Increasing chatlog?
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Just wanted to if there is maybe also an offset for the number of characters which can be entered in chat? (“at one ENTER”)
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w00t? ty !
Someone should add those very nice entry into the FL limit breaking list ;D
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Eh M0tah…I have the feeling you created a list by yourself, could you share it with us? ;D
(I can’t remember those things in the official limit breaking techniques list…;)) -
**Purchase a copy of IDA and you can find down stuff like that , it’s how I figured out the ALE format…
You can even run the server in debug mode using that program.**
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Do you mean the offsets or IDA? For the first one it is quite simple after you got to know how.
You can check out this tut by fox:
http://www.memes.no/88flak/downloads/beta/1.0-1.1_Offsets_Tutorial.txt(If you have any questions or if you need help with something feel free to contact me in one of my IMs ;))
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**Learning to use IDA will require you to get a reference book on assembly. At first it won’t be easy at all but it is like any other language, you will get the feel for it after awhile. One nice thing about it is that it will set up links between each routine and also it will expand and comment certain stuff you would never see with a hex editor.
If you are unable to learn assembly, unfortunately it won’t do you a whole lot of good… one other thing, it isn’t cheap.**
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Hex-rays ;D ;D
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@Bas:
Eh M0tah…I have the feeling you created a list by yourself, could you share it with us? ;D
The only other offsets I have indexed are some for the right HUD panel with the weapon controls as part of a project I was working on to adapt the HUD to widescreen monitors.
Those three I posted before weren’t on a list or anything before viper asked if they existed. -
Yeah, there is.
0x50 in freelancer.exe, 0x6a440 = maximum number of characters in multiplayer chat window
May I ask whats the maximum? It seems that the value can be higher then 7F, but when I enter to much letters “at once” then it doesnt work, isnt able to send the message then.
I have the feeling that it is catched up in a loop…However, I reduced to 200/Hex C8, will see if this is working.