I got an idea keeping this game alive
-
I totally agree with what Why485 has said. And, personally, I do believe will last greater than a year, like you predicted, Bejaymac. The reason for this is that, in my experience, in a mod that isn’t related to the FL universe, you receive immense interest by people looking to immerse themselves in the “fantasy” of their choice. I think trying to impose another universe on FL (like SWs, BSG or Star Trek) is one of the fundamental things that will keep this game alive past its dying time. Also, by pushing the engine as far as it can go, with all the new FX, that will attract some new faces that are seeing “pretty things” within this old game.
Also, source code would be great, but I’m not holding my breath…
-
Yes FL is fading away, but it wont die completely (take a look at HL & other modable old games), like most MP playable games it’s that side of the community that will die off, eventually (just over a year I reckon) it will be nothing more than a handful of diehards playing on 1 or 2 empty servers.
The SP/OSP only players will still continue to play the game from time to time (I do), and the modding scene will continue for a year or two yet, but because most of you (stupidly) make your mods MP only, guess what?, yep there wont be anybody around who’s able to play them.
So while Freelancer will become a “Classic”, tomorrow’s players will find that there are very few mods that will travel there with it (Evo, TNG & CF probably).Fl is a “Classic” , and moaning about who develops what for MP advance the process of fade away FL imo …
@Bejaymac:Doesn’t surprise me in the slightest, this community is full of sticky fingered bastards.
Talk with the admin here and have them removed from the network bar, you could even see if Crazy & w0dk4 can block their server from the workaround and GLS.
That should bring them out of the woodwork to start discussing things
Since we lost the Global Server we had a big impact in loosing players , but those who remained and newer ones who discover how to connect to MP can find lots of servers and new mods still have the chance to get popularity .
Player counts are not so bad and there is still space for new developments in FL MP . -
just an idea:
its still hard for new players to find the threads where its explained how they can connect to FL even if its written on so many forums
wouldnt it be a good idea to include a small instruction is forum registrations telling new players what they have to do or where they can find proper help?
the chances that they read something that appears not to be a standard registration text is good enoughits the most important information that new players need… and the registration process is something they sooner or later will run through
-
you can divise all your mods, all your instructions in how to getting into MP, but its useless in the long run.
Advertisement can get you freshblood, which is great.but only if you can keep it.At the moment, and deadly serious, the FL community is seperating into little groups, some go with mod 1,others with mod 2 etc etc.
Fl’s community is where we need to concentrate. Have a great community,which sticks together and communicates effectively between the mods will be much more appealing to new freshblood, Atm it looks like a mess, little huddles fighting for survival, why join that?
We need to reunite the different communities under one banner before we try anything effectively.(Not the way i wished to end my retirement but err,blame it on CoT)
-
Not my fault. someone put a fly in my way.
-
completly off topic arnt ya CoT.
anyway for those which my post made no sense to, we connect the communites of FL together under one united banner, so that FL, can strive far longer then what it will now -
-
a house is gurranteed to last a long time if built and its foundation strong.
All that is capable only if people want it to be. you can continue down on your own path,but in all reality, they were strong till that house failed.
Why not build another house which is more capable so reaching another high in FL’s long history.
Fear for the past will get us no where,
unless u enjoy struggling? -
@angel:
you can divise all your mods, all your instructions in how to getting into MP, but its useless in the long run.
Advertisement can get you freshblood, which is great.but only if you can keep it.At the moment, and deadly serious, the FL community is seperating into little groups, some go with mod 1,others with mod 2 etc etc.
Fl’s community is where we need to concentrate. Have a great community,which sticks together and communicates effectively between the mods will be much more appealing to new freshblood, Atm it looks like a mess, little huddles fighting for survival, why join that?
We need to reunite the different communities under one banner before we try anything effectively.I do not usually like to speak up about this, but I can not agree more with this statement. While in most modding communities for games you see people recommending all sorts of different things for players to try out (look at Half-Life or Unreal Tournament), all I see in Freelancer is mod advertisements trying to convince people that their mod is the mod to play. As soon as something new comes along, the “this versus that” arguments almost immediately spring up. I have even heard first-hand testimonies of people getting banned from servers for discussing other mods - rather this is really true or not could be totally debated, but the fact that I hear about it in the first place is discouraging.
I guess what I’m trying to say is that I wish mods would cooperate more than they would compete. I mean, in general, competition is fine, but it’s gotten to the point where I feel the Freelancer community is nothing short of sorely divided (again, I’d like to refrain from citing specific examples, but I’m sure you can all think of plenty).
