Itano Circus
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If anyone is interested I am currently running a server. Get on Hamachi server “itanocircus” password “ic”
Server name is “rq35gd”, no password. In case your wondering, my server names come from me smashing the keyboard.
[Edit] Server down. Learned a lot. The singleplayer side of the game works just fine. However multiplayer has issues. These will be looked at.
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i used your video to promote your mod on my site ok http://evilempirerevolution.forumotion.net/
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hey Why, got the MP part of Itano Circus working
just had to update the newcharacter.ini file with info from your mod instead of stuff from vanilla FL
just need to reach you to give you the updated version
seems to work fine in MP now -
Excellent Mod!
What exactly was the fix in newcharacter.ini?
The only issues I have been having with the server is random crashes.
What version/updates are you running your server with for Itano?
Once I can get it stable I will definitely be opening up an IC server for those interested in getting some MP going.
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From what I can gather after talking to darkmarauder, it was a unique issue likely caused by an FLMM deactivation error of a previous mod. I already had a modified newcharacter.ini for the mod that works fine. If there are any problems (which there are, as unfortunately the mod is somewhat unstable in multiplayer), they are not related to this file.
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it could be possible that I need a newer version of the mod too
not sure why I never thought of that before -
I checked the link from the flak forums and it indeed does bring me to a flawed file for Itano Circus
it looks for a package called ge_fighter which doesn’t exist in the goods.ini file
I did a bunch of checking and found it should read lf_package for the correct starting ship for MP -
[Package] nickname = ge_fighter strid_name = 11051 strid_desc = 11551 ship = li_fighter loadout = MP_ge_fighter money = 12500 [Faction] nickname = new_player rep_group = co_ic_grp base = Li01_01_Base Package = ge_fighter Pilot = trent
This is the relevant code from the newcharacter.ini. The [Faction] is calling for a package named ge_fighter. It is true that this is not defined in goods.ini. It is not defined in goods.ini because the ge_fighter [Package] its looking for is defined right above the [Faction] that is calling it. The [Package] makes all valid references. I do not see the problem.
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Well, whatever the cause might be for the MP issues it’s the most beautiful mod I have seen so far.
I am definitely looking forward to the future of Itano Circus.
Why, do you have any future plans of adding player Battleships or other ideas you want to try?
I can’t say enough positive about this mod. The missiles man…THE MISSILES!!! Every time I fire off a salvo my inner child screams like a schoolgirl!
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My only complaint. I keep running out of missiles.
Of course if I didn’t get so excited with the fire button this might not be a problem.
MUST…DOUBLE…MICRO MISSILE…PAYLOAD!
Did I say double? Sorry I meant triple. ;D
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I think I would be one or both of two things if that was the case.
1. Broke :-[
2. Hostile to everything that moved. ;D
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I think it has to match a package in the goods.ini file because somethings likt the ships hull that are in that file have no reference and therefore are nonexistant
the package in the goods .ini file also tells the game what power supply, engine, and other extras are on it
with no power supply or engine it can’t fly -
[Package]
nickname = ge_fighter
strid_name = 11051
strid_desc = 11551
ship = ge_fighter
loadout = MP_ge_fighter
money = 12500[Faction]
nickname = new_player
rep_group = co_ic_grp
base = Li01_01_Base
Package = ge_fighter
Pilot = trentThink your gettin confused for no reason here, so let me enlighten you
nickname = ge_fighter <–----------------- Is just a name, you could put mars bar there if you wanted, its not a ship
ship = ge_fighter <--------------------------- Look it up in shiparch, it’s the starflier, also defined in goods.ini
loadout = MP_ge_fighter <----------------- Ship loadout, third one down in loadouts.ini
money = 12500 <----------------------------- Start cash
Hope that helps
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like I said in my last post it seems to need the goods.ini file to have a reference for it to add necessary equipment
even if it used the starflier, the ship wouldn’t go anywhere without an engine and a power supply