Global FL tournament !!
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@Grey:
Maybe you should look instead to a New Unfamiliar to everyone Modified Compromise
I think forcing people to make use of completely unfamiliar weapons while flying completely unfamiliar ships with unfamiliar handling and similarly unfamiliar mechanics would be a major downer for most of the potentially interested parties…
It has been mentioned several times before in this thread, but I think it bears repeating: the scope of changes made to the game in the various mods that have surfaced are near infinite - to the point that I’ve seen one mod (the name escapes me) that made reverse thrusting impossible, which as I’m sure any experienced PvP player could tell you, changes combat dynamics a whole floogin’ lot.
Instead of agonizing over what is, in my opinion, the search for an answer that does not - can not - exist, I believe it’d be much simpler and much more sensible to simply organize any potential global tournament into brackets. One bracket for stubborn old militant Vanilla FL nazis like myself, and one bracket for each mod that is able to scrap up a minimum of X players willing to dedicate themselves as being willing and able to participate… desertion may be punished with death, etc. I cannot speak for anyone but myself, but I’ve spent years honing my skills on my platform of choice - just as followers of the Discovery mod/etc have done on their respective servers… if I’m to participate in a tournament, I’d much rather be able to participate using the full extent of the skills that I’ve spent so long acquiring than grope around in a configuration that is unknown, and potentially unwanted.
Of course, even with that there still remains the issue of lag and other such problems… for which I am much too tired to even ponder at for a single fleeting moment.
Just my take on the matter.
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I like Sion’s take on this. A single mod can’t possibly be selected, but seperate brackets could be fun. Perhaps, in the end, the winners of each bracket would be paired with someone else in another mod, and those two would have to take turns fighting in each mod (“home game” and “away game”, heh). If nothing else, it’d probably be fairly interesting.
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There is one other option worth consideration as well. Let this be a type of Grand Prix event that goes for several weeks or a few months if needed.
Every MOD and un-Moded Server that can and is willing to participate provides a Single System, Single Pre-Configured Ship Challenge. All agree to referee and accept a equal number of outside impartial umpires for the event to remove any cloud of bias for local players. The referee(s) and Umpire(s) then grant points based on number of kills, and or additional other items, so long as it is identical criteria that is used across all servers.
Then all players whom wish to compete join and obtain the exact same ship setup at each competition. Set dates and times for each respective Server Event, use care to allow participation in all events - no overlapping or closely spaced times. Maintain the ongoing Points Standings on a leader Board on Starpot for example. And declare winner at end of Grand Prix based on the overall points gained.
Maybe this or a modified form of it would work?
It would certainly expose a lot of participating players to a wide variety of Freelancer servers and MOD’s. Many will see that as a exciting part of competing.
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Well, this would certainly be an excuse for everyone in the community to come together and try out everyone else’s work - especially if you have to “train” for an upcoming match that’s in a mod you don’t usually play. Who knows, this could end up quite entertaining. =P
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@Grey:
Every MOD and un-Moded Server that can and is willing to participate provides a Single System, Single Pre-Configured Ship Challenge.
I really do not understand the unyielding fixation within this thread for limiting people to a single setup - I can’t speak for anyone else, but if someone told me (for example) to replace my Kraken Type IIs for a set of Nomad Blasters I’d sooner castrate myself than comply. Different people have different preferences for all manner of thing - some cannot stomach having weapons that have slow projectiles (like myself), others loathe weapons with low refire rates, and so on.
One particularly interesting aspect of a global tournament for me would be that it would give you a chance to play against people that you would have otherwise never stumbled upon: different servers all have different communities, depending on circumstance they may also breed different strategies and different weapon/ship configurations… a global tournament would make for an extremely grand showcase for such things, allowing people to show off and fight against strategies that may not be universally known - this aspect would, however, be completely lost were a one-ship-fits-all approach taken.
Options are good - they keep people happy, and as a result make people much more likely to participate.
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I can’t speak for everyone else on this, but my intent in that statement was a equally configured Best Ship and the Best Weapons and Equipment Set for each Server / MOD to present for a great competition. Your always going to have some debate about what is the best on your server. But you can leave that up to each community to debate and decide on what one setup they will put forth for there individual battle.
