FLHook Development

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  • Server Crash at Content.dll+0x55727

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    It could perhaps be a bad pilot_job in an [EncounterFormation].

  • HkSaveChar

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    Just one possible idea of ​​the problem, Player Control :
    KillDisconnectingPlayers = no

  • Beam from Base to Base…

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    I’ve only got it to work via clienthook some long time ago (I force the player to undock). I’ve seen some new beam functions in cannons code, but don’t know for what exactly they are. Maybe you can test them out.

    Edit: massdriver wrote what I meant. Had to leave while I was writing the post and finished it later 😉

  • Memory maps and/or RPC

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  • Debugging FlHook

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    No idea, if I debug with IDA I never get such exceptions. Did you give the debugger all privileges? Maybe it isn’t allowed to read that memory area.

  • Player Bases, Moving and joining them

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  • Please help me to make the NoPvpTokens plugins

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    Heyho 🙂
    dunno if its the right thread for it but,
    can someone port a plugin(s) which gives features like:

    .instantdock command [serverrestart]
    4:30:00 ; Recognized object types: MOON, PLANET, SUN, BLACKHOLE, SATELLITE, DOCKING_RING, JUMP_GATE, TRADELANE_RING, STATION, ; WAYPOINT, AIRLOCK_GATE, JUMP_HOLE, WEAPONS_PLATFORM, DESTROYABLE_DEPOT, NON_TARGETABLE, MISSION_SATELLITE, FIGHTER, ; FREIGHTER, GUNBOAT, CRUISER, TRANSPORT, CAPITAL, MINING, GUIDED, BULLET, MINE, LOOT, ASTEROID ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; general death settings ; ChangeRepPvPDeath: Whether to dock rep when one player kills another. ; CombineMissilesTorps: whether to combine the missile and torpedo reasons in the death messages. Use if some ; missiles are erroneously being detected as torpedoes. ; DeathPenaltyFraction: The percentage, [0.0,1.0], of a player's ship's worth to charge upon death. See ; [DeathPenaltyItems] for what is done when a player does not have the required cash. ; DeathPenaltyKillerFraction: The percentage of a killed player's death penalty cash to give to the killer in a PvP death. ; RespawnDelay: The time in ms that the player is forced to wait before they respawn. ; NPCDeathMessages: a comma separated list of object types to display death messages for. Includes NPC Solars and spawns. ; NumDeathFactionReasons: the number of factions displayed in a player's death message; does not affect eventmode. ; NumDeathEquipmentReasons: the number of weapons displayed in a player's death message; does not affect eventmode. ; PvPRepChangeDeath: amount to change rep on death from PvP [General] ChangeRepPvPDeath=no CombineMissilesTorps=yes DeathPenaltyFraction=0 DeathPenaltyKillerFraction=0 RespawnDelay=0 NPCDeathMessages=NONE NumDeathFactionReasons=3 NumDeathEquipmentReasons=3 PvPRepChangeDeath=0

    thx in advance 😄

  • AFK

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    Kosacid’s Flhook 1.6.7 already has afk command build in.

    Check out his files here:

    http://sourceforge.net/projects/kosacid/files/

  • Access to the FLHook Subversion

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    Just CheckOut without credentials is enough.

  • Some Hooks If You Can :)

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    i have tried this with no luck any other ideas

  • Spin Protection - Request…

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    look into values like “mass”, “thrust_force”, and “nudge_force”. just imagine the units to be not custom but taken from the real world like meters are; and a solution may become apparent.

    of course, this thought maybe futile if freelancer physics are designed to have flaws like these. for my part i find it more appropriate to test first if and how far freelancer is designed bad enough before asking for magical additional codework solutions which would only affect players in MP.

  • How to setting the dsacesrv.cfg?

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    Thanks DeathKiller, I will try and see what I got.

  • Build for FLHook plugin

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    No that is Cannons Player base plugin which he uses on Discovery, and has let out to the public 🙂 Now that is one hell of a good plugin, just shame i can not work it out at all lol

  • Flhook Base Plugin

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    hope i can figure it out then lol i have to say it is one of the best plugins that has been created 🙂 looks like alot of learning on my part to do 🙂

  • FLHook Socket can't connect

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    Qi may i ask - which VM technology you using if it is not a secret?

  • [General Question] Code performance…

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    I’d say it depends on the context. Usually those utility functions are really lightweight, so its basically sth like this:

    call get_ship_id mov var, eax

    get_ship_id:

    mov eax, [this_ptr + 0x12345] ret

    So yeah, you might save some instructions but all in all this is sth I would consider as insignificant compared to some other stuff that is going on in FLHook.

  • Looking for a serverside version of FL Hook.

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    woah omicron, i remember that one. all the players got lazy about showing up. miss that 'un and procyon.

  • Storage containers plugin

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    HeIIoween wrote:
    Strange question, look at vanilla’s solararch.ini depot_water for example, look at it’s loadout, must look like this:

    [Loadout] nickname = depot_water equip = LargeRed, HpRunningLight01 equip = cargopod_white, HpCargo01 equip = cargopod_white, HpCargo02 equip = cargopod_white, HpCargo03 equip = cargopod_white, HpCargo04 ...

    Do by similar way depot object for your mod 🙂

    Thanks again Helloween, now I know how to do.

  • FLHook 1.60 and anticheat

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  • Need the flhook plugin SDK download

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    Thanks HeIIoween.

    What’s lib I must add to list for the compile?

    May you can give me a list?