Global FL tournament !!
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A global tournament sounds good until you think really hard a moment about the differences between all the MODs and Vanilla Freelancer. Yes it is quite correct, I have used an Eagle on a vanilla before I discovered mods made the game much more interesting. It has been a really long time since I have, and I have not missed it.
But I have to disagree on the rest of the point as there is a lot more difference than the way the ships look. We all know that the handling, speed, aim and as a result tactics all vary from MOD to MOD and defiantly to vanilla. Maybe you should look instead to a New Unfamiliar to everyone Modified Compromise, so that no one group is so intimately familiar with it. Then we all learn about the new set of physics at the same time. Otherwise your just being unfair from the start to expect one group or other to adapt to the others familiar world quickly and compete.
Just my thoughts on a very interesting and possibly exciting event.
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Why dont we do something like
make a single custom ship, everyone HAS to use it, the ship is made by one person alone and coded into to function, then we simply host that ship for everyone to use (maybe some other perks?) and a single server is used to host. This way it boils down to player skill, over the “im used to my ship”, this way everyone is in the same ball park =]
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And the person whose ship most closely resembles the “default” ship would immediately gain advantage. No matter what ship handling/speed you give it, you’re bound to end up with a bracket of players having an advantage, if only due to it being similar to a ship they fly. This is a lot more true on modded servers because most of the people in vanilla fly Eagles or Sabres.
You’d also have to make custom weapons, etc. >.>
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Granted, but that bracket of players is probably going to be the smallest it will get…
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never really considered the idea - but i have seen it proposed…. after a little bit ( very little because i’ve never really stopped to consider it…) of thought, how about a small mod - single ship - waves of attackers - eventual destruction - most kills wins. At least in the beginning stages.
post the mod for practice for a while ( with a nice forum to get to know folks on and post regulation sized mod ads…) before the competition so all get the same amount of time for practice, let the competition go as long as needed for all interested to compete.
obviously this wouldn’t be pvp but it would be a judge of overall piloting skills,and it would avoid the team aspect - which maybe would attract those without enuff players for a team. It would keep players around the server watching (perhaps bringing folks together a little ), avoid server bragging rights ( which would perhaps splinter the community further ) and if there were upcoming contests for traders, clans, pvp, you name it… it could become a regular event where folks get to know others from other servers, and perhaps spread the freelancer fanatics out a little ( i know some will like that idea and some will not ) so folks get the desire to taste other mods. the whole " if i was in my **** ship i woulda won" inevitability could work in freelancers favor.
overall I think the idea could be used to inspire a more community feel to freelancer, and knowing there was another competiton coming could possibly avoid too much flaming ( especially if those who indulged in flaming had to sit out for a competiton or two…)
just my thoughts folks… whatever is decided - count on Lancerquest to advertise in great big letters - The Fish would gladly make and post some ads around the gaming community !! ;D
I’m not sure about the prize idea beyond sig badges for the winners… hate to see it all happen once then disappear cause noones coughing up for prizes…
Bring on the THUNDERDOME … lol -
@Grey:
Maybe you should look instead to a New Unfamiliar to everyone Modified Compromise
I think forcing people to make use of completely unfamiliar weapons while flying completely unfamiliar ships with unfamiliar handling and similarly unfamiliar mechanics would be a major downer for most of the potentially interested parties…
It has been mentioned several times before in this thread, but I think it bears repeating: the scope of changes made to the game in the various mods that have surfaced are near infinite - to the point that I’ve seen one mod (the name escapes me) that made reverse thrusting impossible, which as I’m sure any experienced PvP player could tell you, changes combat dynamics a whole floogin’ lot.
Instead of agonizing over what is, in my opinion, the search for an answer that does not - can not - exist, I believe it’d be much simpler and much more sensible to simply organize any potential global tournament into brackets. One bracket for stubborn old militant Vanilla FL nazis like myself, and one bracket for each mod that is able to scrap up a minimum of X players willing to dedicate themselves as being willing and able to participate… desertion may be punished with death, etc. I cannot speak for anyone but myself, but I’ve spent years honing my skills on my platform of choice - just as followers of the Discovery mod/etc have done on their respective servers… if I’m to participate in a tournament, I’d much rather be able to participate using the full extent of the skills that I’ve spent so long acquiring than grope around in a configuration that is unknown, and potentially unwanted.
Of course, even with that there still remains the issue of lag and other such problems… for which I am much too tired to even ponder at for a single fleeting moment.
Just my take on the matter.
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I like Sion’s take on this. A single mod can’t possibly be selected, but seperate brackets could be fun. Perhaps, in the end, the winners of each bracket would be paired with someone else in another mod, and those two would have to take turns fighting in each mod (“home game” and “away game”, heh). If nothing else, it’d probably be fairly interesting.
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There is one other option worth consideration as well. Let this be a type of Grand Prix event that goes for several weeks or a few months if needed.
Every MOD and un-Moded Server that can and is willing to participate provides a Single System, Single Pre-Configured Ship Challenge. All agree to referee and accept a equal number of outside impartial umpires for the event to remove any cloud of bias for local players. The referee(s) and Umpire(s) then grant points based on number of kills, and or additional other items, so long as it is identical criteria that is used across all servers.
Then all players whom wish to compete join and obtain the exact same ship setup at each competition. Set dates and times for each respective Server Event, use care to allow participation in all events - no overlapping or closely spaced times. Maintain the ongoing Points Standings on a leader Board on Starpot for example. And declare winner at end of Grand Prix based on the overall points gained.
