missions.ini
caution
This page is a work in progress!
There may be missing, incomplete or incorrect information on this page as it's still being built! Take information here with a pinch of salt, and feel free to contribute and correct things!
Overview
These files govern the story mission triggers and consist of a series of triggers, conditions and actions that allow for the creation of complicated, branching missions. A maximum of 14 of these files can be defined by default (From Mission 01a to Mission 13).
Vanilla Examples
DATA\MISSIONS\M01A\m01a.ini
DATA\MISSIONS\M09\m09.ini
DATA\MISSIONS\M11\m11.ini
Syntax
Multiple blocks may defined in any order.
[Mission]
This block only seems to be defined once per file.
[Mission]
mission_title = INT
mission_offer = INT
reward = INT
npc_ship_file = PATH
Parameter | Information |
---|---|
mission_title | Seems to be an IDS the determines the name of the mission when it is being offered on a base. |
mission_offer | Seems to be the text used when the mission is offered on a base. |
reward | The credit reward for completing the mission. |
npc_ship_file | References the npcships.ini file used for the mission. Each mission has it's own file located in the same folder as the mission ini. |
[NPC]
Appears to follow a similar syntax to specific_npc.ini, but with the addition of the npc_ship_arch
key.
[NPC]
nickname = STRING
space_costume = STRING, STRING, STRING
affiliation = STRING
npc_ship_arch = STRING ;optional
individual_name = INT
voice = STRING
Parameter | Information |
---|---|
nickname | |
space_costume | |
affiliation | |
npc_ship_arch | |
individual_name | |
voice |
[Dialog]
[Dialog]
nickname = STRING
system = STRING
line = STRING, STRING, STRING, FLOAT, FLOAT
Parameter | Information |
---|---|
nickname | |
system | |
line |
[Trigger]
[Trigger]
nickname = STRING
repeatable = BOOL
system = STRING
InitState = ENUM ;optional
Cnd_True = ENUM ;optional
Cnd_Destroyed = STRING, INT, ENUM ;optional
Cnd_Timer = FLOAT ;optional
Cnd_CharSelect = STRING, STRING, STRING ;optional
Cnd_CargoScanned = STRING, STRING ;optional
Cnd_CommComplete = STRING ;optional
Cnd_LaunchComplete = STRING, STRING ;optional
Cnd_JumpInComplete = STRING ;optional
Cnd_JumpgateAct = STRING ;optional
Cnd_PlayerLaunch = ENUM ;optional
Cnd_SpaceEnter = STRING ;optional
Cnd_SpaceExit = ENUM ;optional
Cnd_SystemEnter = STRING, ENUM, ... ;optional
Cnd_SystemExit = STRING, ENUM, ... ;optional
Cnd_BaseEnter = STRING ;optional
Cnd_BaseExit = STRING ;optional
Cnd_LocEnter = STRING, STRING ;optional
Cnd_InZone = BOOL, STRING, STRING ;optional
Cnd_InTradelane = BOOL, STRING ;optional
Cnd_InSpace = BOOL ;optional
Cnd_DistShip = ENUM, STRING, STRING, INT ;optional
Cnd_DistVec = ENUM, STRING, INT, INT, INT, INT ;optional
Cnd_DistVecLbL = ENUM, STRING, STRING, INT, INT, INT, INT ;optional