The reasoning behind a single setup should be easy enough to understand. No one has time to research what is best in all the MOD’s, so let the people that do know decide. Then make everyone fight in a evenly matched battle. But if you allow more than one setup there is always complaints about “That gun is better than This Gun,” “He had a better Shield!” Ect, Ect…
@Grey:
Every MOD and un-Moded Server that can and is willing to participate provides a Single System, Single Pre-Configured Ship Challenge.
I really do not understand the unyielding fixation within this thread for limiting people to a single setup - I can’t speak for anyone else, but if someone told me (for example) to replace my Kraken Type IIs for a set of Nomad Blasters I’d sooner castrate myself than comply. Different people have different preferences for all manner of thing - some cannot stomach having weapons that have slow projectiles (like myself), others loathe weapons with low refire rates, and so on.
One particularly interesting aspect of a global tournament for me would be that it would give you a chance to play against people that you would have otherwise never stumbled upon: different servers all have different communities, depending on circumstance they may also breed different strategies and different weapon/ship configurations… a global tournament would make for an extremely grand showcase for such things, allowing people to show off and fight against strategies that may not be universally known - this aspect would, however, be completely lost were a one-ship-fits-all approach taken.
Options are good - they keep people happy, and as a result make people much more likely to participate.
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@Grey:
Your always going to have some debate about what is the best on your server. But you can leave that up to each community to debate and decide on what one setup they will put forth for there individual battle.
Consider, often times there is no “best” configuration - it all boils down to user preference and skill - to use Vanilla FL as an example, some people are best served by rapid fire SkyBlast style weapons, others by high-damage low refire type weapons such as Diamond Backs, and others with high velocity weapons such as Krakens… furthermore, ship styles come into play as well - many have learned to rely on the Eagle’s tight turning ability, whereas others have focused their entire play style around the Sabre’s superior strafing and forward mounted turret.
A single forced ship and loadout will not do anything to prevent certain players from being at an advantage over others. Let people use the loadout and configuration they know and love, let them play at their best and enjoy the event fully.
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But we can’t do that considering how some modded servers’ ships are excessively superior to vanilla ships.
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But we can’t do that considering how some modded servers’ ships are excessively superior to vanilla ships.
Why is why I suggested organizing such an event into different brackets for vanilla and the different mods.
Keeps everyone happy with no room for dispute, complaint, or drama.
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Also, what your proposing is no longer Global if you segregate into different brackets, it is simply a Vanilla Competition, a WTS Competition, a Discovery Competition, Ect, Ect…
But, I never came here to argue details. Only made some suggestions, so I will see where it goes from there.
But we can’t do that considering how some modded servers’ ships are excessively superior to vanilla ships.
Why is why I suggested organizing such an event into different brackets for vanilla and the different mods.
Keeps everyone happy with no room for dispute, complaint, or drama.
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@Grey:
Also, what your proposing is no longer Global if you segregate into different brackets, it is simply a Vanilla Competition, a WTS Competition, a Discovery Competition, Ect, Ect…
It is global in the sense that every vanilla player would be competing against every vanilla player, every discovery player against every discovery player, etc.
What you’re suggesting is not unlike a global tournament between players of three different games in a new fourth game that none of them are familiar with, and may or may not be at all similar to the games that they themselves play.
And honestly, how does anything move forward without debate? Honest question.
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Like I previously stated, I think if the winner of each bracket then played a winner of another bracket in alternating rounds of the two mods in question, that could prove rather entertaining. Hypothetically, this means that the “grand champion” would have had to play several different bracket-winners, and thus several different mods, proving him/herself a true FL champion across the whole community.
Maybe it’s just me, but that’d be pretty epic. =P
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I don’t know, I suppose my sense of competitive spirit must vary from the norm. See I really get no satisfaction from awaiting ill-prepared or ill-equipped freelancers to wonder into my sights as I lurk in a perfectly groomed killing machine. The same favorite killing machine I have practiced many extended hours perfecting my skill via PvP with the other better equipped Freelancers on my server. There is little pleasure gained in the few short seconds it takes to obliterate this unfortunate Freelancer whom had no real chance.
