If you like to mod the game just do it, don’t worry about how many players are left. So many games out there that it’s hardly surprising so few play this one anymore, but don’t let it put you off.
I play a stupid amount of games, but i still like to mod fl when it takes my fancy. Been making a mod for years now, probably never finish it, but who cares, it’s fun.
:idea: :idea: :idea: Oh guys, I did it…! I am so happy! 😄 Why it didn’t occur me before? I was so busy trying to do it in my new 3DS Max, so i didn’t try it in old good (easy, beautiful…) MilkShape. And it worked.
In first post i wrote that i can’t replace material by another, but it was in 3DS Max. In MS i did it pretty simple: i opened a good model, imported the problematic one, and assigned material from original one to it. If not working, just move or duplicate object, this will work. Simple, but i wasn’t able to do it in Max. (I believe it’s possible, maybe it’s just a little complicated for newbie like me, but i tried… For last two weeks i couldn’t think about anything else, you know that feeling? :?)
if it not causing any trouble i would get rid of all that and just get a thumb drive and back up everything there and just have the one mod manager active on c. thats all you need.
CTD when i try to launch from the Manhattan to meet with King (mission 01)
crash at
AppVer: 1.0.1223.11
ModName: content.dll
ModVer: 1.0.1254.11
Offset: 00059278
It’s up to you, but I wouldn’t waste your time buying freighters and trading during the storyline. Progression in the story is dependant on you earning x amount of cash to activate the next story mission. You shouldn’t need to do more than 3 or 4 missions to trigger the next chapter and you really don’t want to be flying a freighter during a story mission. Plenty of time to trade and explore later.
Is there some way to port the multiple ships per game or character from SP to MP? Using it as an FLHook plugin would be really nice, especially on RP Servers.