Cnd_DistCircle = STRING, STRING ;optional
Cnd_HealthDec = STRING, FLOAT ;optional
Cnd_EncLaunched = STRING ;optional
Cnd_HasMsn = BOOL ;optional
Cnd_WatchVibe = STRING, STRING, STRING, ENUM ;optional
Cnd_WatchTrigger = STRING, BOOL ;optional
Cnd_TLExited = STRING, ENUM, STRING ;optional
Cnd_TLEntered = STRING, STRING, STRING ;optional
Cnd_TetherBroke = STRING, STRING, INT, INT, INT ;optional
Cnd_ProjHitShipToLbl = STRING, INT, STRING ;optional
Cnd_ProjHit = STRING, INT, STRING ;optional
Cnd_RumorHeard = STRING ;optional
Cnd_PlayerManeuver = STRING, STRING ;optional
Cnd_NPCSystemEnter = STRING, STRING, STRING ;optional
Cnd_MsnResponse = ENUM ;optional
Cnd_LootAcquired = STRING, STRING ;optional
Act_ActTrig = STRING ;optional
Act_DeactTrig = STRING ;optional
Act_ChangeState = ENUM, INT ;optional
Act_SetVibeLbl = STRING, STRING, ENUM ;optional
Act_SetVibeLblToShip = STRING, STRING, ENUM ;optional
Act_SetVibeShipToLbl = STRING, STRING, ENUM ;optional
Act_SetRep = STRING, STRING, FLOAT ;optional
Act_Cloak = STRING, BOOL ;optional
Act_Invulnerable = STRING, BOOL, BOOL, FLOAT ;optional
Act_Destroy = STRING, ENUM ;optional
Act_SetNNObj = STRING, ENUM ;optional
Act_SetNNState = STRING, ENUM ;optional
Act_NNIds = INT, ENUM ;optional
Act_SetNNHidden = STRING, BOOL, BOOL ;optional
Act_GiveObjList = STRING, STRING ;optional
Act_RpopAttClamp = BOOL ;optional
Act_SetOffer = INT ;optional
Act_SetTitle = INT ;optional
Act_AddRTC = PATH ;optional
Act_RemoveRTC = PATH ;optional
Act_RandomPopSphere = INT, INT, INT, INT, ENUM ;optional
Act_Forceland = STRING ;optional
Act_PlayerCanDock = BOOL, STRING ;optional
Act_LockDock = STRING, STRING, ENUM ;optional
Act_PlayerCanTradelane = BOOL, STRING, STRING ;optional
Act_PobjIdle = ENUM ;optional
Act_SpawnShip = STRING, STRING, INT, INT, INT, FLOAT, FLOAT, FLOAT, FLOAT ;optional
Act_SpawnSolar = STRING ;optional
Act_SpawnFormation = STRING, STRING, INT, INT, INT, FLOAT, FLOAT, FLOAT, FLOAT ;optional
Act_EtherComm = STRING, INT, STRING, STRING, INT, STRING, STRING ;optional
Act_SendComm = STRING, STRING, STRING ;optional
Act_StartDialog = STRING ;optional
Act_PlayerEnemyClamp = INT, INT ;optional
Act_PlayMusic = STRING, STRING, STRING, STRING ;optional
Act_AdjHealth = STRING, FLOAT ;optional
Act_NagDistTowards = ENUM, STRING, STRING, STRING, INT, INT, ENUM ;optional
Act_NagDistLeaving = ENUM, STRING, STRING, STRING, INT, INT, ENUM ;optional
Act_NagOff = STRING ;optional
Act_NagClamp = BOOL ;optional
Act_MarkObj = STRING, INT ;optional
Act_SetLifetime = STRING, INT ;optional
Act_Save = STRING, INT ;optional
Act_SetInitialPlayerPos = INT, INT, INT, INT, INT, INT, INT ;optional
Act_EnableManeuver = STRING, BOOL ;optional
Act_LockManeuvers = TRUE ;optional
Act_EnableEnc = STRING ;optional
Act_DisableEnc = STRING ;optional
Act_Jumper = STRING, BOOL ;optional
