Freeworlds: Tides of War - A Starwars Total Conversion Mod!
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Lancer Solurus’ autoupdater is made freely available for all servers to use…
http://digitalbrilliance.com/modules.php?name=Forums&file=viewtopic&t=334
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yea i know that hard thing is getting people to run it instead of the game.
Variety is the spice of life m8 -
And LS has many methods which I won’t detail here (not wanting to reveal the secrets) making it just about impossible to boot the game without launching it through the autoupdater.
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ok now thats what i want i was unaware it could do this
thanks FF
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Not quite sure if the developer of the auto-updater wants to. But I’ll definitely ask him as other mods can profit from this type of thing
Also:
This is the newest development video of FW 2.0. This showcases two new systems and a smarter AI using Foxunit 01s awesome AI.db and tweaks I did to the NPC pilot population. -
Holy. S***.
That lightning. Wow. How was that done?
MK
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possibly a different texture used? lol
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Holy. S***.
That lightning. Wow. How was that done?
MK
Which part of the video? Do you mean the background stars? Lighting of the stars or Suns? Need some more info and I can show ya
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The lightning in the nebula. Starts at 1:17, goes to 1:32. I’ve never seen that before.
MK
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Isn’t that the ALE used within Tekagi’s Arch?
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FF got it. Here’s the code I use for it:
[Zone]
nickname = [Insert name of nebula here]
ids_name = 0
pos = 0, 0, 0
shape = ELLIPSOID
size = 120000, 600000, 400000
property_flags = 32768
property_fog_color = 20, 10, 70
interference = 10.0
spacedust = outer_sanctum_lightning<–-this gives you the lightning
spacedust_maxparticles = 50
visit = 128 -
I have to say I wouldn’t have thought putting it as spacedust… Clever
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Ya, I found some really neat FX that I’ve started using for atmosphere and such. I can put the code of all the decoded FX I use if people are interested. Thanks for the kuddos ;D
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Excellent job Sushi, finally somebody else realising that suns should be big lol. Nice lighting as well, excellent stuff
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Thanks Gibbon. I also love your work as well on the BSG Mod. It looks phenomenal! And ya, never understood why suns were 1k-2k…lol.
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Sorry for the double post but I thought people might be interested in this:
All our main developers have started to write developer blogs to track the changes we’re doing to the mod. From new bars, new stations, custom hitboxes, new ships to new systems, we have it all being written about in our blogs
http://freeworlds.koh3.com/freeworlds-2-dot-0-vf129.html
Please join us and follow the development, and developers, of one of the best SW mods Freelancer has ever seen!
You can view this as a guest, too.
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Bravo! sushi, im really lovin the new systems.
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We have a new website
Those are all in game shots, btw.
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it Just gets better and better every time
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