Somehow the true challenge of everyone using the same perfectly groomed killing machines. Then having the thrill of adapting to the various environments, knowing fully well that in each there will be a few that are well trained “Sharks,” really appealed to the competitive spirit.
I am a adaptable competitive person who enjoys the challenge of mastering new skills, I would bet most of the Freelancer community really is as well.
I think that is a pretty neat way to end it, myself - though I’d be somewhat concerned that it’d end mostly in stalemates, but it’s still be fun to watch.
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…… ;D …
an old tradition of every Freelancer is to setup his ship.
That’s an important part of that game.But - as Grey does - i think, there’s a not so small BUT in the tournament situation.
@Sion
You r welcome to visit the WTS World and the admin team will supply
you with as much money as you want and we check together,
how long it will take, till you got a competitve ship meeting your personal taste.This might make transparent, if there is that but - or not.
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@Grey:
See I really get no satisfaction from awaiting ill-prepared or ill-equipped freelancers to wonder into my sights as I lurk in a perfectly groomed killing machine.Â
I agree, which is why I want to fight other people’s perfectly groomed killing machines in my own perfectly groomed killing machine, not something that is unfamiliar or otherwise awkward. The time it takes to set a ship up is more or less a moot point - any global event would likely be held on an impartial server (sponsored, perhaps, by the lovely Starport administration, mayhap?), that could easily be configured in such a way so as to allow people to reconstruct their configuration of choice from their home server near instantly.
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I am running out of ways to say the very same thing to you M8. Even with your desire to hold separate brackets to cling tightly to familiar environments and ships where obviously your very familiar and would have to learn nothing new or challenging, what do you suppose will happen when it reaches the finals? Your basically dooming the outcome to the stalemate you predicted…
Sion, why didn’t you just say you wanted a Freelancer Un-Modded Unlimited World Championship?
Your giving me the real feeling there is no interest in competing with the Global Freelancer Modded and Un-Modded Community.
Until someone shows real interest in a Global FL Tournament, I will stop debating this one point over and over with you any further.
@Grey:
See I really get no satisfaction from awaiting ill-prepared or ill-equipped freelancers to wonder into my sights as I lurk in a perfectly groomed killing machine.Â
I agree, which is why I want to fight other people’s perfectly groomed killing machines in my own perfectly groomed killing machine, not something that is unfamiliar or otherwise awkward. The time it takes to set a ship up is more or less a moot point - any global event would likely be held on an impartial server (sponsored, perhaps, by the lovely Starport administration, mayhap?), that could easily be configured in such a way so as to allow people to reconstruct their configuration of choice from their home server near instantly.
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I apologize if you do not like the path that my train of thought travels upon - my participation in this thread has been solely for the purpose of pointing out what I consider to be massive glaring flaws in the idea behind the “one size fits all” approach to a “global” tournament, while at the same time pointing out a far more practical and less labor intensive alternative that is - as I see it - far more likely to actually be workable on a large scale.
This isn’t about modded vs unmodded, ether - so please do not suggest that to be the case… as I have mentioned, the differences between different mods X and Y are often times just as radical as the differences between unmodified Freelancer and mod Z so the same issues remain; I’ve only been focusing on unmodded Freelancer in my examples because that is what I personally prefer, and as such have the most knowledge about. Trying to draw examples using mods that I am often unfamiliar with does not make a terrible lot of sense, I think.
At any rate, I am still interested in hearing what the proponents of single ship setups have to say about some of the issues I’ve raised in regard to individual ship and weapon preferences.
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@Grey:
Your always going to have some debate about what is the best on your server. But you can leave that up to each community to debate and decide on what one setup they will put forth for there individual battle.
As I said, I already covered this… But one last time to basically clarify the above, Nobody is getting there personal favorite ship or guns. Everyone adapts to what is provided. So how is this still a continuous point of issue? However, you still should have a voice in some manner at the server level on items that are to be chosen for the event on your server.
I would also guess you would be one of the “Sharks” I mentioned people should fear when they come to the event on your server, no matter what setup is voted on.