FLHook Development

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  • Simple Command

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    For the method to be included in the UserCmds array it needs to be of type UserCmdProc, which means that the arguments need to be (uint, wstring) (look at the typedef on line 11).

    void UserCmd_PM(uint iClientID, wstring wscParam) ```The iClientID is the client-id of the player who entered in the command and the wscParam is all the text they entered after the command. For examples on how to parse the text, take a look at UserCmd_Ignore; there's the GetParam method that comes in handy.
  • Compiling in Ultimate++

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    I did but I overlooked the winsock2.h post which was what I needed next. Thanks M0tah!

  • Beam Command

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    in plugins, any language can be used…

    but dont ask me on the complications when using c++ imports (i.e. from flhook and flserver) and all that stuff, i dont really know about that

  • How to build flhook with Ultimate++?

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    @Nieckey:

    No, JONG, i have test it both my Windows XP and a english Windows XP in Virtual PC, and both not good. i dont know what happen but per 5 hours or more/less, the server will cut all connection, need restart. i think my flhook crash flserver(and make it cant restart).

    but im not sure, just not recommended to build with Ultimate++ ;D

    If that, maybe I need to find and get the VS2003. ;D

  • FLCoreSDK

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  • MOVED: FL Hook Plugin SDK

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  • Bad missiles flight with FLHook

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    Mischa did something similar on LC, he deleted basically every functionality that was affilated with the AntiBaseIdle, AntiCharMenuIdle, PingKick, PingKickFrame, LossKick & LossKickFrame -values in FLHook.ini… according to our measurements that improved the performance (since there were no more timers)… I think it wasn’t against missile jittering, but against “FLHook-lag”, but can’t remember… (you’ll see the comment “DIES IST ALLES DISABLED” in the FLHook.ini of the LC version)

  • Command to see all of a players characters

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    @Roo:

    @Worfeh:

    IF your admin, and have no box access it could be handy.

    Exactly…

    Lone Starr is the Head Modder on the server I come from, Topfreelancers - hence the TFL part of his name 😉

    The Server Owner Mike has now restricted all access to the ‘box’… he is getting old and paronoia is setting in! (Man he will kill me when he reads this!)
    So for a server like ours, this function would be incredibly handy! ;D

    Thats funny Roo but it has nothing to do with age or the admins, lol. When you wake up one morning to check your server only to find out some one hacked it and is using it for a credit card scam box with originating ips from Korea it makes you a little paranoid. Careful server operators, we are easy targets out there….without taking special precautions.

    anyway to the topic at hand…the command would be useful for some of the admins on our server just to vertfy who is who but I suppose this can be done just by looking at and compairing the ip.

  • Buffer overflow in ProcessSocketCmd()

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    Thanks OutCast, now I can fix it.

  • Building FL Hook with VS 2005

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    been Toying around a bit with vs2008. Than i found out i had a lot to learn still.
    I hope the plugin version will come soon, as i will be anctious to have a shot in coding plugins.

  • Old FLHook dev board

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    No, not planned but I dont expect the drachennest webserver to be online infinitely 😉

  • A bank command…

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    I know on our server, bank information is stored separately entirely separately from characters/accounts.

    The password system is useful as it allows people to setup community banks for clans and the like. Several pirates on the server would also demand that all taxes and such be deposited into their account, as opposed to traded over.