this clause
[Explosion]
critical_hit = 15, 1.5
; For Torpedoes, add this clause
[Explosion]
critical_hit = 25, 1.5
You may tweak these values individually, afterwards. To improve ratio for higher end armaments, and/or tone down ratio for lower-class launchers. Either way, Corsairs are about to get dunked on!