FL Animations
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might need some finetunning… ;D
That’s what I was tlking about. Thanks for showing me that. I will try to have that done.
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The problem I have so far is, that
namespace DALib{ IMPORT struct IAnimation2* Anim; };
seems to be wrong, since the linker searches then for__imp_?Anim@DALib@@3PAUIAnimation2@1@A
whereas it should be```
_imp?Anim@DALib@@3PAUIAnimation2@@AEdit: Corrected typo...
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Yes that’s right, I retraced my attempts (via undo) and it occured before the 2 last so it basicly is only wrong in my quote
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Ok got it
struct IMPORT IAnimation2{ }; namespace DALib { IMPORT IAnimation2* Anim; }; ```works and leads to the right ASM code, even if it looks stupid :D
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Thx!
It’s done completely via clienthooking, even the commands I enter are interpreted from the client. As soon as I have completely implemented everything (like animation object deletion etc.) I will change it so the server can start animations. I still have to test whether others see the animation played… -
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Oh wow, that is awesome It looks like a have a whole bunch of models to do at FW:ToW now!!
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Yes it really looks cool I hope there is no showstopper burried somewhere, I am not completeley finished with the reverse engineering stuff…
I noticed the video links do not work right now so here is my profile just klick on the v5 test
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Well thanks for all your effort in this area, mate. I believe many mods will have use for the work you’re doing now. It’s not easy, and damn right frustrating sometimes, I can imagine, but you’re doing it for a great cause, so GO YOU!!
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@Mini_me: I started it via cruise hook.
Thanks to some helpfull hints from Wodka I was able to sync the animations so that they are now triggered serverside plus you see the ones from other players:
There is still work left but it looks very promising As of that this will probably be my last video for now. I hope you understand that I first want to use it for New Universe 1.8 (which is hopefully to be released in the upcoming weeks) and after its release I will have time to release a client/server mod similar to wodkas cloak mod. -
Looks great!! I look forward to seeing your work when your mod is complete!
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Schmackbolzen wrote:
@Mini_me: I started it via cruise hook.Thanks to some helpfull hints from Wodka I was able to sync the animations so that they are now triggered serverside plus you see the ones from other players:
There is still work left but it looks very promising As of that this will probably be my last video for now. I hope you understand that I first want to use it for New Universe 1.8 (which is hopefully to be released in the upcoming weeks) and after its release I will have time to release a client/server mod similar to wodkas cloak mod.That is exactly the answer to my question in the very beginning. Thanks for spending time on this and showing me that they do work in-game.
Even though I have read this whole topic on a regular basis, just how difficult is it add all these functions to a mod?
This is in a mod that you now have running on a server?
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How about triggering the wings on the Lambda Shuttle so when you hit dock, they fold up. Now there would be something lol
Be a bit like adding landing gear that only trigger on the dock button, could be used for all sorts of ships, dunno if its doable tho
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Ya, that’s what we were hoping to do with most of the animated ships we have, including cruise. We’ll see if it can be done I still have a number of ship to get animated into game.