FL Animations
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I just saw the videos and did some testing, Mindhunter felt the need to post ^^ Out of simplicity I used open_bay() and to make it even worse I did a quick offset hack in common.dll via hex editor to prevent the shield dropping When I have some spare time (which I have not much atm because of university exams) I will try to call the animations directly (I have isolated the asm part), we will see where that leads
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That sounds awesome. I look forward to see what you can do!
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might need some finetunning… ;D
That’s what I was tlking about. Thanks for showing me that. I will try to have that done.
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The problem I have so far is, that
namespace DALib{ IMPORT struct IAnimation2* Anim; };
seems to be wrong, since the linker searches then for__imp_?Anim@DALib@@3PAUIAnimation2@1@A
whereas it should be```
_imp?Anim@DALib@@3PAUIAnimation2@@AEdit: Corrected typo...
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Yes that’s right, I retraced my attempts (via undo) and it occured before the 2 last so it basicly is only wrong in my quote
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Ok got it
struct IMPORT IAnimation2{ }; namespace DALib { IMPORT IAnimation2* Anim; }; ```works and leads to the right ASM code, even if it looks stupid :D
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Thx!
It’s done completely via clienthooking, even the commands I enter are interpreted from the client. As soon as I have completely implemented everything (like animation object deletion etc.) I will change it so the server can start animations. I still have to test whether others see the animation played… -
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Oh wow, that is awesome It looks like a have a whole bunch of models to do at FW:ToW now!!
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Yes it really looks cool I hope there is no showstopper burried somewhere, I am not completeley finished with the reverse engineering stuff…
I noticed the video links do not work right now so here is my profile just klick on the v5 test
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Well thanks for all your effort in this area, mate. I believe many mods will have use for the work you’re doing now. It’s not easy, and damn right frustrating sometimes, I can imagine, but you’re doing it for a great cause, so GO YOU!!
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@Mini_me: I started it via cruise hook.
Thanks to some helpfull hints from Wodka I was able to sync the animations so that they are now triggered serverside plus you see the ones from other players:
There is still work left but it looks very promising As of that this will probably be my last video for now. I hope you understand that I first want to use it for New Universe 1.8 (which is hopefully to be released in the upcoming weeks) and after its release I will have time to release a client/server mod similar to wodkas cloak mod. -
Looks great!! I look forward to seeing your work when your mod is complete!