Act_LightFuse = STRING, STRING ;optional
Act_RevertCam = ENUM ;optional
Act_AdjAcct = INT ;optional
Act_GCSClamp = BOOL ;optional
Act_MovePlayer = INT, INT, INT, INT ;optional
Act_RelocateShip = STRING, INT, INT, INT, FLOAT, FLOAT, FLOAT, FLOAT ;optional
Act_RelocateForm = STRING, INT ;optional
Act_CallThorn = PATH, STRING ;optional
Act_PlaySoundEffect = STRING ;optional
Act_SetShipAndLoadout = STRING, STRING ;optional
Act_Popupdialog = INT, INT, STRING ;optional
Act_AddAmbient = PATH, STRING ;optional
Act_RemoveAmbient = PATH ;optional
Act_HostileClamp = BOOL ;optional
Act_DisableTradelane = STRING ;optional
Act_StaticCam = FLOAT, FLOAT, FLOAT, FLOAT, FLOAT, FLOAT, FLOAT ;optional
Act_SpawnShipRel = SSTRING, INT, FLOAT ;optional
Act_SpawnLoot = STRING ;optional
Act_SetVibeOfferBaseHack = STRING ;optional
Act_SetOrient = STRING, INT, INT, INT, INT ;optional
Act_SetFlee = STRING ;optional
Act_RpopTLAttacksEnabled = BOOL ;optional
Act_RepChangeRequest = STRING ;optional
Act_RemoveCargo = STRING ;optional
Act_SetPriority = STRING, ENUM ;optional
Act_PilotParams = STRING ;optional
Act_PlayNN = STRING ;optional
Act_PlayerForm = STRING ;optional
Act_NNPath = INT, INT, STRING, STRING ;optional
Act_NagGreet = STRING, STRING ;optional
Act_GiveNNObjs = ENUM ;optional
Act_DockRequest = STRING ;optional
Act_DisableFriendlyFire = STRING ;optional
Act_DebugMsg = STRING ;optional
Parameter | Information |
---|---|
nickname | |
repeatable | |
system | |
InitState | Enum is ACTIVE |
Cnd_True | |
Cnd_Destroyed | |
Cnd_Timer | |
Cnd_CharSelect | |
Cnd_CargoScanned | |
Cnd_CommComplete | |
Cnd_LaunchComplete | |
Cnd_JumpInComplete | |
Cnd_JumpgateAct | |
Cnd_PlayerLaunch | |
Cnd_SpaceEnter | |
Cnd_SpaceExit | |
Cnd_SystemEnter | |
Cnd_SystemExit | |
Cnd_BaseEnter | |
Cnd_BaseExit | |
Cnd_LocEnter | |
Cnd_InZone | |
Cnd_InTradelane | |
Cnd_InSpace | |
Cnd_DistShip | Enum options are INSIDE or OUTSIDE and TICK_AWAY , TICK_ALWAYS AND TICK_TOWARDS |
Cnd_DistVec | |
Cnd_DistVecLbL | Enum options are INSIDE or OUTSIDE |
Cnd_DistCircle | |
Cnd_HealthDec | |
Cnd_EncLaunched | |
Cnd_HasMsn | |
Cnd_WatchVibe | Enum options are REP_FRIEND_MAXIMUM , REP_FRIEND_THRESHOLD , REP_NEUTRAL_FRIENDLY , REP_NEUTRAL , REP_NEUTRAL_HOSTILE , REP_HOSTILE_THRESHOLD and REP_HOSTILE_MAXIMUM |
Cnd_WatchTrigger | Enum options are ON , OFF , ACTIVE and COMPLETE |
Cnd_TLExited | |
Cnd_TLEntered | |
Cnd_TetherBroke | |
Cnd_ProjHitShipToLbl | |
Cnd_ProjHit | |
Cnd_RumorHeard | |
Cnd_PlayerManeuver | Enum options are GOTO , DOCK and FORMATION |
Cnd_NPCSystemEnter | |
Cnd_MsnResponse | Enum options are REJECT or ACCEPT |
Cnd_LootAcquired | |
Act_ActTrig | |
Act_DeactTrig | |
Act_ChangeState | Enum options are FAIL or SUCCEED |
Act_SetVibeLbl | Enum options are REP_FRIEND_MAXIMUM , REP_FRIEND_THRESHOLD , REP_NEUTRAL_FRIENDLY , REP_NEUTRAL , REP_NEUTRAL_HOSTILE , REP_HOSTILE_THRESHOLD and REP_HOSTILE_MAXIMUM |
