FLHook Development

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  • Mod for displaying data to users?

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    Go to “Freelancer\EXE\flhook_plugins\message.ini”

    Remove the messages you do not want to show and change the rest. I am assuming this is what you want?

    Additional commands such as /rules and /tips would have to be custom-coded. Essentially, the message plugin is good enough for what most people want.

  • DSAce bug?

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    It looks like the cheat detection kicks were only occurring in my special admin ship. I was getting kicked for buying any cargo at a base for some unknown reason. Buying cargo worked fine when I used a legitimate character.

    The .ini file is still backwards, but that is easy enough to work around.

  • New idea for hook FX

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    oops, didnt notice the posts about unburning fuses problem…

    Its actually very easy to do with the burnfuse packet (burnfuses unburn when you reload for example), see the svn source for the burnfuse packet structure.

  • Perl over FLHook's TCP

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    re-uploaded with source code…re-compiling to exe might be a problem for most people though, as perl isnt exactly ment to be compiled. Theres a few extra perl modules in the src.zip too that arent actually used by FLPHook, but are part of the FLP Toolkit so figured it was best to leave them.
    bank plugin changes been added (included your name in the author section too for the plugin)
    proper documentation will have wait unfortunately til i get the time to write it up…have to do it from scratch i didnt even really include many comments in the source >.<

  • Formatted messages - XML… Help please...

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    My description of the TRA attributes is here.

  • Antireload

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  • Antireload

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  • BadNames Filter

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  • Visual Studio 2008

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    Cannon wrote:
    I think there is a compatibility issue with the plugins compiled under 2003 and flhook under 2008. I haven’t looked at this closely. I’m happy to recompile and release of all my plugins for 2008 in any case.

    The compatibility issue is, I believe, because VC2008 considers wchar_t to be a built-in datatype while VC2003 doesn’t. If you disable this in the project properties (C/C++ -> Language -> Treat wchar_t as Built-in Type) then the existing plugins compiled with VC2003 will probably work. And you won’t have to explicitly cast unsigned short* to wchar_t*.

  • About FLhook Plugin repfixer

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    Ha, this is very good, I expect very much!Thx to u!

    Cannon wrote:
    It is a trival change to let it use cargo. I will try to upload a new version tomorrow.

  • FLHook: Online/Offline ?

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    anyway should that not be determinable by the source code?

  • Cloak And Hook Question

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    I think you don’t understand how these tools were developed. No information about anything in Freelancer is officially documented. That means everything had / has to be reverse engineered. And that’s the reason why many tools contain errors since it takes much time to discover the whole connections and not only some small parts.

    Hook was developed by McHorst and later on by all the guys you can find in the credits.

  • Few cloak questions

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    GunsnRoses wrote:
    2.) In the readme it says, to fix that invulnerable bug you have to make it function like a mine dropper or something else. Anyone advice on how to do this?

    Thanks in advance 🙂

    If you are using cloak_fighter then under [CloakingDevice]
    change hit_pts = 1000000000 to a much lower value like 5000 or so.

    This will make you die again if you crash into the planet or sun without the need of making a mine dropper.

  • Fixed Reps for RP

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  • Crash with 1.6.0

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    I can only suggest trying an unofficial patch of flhook 1.6.0. This is used on three of the discovery servers and doesn’t crash in the way you report.

    http://forge.the-starport.net/gf/download/user/106/89/flhook1.6.0_plugin-p3.7z

  • Bountyhunt Feature

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    lol - It isn’t evil, it is Poison ^^

  • XTractorObjects

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  • Format string vulnerabilities

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    cool 🙂

  • GPL?

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    Back in the day when “that guy” brought FLHook to sourceforge, mc_horst was asked if he would be okay with that (also with a GPL license) and he agreed.
    So I also chose GPL for the google code repository.

    Plugins however can have the license they want, since they are a seperate entity.

    Not sure if we really need copyright statements in the files etc…

  • Some problems with flhook 1.6

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    ha okay, for the moment i have put the 1.6.4 and we arrived to work the cloak^^