I realize I’m touching a sore spot, and I sincerely don’t mean to start any arguments over it. It’s just that I can’t help but feel like this is what’s happening, and I’m sure there are others whom agree.
In terms of progress, I think the FL Community Bar is one of the greatest things to happen in the Freelancer community, as visiting just one site allows you to be exposed to (almost) everything else in the Freelancer community, and I think is a great first step towards community unity. I’m disappointed certain communities have opted out of this system, but that’s their call, so I will none-the-less respect their decision.
Revisiting the community video idea, I think this would be another great step towards community unity. Let’s face it - we have a lot of great talent and imagination from everyone who still works on this game, and instead of bickering who’s better, let’s just put together an amazing video and kick some ass. -
@angel:
you can divise all your mods, all your instructions in how to getting into MP, but its useless in the long run.
Advertisement can get you freshblood, which is great.but only if you can keep it.At the moment, and deadly serious, the FL community is seperating into little groups, some go with mod 1,others with mod 2 etc etc.
Fl’s community is where we need to concentrate. Have a great community,which sticks together and communicates effectively between the mods will be much more appealing to new freshblood, Atm it looks like a mess, little huddles fighting for survival, why join that?
We need to reunite the different communities under one banner before we try anything effectively.I do not usually like to speak up about this, but I can not agree more with this statement. While in most modding communities for games you see people recommending all sorts of different things for players to try out (look at Half-Life or Unreal Tournament), all I see in Freelancer is mod advertisements trying to convince people that their mod is the mod to play. As soon as something new comes along, the “this versus that” arguments almost immediately spring up. I have even heard first-hand testimonies of people getting banned from servers for discussing other mods - rather this is really true or not could be totally debated, but the fact that I hear about it in the first place is discouraging.
I guess what I’m trying to say is that I wish mods would cooperate more than they would compete. I mean, in general, competition is fine, but it’s gotten to the point where I feel the Freelancer community is nothing short of sorely divided (again, I’d like to refrain from citing specific examples, but I’m sure you can all think of plenty).
I realize I’m touching a sore spot, and I sincerely don’t mean to start any arguments over it. It’s just that I can’t help but feel like this is what’s happening, and I’m sure there are others whom agree.
In terms of progress, I think the FL Community Bar is one of the greatest things to happen in the Freelancer community, as visiting just one site allows you to be exposed to (almost) everything else in the Freelancer community, and I think is a great first step towards community unity. I’m disappointed certain communities have opted out of this system, but that’s their call, so I will none-the-less respect their decision.
Revisiting the community video idea, I think this would be another great step towards community unity. Let’s face it - we have a lot of great talent and imagination from everyone who still works on this game, and instead of bickering who’s better, let’s just put together an amazing video and kick some ass.Well spoken, fully agree
-
fox speaks the truth. What needs to be done, however, comes from the modders and server admins. I’m all for sharing, and I think we came a long way in the past 6 or so months, but there definitely is a lot more to do.
However, a question needs to be answered: how? It’s a nice ideal, but how should cooperation work? What should be shared? How to do such a thing? What actions should be taken?
-
We will need to ensure we agree all on one home. which is neutral and ensures that no group will have power over anyother group of admins/owners from the various servers.
the Starport is truely capable of this role if it wish’s to accept.Actions…First we need to see what communites/servers will take part in this, i hope most will see this as the correct way for FL, but there is always possibilities for some to wish to take there own way
-
Hmm…
Well, every server/community contributing could deliver a spokes/dev person.
We could setup a project on the Freelancer Forge site, give the dev’s from the mods/servers (login per server should work) developer status and a good enviroment to talk with each other and share code via SVN.
A test server for online testing would be nice to have as well, don’t know if anyone has a spare box hanging around somewhere.One thing should be clear, it should be SP playeble not only online. I don’t know how to acomplish the flhook / flac features into a SP mod (dynamic economy, beam after reaching level 70 or somehting, cloak so the NPC’s can’t spot ya), so a close line of communication between modders and software dev’s should happen.
-
Well im all for this idea as long as its not gonna be uberlancer take 2.
Every idea should be posted and discussed openly rather than a closed group of people making all the decisions. If it is to work then i think that is the way to do it.
-
yes it will ned to be open as dragnite says, no point only having modders/admins talking,we need viws from all angles and areas of FL.
It should create a haven so to speak for all to contribute and work together,no matter the mod u work/play on etc etc -
I’d be game for something like this.