FLHook Development

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  • BSDocking for the plugin

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    @ =Alex=
    i built that one for you lol think thats what your looking for
    redownload and try that

  • Request to 88Flak

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    kosacid wrote:
    dunno if the bug still exists but when you beam there a risk
    that it will crash the server
    you wont need a client it can bee done server side

    o.O
    I haven’t had any trouble with beaming like that and I haven’t heard of anyone having that problem.

    You can force a client to undock without client hooking? Cool, can you show me how please?

  • Bountyhunt for FLHook plugin

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  • HkMsg error in FLHook plugin

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    You probably want to do on CharacterSelect_AFTER rather than Login_After

  • Mine gun for flhook plugin

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    updated also fixed the bug

  • Help with patch for flhook plugin

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    how come it wasent applyed in that new update 😢

  • Bank for FLHook plugin

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    Hmm, sounds very interesting. This was only previously available in FLAC, right?

  • Enyone had this problem with the plugin

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    the things above 😛
  • Binarytree added to the FLHook plugin

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    Just add the bintree struct or what ever you need to your plugin (not to your local FLHook copy) and it should work fine.

  • Fuse control added to the Plugin

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    thanks for adding it it will let me get to work on it now

  • FLHook pluging link error

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  • Question about FLHOOK and Cloak .dll

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    Yes… u are right… better should´ve give it a try by myself… 😉
    THX alot anyways mate.

    Have a nice evening.
    Greetings

  • Universe chat?

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    FriendlyFire wrote:
    By converting, do you mean making it so anything sent to System chat is sent to the entire universe instead (so no more System chat without a special command)?

    Exactly. Kinda like Flak’s system, where system chat is sent to the entire universe and system chat is done with /s.

  • Streamining audio

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    TeamSpeak’s audio codecs aren’t built for music, they’re built to transport voice at the lowest bandwidth cost possible, so long as it’s intelligible.

    SHOUTcast or Icecast are definite options, just remember to ensure that whatever format you’ll be using for the music is supported by the player base (Vorbis might not be a good idea unless you bundle the codec). The disadvantage with both of those, though, is that you can still have connections from people not playing on the server.

  • Dockable Battleship

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    Gisteron wrote:
    cloaking devices are not buyable unfortunately. it is impossible so far if they are supposed to work as such afterwards. for the dockable bs thingy i’d suggest 88flak. dunno for sure whether discovery supports it, too, but i think it does. both btw have ships available to players with installed cloaking devices.

    Discovery doesn’t support it, no. '88Flak does.

  • Account directory name generation algorithm

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    I realise now that the same algorithm is used to generate charfile names and thus adoxa’s comment regarding lengths makes sense.

    Here’s the revised function for both account IDs and charnames to directory or file name.

