@foxUnit01:
Yeah, any linear_drag on an engine will be “turned off” when Engine Kill is enabled - however, any linear_drag on the shiparch entry will still be “turned on” when Engine Kill is enabled. I use this on Capital Ships, so they can’t hit Engine Kill and do drive-bys at 800m/s. Also, in Flak, ships that can use Engine Kill (any small ships, fighters, freighters, etc.), the shiparch entry has 0 linear_drag, allowing the ship to float indefinitely if Enging Kill were to be enabled. No matter what though, the two drag entries always add up, so as Lancer said you can mix and match as you please.
Also, on the topic of Engine Kill, a neat trick found long ago (can’t remember who found this) - if you have two engines mounted on a ship at once, and you hit Engine Kill, both engine’s linear_drag values “turn off,” but one engine’s max_force value remains on - so, if you had two engines with 12000 force and 120 linear_drag each for a total of 24000 force / 240 drag (100m/s), upon hitting Engine Kill you’d have 12000 force going against 0 drag - technically, a speed of infinity (well, an undefined speed, since you’re dividing by 0) - limited by constants.ini’s “anom_limits_max_velocity” setting.
Haha, I remember that thread… ** Tutorial ** Adding a Warp Drive
that is quite fun in my opinion 😄