@ Robocop: thanx for refreshing that part! I actually found that out years ago, but it sunk into my unconsciousness. Now I still gotta find out the part about the factions.
@ DwnUndr: thanx, reading now… [EDIT] I read that yesterday. Good stuff, yet I had already found out that Field names need to reoccur, and where (unless, iirc, the vignettes are of the ‘open’ type - but I’m not sure whether this was just a hypothesis or an established fact) but I never involved the KnowledgeMap.ini in it… Well, it’s good to know it just might be necessary.
The sad thing about all these recurring ids_names (factions and fields) is that it is just to decide whether the should be capitalized or not 😞 Rather a lot of work, imho. It’d be better if there would just be a some flag in FactionProp to settle this; something like:
0 = never use ‘the’
1 = use ‘the’ before the name, and ‘The’ if it’s the forst word in a sentence
2 = always use ‘The’ (like in ‘The Order’, where ‘The’ is part of the name)
Back to KnowledgeMap.ini: why are the factions mentioned in this file?
There are lines like:
Map = 196846, li_n_grp, 65
Map = 196847, li_lsf_grp, 65
Map = 196848, li_p_grp, 65
...
Map = 196895, li_n_grp, 65
Map = 196896, li_lsf_grp, 65
Map = 196897, li_p_grp, 65
```Note that the second set consists of the short names. I'll be relocating these, in order to create space for more factions… I never bothered to fix these entries when I added factions in earlier mods, and I never saw it addressed in tutorials either...
Oh well, I guess I'll just stick to the conventions.