Act_SetVibeLblToShip | Enum options are REP_FRIEND_MAXIMUM , REP_FRIEND_THRESHOLD , REP_NEUTRAL_FRIENDLY , REP_NEUTRAL , REP_NEUTRAL_HOSTILE , REP_HOSTILE_THRESHOLD and REP_HOSTILE_MAXIMUM |
Act_SetVibeShipToLbl | Enum options are REP_FRIEND_MAXIMUM , REP_FRIEND_THRESHOLD , REP_NEUTRAL_FRIENDLY , REP_NEUTRAL , REP_NEUTRAL_HOSTILE , REP_HOSTILE_THRESHOLD and REP_HOSTILE_MAXIMUM |
Act_SetRep | Enum options are REP_FRIEND_MAXIMUM , REP_FRIEND_THRESHOLD , REP_NEUTRAL_FRIENDLY , REP_NEUTRAL , REP_NEUTRAL_HOSTILE , REP_HOSTILE_THRESHOLD and REP_HOSTILE_MAXIMUM |
Act_Cloak | |
Act_Invulnerable | |
Act_Destroy | Enum options are EXPLODE or SILENT |
Act_SetNNObj | Enum options are OBJECTIVE_HISTORY or OBJECTIVE |
Act_SetNNState | Enum options are ACTIVE or COMPLETE |
Act_NNIds | Enum opption is HISTORY |
Act_SetNNHidden | |
Act_GiveObjList | |
Act_RpopAttClamp | |
Act_SetOffer | |
Act_SetTitle | |
Act_AddRTC | Enum option is REPEATABLE |
Act_RemoveRTC | |
Act_RandomPopSphere | |
Act_Forceland | |
Act_PlayerCanDock | |
Act_LockDock | Enum options are UNLOCK and LOCK |
Act_PlayerCanTradelane | |
Act_PobjIdle | |
Act_SpawnShip | |
Act_SpawnSolar | |
Act_SpawnFormation | |
Act_EtherComm | |
Act_SendComm | |
Act_StartDialog | |
Act_PlayerEnemyClamp | |
Act_PlayMusic | |
Act_AdjHealth | |
Act_NagDistTowards | Enum options are NAG_ALWAYS and NAG_OUT_OF_COMBAT |
Act_NagDistLeaving | Enum options are NAG_ALWAYS and NAG_OUT_OF_COMBAT |
Act_NagOff | |
Act_NagClamp | |
Act_MarkObj | |
Act_SetLifetime | |
Act_Save | |
Act_SetInitialPlayerPos | |
Act_EnableManeuver | Enum options are GOTO , DOCK and FORMATION |
Act_LockManeuvers | |
Act_EnableEnc | |
Act_DisableEnc | |
Act_Jumper | |
Act_LightFuse | |
Act_RevertCam | |
Act_AdjAcct | |
Act_GCSClamp | |
Act_MovePlayer | |
Act_RelocateShip | |
Act_RelocateForm | |
Act_CallThorn | |
Act_PlaySoundEffect | |
Act_SetShipAndLoadout | |
Act_Popupdialog | Enum option is CLOSE |
Act_AddAmbient | |
Act_RemoveAmbient | |
Act_HostileClamp | |
Act_DisableTradelane | |
Act_StaticCam | |
Act_SpawnShipRel | |
Act_SpawnLoot | |
Act_SetVibeOfferBaseHack | |
Act_SetOrient | |
Act_SetFlee | |
Act_RpopTLAttacksEnabled | |
Act_RepChangeRequest | |
Act_RemoveCargo | |
Act_SetPriority | Enum options are NORMAL and ALWAYS_EXECUTE |
Act_PilotParams | |
Act_PlayNN | |
Act_PlayerForm | |
Act_NNPath | |
Act_NagGreet | |
Act_GiveNNObjs | |
Act_DockRequest | |
Act_DisableFriendlyFire | |
Act_DebugMsg |
[MsnRandEnc]
[MsnRandEnc]
nickname = STRING
encounter_type = STRING
attacker_rep_name = STRING
target_ship_name = STRING
activation_type = STRING, INT, INT
formation = STRING, INT, INT, INT, STRING, INT
num_forms = INT, INT
label = STRING
Parameter | Information |
---|---|
nickname | |
encounter_type | |
