aah good example, Thank you Bejay.
Looks like Pris are used on any with sliding animation, and Rev are rotational, si?
station_small_b uses all three so that seems logical (doors all slide, rings and tower rotate, then there’s the Fix for all the other parts. Har, k call me slow lol
update: above confirmed. As for the rest of the contents within these sections -it appears to be over-writable padding. The included readme with UTF v1.3 speculates on this, so I went in and padded over the data that did not appear in UTF’s fields and the model still works / animates correctly. Rev sections are 208 bytes long, so you can add new sections simply by copying the first entry from “Root” down to the character preceding the next “Root” entry. One last note: the Parent name should be limited in length to 16 characters, while the Child supports up to 32 (I’m guessing because it was often “Root” as the parent. I think it’s actually 15 and 31, otherwise sometimes things get mucked up.
As to getting the parts animated using the Animation.Script branch: the Header section should be drag-copied over from a vanilla model. If you attempt to copy / paste using the simple data editor-> interpret as Float … the data will be corrupt and crash FL. The other sections (Frames, Child, Parent) may all be edited using the Float or String value method, respectively.