Maybe this or a modified form of it would work?
It would certainly expose a lot of participating players to a wide variety of Freelancer servers and MOD’s. Many will see that as a exciting part of competing.
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Well, this would certainly be an excuse for everyone in the community to come together and try out everyone else’s work - especially if you have to “train” for an upcoming match that’s in a mod you don’t usually play. Who knows, this could end up quite entertaining. =P
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@Grey:
Every MOD and un-Moded Server that can and is willing to participate provides a Single System, Single Pre-Configured Ship Challenge.
I really do not understand the unyielding fixation within this thread for limiting people to a single setup - I can’t speak for anyone else, but if someone told me (for example) to replace my Kraken Type IIs for a set of Nomad Blasters I’d sooner castrate myself than comply. Different people have different preferences for all manner of thing - some cannot stomach having weapons that have slow projectiles (like myself), others loathe weapons with low refire rates, and so on.
One particularly interesting aspect of a global tournament for me would be that it would give you a chance to play against people that you would have otherwise never stumbled upon: different servers all have different communities, depending on circumstance they may also breed different strategies and different weapon/ship configurations… a global tournament would make for an extremely grand showcase for such things, allowing people to show off and fight against strategies that may not be universally known - this aspect would, however, be completely lost were a one-ship-fits-all approach taken.
Options are good - they keep people happy, and as a result make people much more likely to participate.
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I can’t speak for everyone else on this, but my intent in that statement was a equally configured Best Ship and the Best Weapons and Equipment Set for each Server / MOD to present for a great competition. Your always going to have some debate about what is the best on your server. But you can leave that up to each community to debate and decide on what one setup they will put forth for there individual battle.
The reasoning behind a single setup should be easy enough to understand. No one has time to research what is best in all the MOD’s, so let the people that do know decide. Then make everyone fight in a evenly matched battle. But if you allow more than one setup there is always complaints about “That gun is better than This Gun,” “He had a better Shield!” Ect, Ect…
@Grey:
Every MOD and un-Moded Server that can and is willing to participate provides a Single System, Single Pre-Configured Ship Challenge.
I really do not understand the unyielding fixation within this thread for limiting people to a single setup - I can’t speak for anyone else, but if someone told me (for example) to replace my Kraken Type IIs for a set of Nomad Blasters I’d sooner castrate myself than comply. Different people have different preferences for all manner of thing - some cannot stomach having weapons that have slow projectiles (like myself), others loathe weapons with low refire rates, and so on.
One particularly interesting aspect of a global tournament for me would be that it would give you a chance to play against people that you would have otherwise never stumbled upon: different servers all have different communities, depending on circumstance they may also breed different strategies and different weapon/ship configurations… a global tournament would make for an extremely grand showcase for such things, allowing people to show off and fight against strategies that may not be universally known - this aspect would, however, be completely lost were a one-ship-fits-all approach taken.
Options are good - they keep people happy, and as a result make people much more likely to participate.
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@Grey:
Your always going to have some debate about what is the best on your server. But you can leave that up to each community to debate and decide on what one setup they will put forth for there individual battle.
Consider, often times there is no “best” configuration - it all boils down to user preference and skill - to use Vanilla FL as an example, some people are best served by rapid fire SkyBlast style weapons, others by high-damage low refire type weapons such as Diamond Backs, and others with high velocity weapons such as Krakens… furthermore, ship styles come into play as well - many have learned to rely on the Eagle’s tight turning ability, whereas others have focused their entire play style around the Sabre’s superior strafing and forward mounted turret.
A single forced ship and loadout will not do anything to prevent certain players from being at an advantage over others. Let people use the loadout and configuration they know and love, let them play at their best and enjoy the event fully.
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But we can’t do that considering how some modded servers’ ships are excessively superior to vanilla ships.
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But we can’t do that considering how some modded servers’ ships are excessively superior to vanilla ships.
Why is why I suggested organizing such an event into different brackets for vanilla and the different mods.
Keeps everyone happy with no room for dispute, complaint, or drama.
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Also, what your proposing is no longer Global if you segregate into different brackets, it is simply a Vanilla Competition, a WTS Competition, a Discovery Competition, Ect, Ect…
But, I never came here to argue details. Only made some suggestions, so I will see where it goes from there.
But we can’t do that considering how some modded servers’ ships are excessively superior to vanilla ships.
Why is why I suggested organizing such an event into different brackets for vanilla and the different mods.
Keeps everyone happy with no room for dispute, complaint, or drama.
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@Grey:
Also, what your proposing is no longer Global if you segregate into different brackets, it is simply a Vanilla Competition, a WTS Competition, a Discovery Competition, Ect, Ect…
It is global in the sense that every vanilla player would be competing against every vanilla player, every discovery player against every discovery player, etc.
What you’re suggesting is not unlike a global tournament between players of three different games in a new fourth game that none of them are familiar with, and may or may not be at all similar to the games that they themselves play.
And honestly, how does anything move forward without debate? Honest question.
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Like I previously stated, I think if the winner of each bracket then played a winner of another bracket in alternating rounds of the two mods in question, that could prove rather entertaining. Hypothetically, this means that the “grand champion” would have had to play several different bracket-winners, and thus several different mods, proving him/herself a true FL champion across the whole community.
Maybe it’s just me, but that’d be pretty epic. =P