attacker_rep_name | |
target_ship_name | |
activation_type | |
formation | |
num_forms | |
label |
[NNObjective]
[NNObjective]
nickname = STRING
state = ENUM
type = STRING, INT
Parameter | Information |
---|---|
nickname | |
state | Enum options are HIDDEN , ACTIVE and COMPLETE |
type | Can also be defined with the enums ids , rep_inst and navmarker |
[ObjList]
[ObjList]
nickname = STRING
system = STRING
GotoShip = ENUM, STRING, INT, BOOL, INT
GotoVec = ENUM, INT, INT, INT, INT , BOOL
GotoSpline = ENUM, INT, INT, INT, INT, INT, INT, INT, INT, INT, INT, INT, INT, BOOL
MakeNewFormation = STRING, STRING
Follow = STRING, INT, INT, INT, INT
StayInRange = INT, INT, INT, INT
BreakFormation = ENUM
Avoidance = BOOL
Delay = INT
SetLifetime = STRING, INT
SetPriority = ENUM
Dock = STRING, STRING
Idle = ENUM
Parameter | Information |
---|---|
nickname | |
system | |
GotoShip | Enum options are GOTO , GOTO_CRUISE and GOTO_NO_CRUISE |
GotoVec | Enum options are GOTO , GOTO_CRUISE and GOTO_NO_CRUISE |
GotoSpline | Enum options are GOTO , GOTO_CRUISE and GOTO_NO_CRUISE |
MakeNewFormation | |
Follow | |
StayInRange | |
BreakFormation | Enum is no_params |
Avoidance | |
Delay | |
SetLifetime | |
SetPriority | Enum options are NORMAL and ALWAYS_EXECUTE |
Dock | |
Idle | Enum is no_params |
[MsnSolar]
[MsnSolar]
nickname = STRING
string_id = INT
position = INT, INT, INT
orientation = INT, INT, INT, INT
radius = INT
archetype = STRING
loadout = STRING
system = STRING
base = STRING
faction = STRING
pilot = STRING
costume = STRING
voice = STRING
visit = INT
label = STRING
Parameter | Information |
---|---|
nickname | |
string_id | |
position | |
orientation | |
radius | |
archetype | |
loadout | |
system | |
base | |
faction | |
pilot | |
costume | |
voice | |
visit | |
label |
[MsnShip]
[MsnShip]
nickname = STRING
position = INT, INT, INT
rel_pos = INT, INT, INT
orientation = INT, INT, INT, INT
radius = INT
NPC = STRING
random_name = BOOL
jumper = BOOL
arrival_obj = STRING
init_objectives = STRING
cargo = STRING, INT
Parameter | Information |
---|---|
nickname | |
position | |
rel_pos | |
orientation | |
radius | |
NPC | |
random_name | |
jumper | |
arrival_obj | |
init_objectives | |
cargo |
[MsnLoot]
[MsnLoot]
nickname = STRING
archetype = STRING
string_id = INT
rel_pos_obj = STRING
rel_pos_offset = INT, INT, INT
velocity = INT, INT, INT
equip_amount = INT
health = INT
Can_Jettison = BOOL
Parameter | Information |
---|---|
nickname | |
archetype | |
string_id | |
rel_pos_obj | |
rel_pos_offset | |
velocity | |
equip_amount | |
health | |
Can_Jettison |
[MsnFormation]
[MsnFormation]
nickname = STRING
position = INT, INT, INT
orientation = FLOAT, FLOAT, FLOAT, FLOAT
formation = STRING
ship = STRING ;multiple
Parameter | Information |
---|---|
nickname | |
position | |
orientation | |
formation | |
ship |