    static uint[] crctbl = { 0x00000000,0x00A00100,0x01400200,0x01E00300,0x02800400,0x02200500,0x03C00600,0x03600700, 0x05000800,0x05A00900,0x04400A00,0x04E00B00,0x07800C00,0x07200D00,0x06C00E00,0x06600F00, 0x0A001000,0x0AA01100,0x0B401200,0x0BE01300,0x08801400,0x08201500,0x09C01600,0x09601700, 0x0F001800,0x0FA01900,0x0E401A00,0x0EE01B00,0x0D801C00,0x0D201D00,0x0CC01E00,0x0C601F00, 0x14002000,0x14A02100,0x15402200,0x15E02300,0x16802400,0x16202500,0x17C02600,0x17602700, 0x11002800,0x11A02900,0x10402A00,0x10E02B00,0x13802C00,0x13202D00,0x12C02E00,0x12602F00, 0x1E003000,0x1EA03100,0x1F403200,0x1FE03300,0x1C803400,0x1C203500,0x1DC03600,0x1D603700, 0x1B003800,0x1BA03900,0x1A403A00,0x1AE03B00,0x19803C00,0x19203D00,0x18C03E00,0x18603F00, 0x28004000,0x28A04100,0x29404200,0x29E04300,0x2A804400,0x2A204500,0x2BC04600,0x2B604700, 0x2D004800,0x2DA04900,0x2C404A00,0x2CE04B00,0x2F804C00,0x2F204D00,0x2EC04E00,0x2E604F00, 0x22005000,0x22A05100,0x23405200,0x23E05300,0x20805400,0x20205500,0x21C05600,0x21605700, 0x27005800,0x27A05900,0x26405A00,0x26E05B00,0x25805C00,0x25205D00,0x24C05E00,0x24605F00, 0x3C006000,0x3CA06100,0x3D406200,0x3DE06300,0x3E806400,0x3E206500,0x3FC06600,0x3F606700, 0x39006800,0x39A06900,0x38406A00,0x38E06B00,0x3B806C00,0x3B206D00,0x3AC06E00,0x3A606F00, 0x36007000,0x36A07100,0x37407200,0x37E07300,0x34807400,0x34207500,0x35C07600,0x35607700, 0x33007800,0x33A07900,0x32407A00,0x32E07B00,0x31807C00,0x31207D00,0x30C07E00,0x30607F00, 0x50008000,0x50A08100,0x51408200,0x51E08300,0x52808400,0x52208500,0x53C08600,0x53608700, 0x55008800,0x55A08900,0x54408A00,0x54E08B00,0x57808C00,0x57208D00,0x56C08E00,0x56608F00, 0x5A009000,0x5AA09100,0x5B409200,0x5BE09300,0x58809400,0x58209500,0x59C09600,0x59609700, 0x5F009800,0x5FA09900,0x5E409A00,0x5EE09B00,0x5D809C00,0x5D209D00,0x5CC09E00,0x5C609F00, 0x4400A000,0x44A0A100,0x4540A200,0x45E0A300,0x4680A400,0x4620A500,0x47C0A600,0x4760A700, 0x4100A800,0x41A0A900,0x4040AA00,0x40E0AB00,0x4380AC00,0x4320AD00,0x42C0AE00,0x4260AF00, 0x4E00B000,0x4EA0B100,0x4F40B200,0x4FE0B300,0x4C80B400,0x4C20B500,0x4DC0B600,0x4D60B700, 0x4B00B800,0x4BA0B900,0x4A40BA00,0x4AE0BB00,0x4980BC00,0x4920BD00,0x48C0BE00,0x4860BF00, 0x7800C000,0x78A0C100,0x7940C200,0x79E0C300,0x7A80C400,0x7A20C500,0x7BC0C600,0x7B60C700, 0x7D00C800,0x7DA0C900,0x7C40CA00,0x7CE0CB00,0x7F80CC00,0x7F20CD00,0x7EC0CE00,0x7E60CF00, 0x7200D000,0x72A0D100,0x7340D200,0x73E0D300,0x7080D400,0x7020D500,0x71C0D600,0x7160D700, 0x7700D800,0x77A0D900,0x7640DA00,0x76E0DB00,0x7580DC00,0x7520DD00,0x74C0DE00,0x7460DF00, 0x6C00E000,0x6CA0E100,0x6D40E200,0x6DE0E300,0x6E80E400,0x6E20E500,0x6FC0E600,0x6F60E700, 0x6900E800,0x69A0E900,0x6840EA00,0x68E0EB00,0x6B80EC00,0x6B20ED00,0x6AC0EE00,0x6A60EF00, 0x6600F000,0x66A0F100,0x6740F200,0x67E0F300,0x6480F400,0x6420F500,0x65C0F600,0x6560F700, 0x6300F800,0x63A0F900,0x6240FA00,0x62E0FB00,0x6180FC00,0x6120FD00,0x60C0FE00,0x6060FF00}; public static string FLNameToFile(string idstr) { byte[] accid = ASCIIEncoding.Unicode.GetBytes(idstr.ToLowerInvariant()); uint hash = 0; for (int pos = 0; pos < accid.Length; pos++) { hash = crctbl[(hash & 0xFF) ^ (uint)accid[pos]] ^ (hash >> 8); } uint result = (hash & 0xFF000000) >> 24 | (hash & 0x00FF0000) >> 8 | (hash & 0x0000FF00) << 8 | (hash & 0x000000FF) << 24; return String.Format("{0:x2}-{1:x8}", idstr.Length, result); }
  • Compiling FLHook

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    Thanks. That’s one error down, one new one. 😕

    C:\Program Files\Microsoft Platform SDK for Windows Server 2003 R2\Include\Windows.h|157|fatal error C1083: Cannot open include file: ‘excpt.h’: No such file or directory|
    ||=== Build finished: 1 errors, 0 warnings ===|

  • XML line break/new line

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    I think that something in SubmitChat prevents line breaks. If I enter a normal brake, then no text is displayed (error parsing text). I guess I’ll have to stick with multiple wstrings instead.

  • Best anticheat?

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    ill try get it on the main server today
    forgot to say
    the paths for the crcs you put eny file you think you need crced
    the paths that there are a examples
    well i put in the most important ones
    and rember always supply the files you want to crc in your mod
    so it will be 100% acurate

  • A Simple Hook Console App

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    HookConsole
    just edit HookConsole.bat put your server ip in
    and port run it when it asks to authenticate
    put in your server password like so passyourpassword
    you have to use pass in front of it to tell hook your entering your password rember no spaces