[Freelancer Mod News]Jason's Freelancer Patch
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A challenge should be fair. This, in many cases, won’t.
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The up-/down strafe “feature” is integrated in the hamburg city mod since 2,5+ years. BUT (!!) in the polll 50% of the players wanted to get rid of the feature - And most of the other 50% of the players were traders. And for those the feature isn’t such a critical change in comparision to the fighters.
This should give you thoughts to think about - That even half of the players who know the feature very long dislike it.
It is, the vertical strafe is as fast as the horizontal.
This isn’t the whole thingy. You can strafe in other directions, which your enemy CAN’T (!!) counter with strafe if he hasn’t the patch installed. This is major point.
Please don’t think just about yourself….maybe you like it, but don’t forcer others to do so as well. With such a feature maybe many players get statisfied - But you shall never forget about those who don’t and who will HATE it. You just can’t leave them out of the discussion
(The biggest point is simple, it affects the gameplay very much)
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No need to get aggressive on either side. I don’t want to lock this; don’t make me have to start dealing warnings.
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Oh, and we are allowed to make this decision for all the vanilla or modded servers?
We aren’t allowed to make this decision, are we? -
Eh…can’t edit my posting somehow
One thing to add, EVEN if we all agree that it is a nice feature, BUT: ADMINS WILL (!!) BANN PLAYERS CAUSE OF UP-/DOWNSTRAFE !!
You make the game for the admins and for the players who don’t use such features very much harder. And for those who get banned cuase of it. -
I had no idea vertical strafing would cause such controversy. But what can I do about it? Can’t really make it an install option, since that has the same problem. Besides, I think it’s still possible to add the keys directly to UserKeyMap.ini, so it doesn’t matter if the controls are present in Options or not. I guess I could add an optional patch to jflp.dll to prevent reading the keys. I believe anticheat utilities can then detect a modified jflp.dll/dacom.ini?
As for rolling during mouse flight, I might be able to override the mouse flight flag and get it working. No promises, though.
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Yes, of course it is still possible - But 1.) it makes it much more easier for the player to edit vertical strafing settings and 2.) they may think then that it is ok to use at any server. so people might even didn’t wanted to cheat, they just didn’t knew about that some server admins/players don’t like to see such a feature used at their server.
I personally give you the advice to remove it. It is just an advice from a mate, but still your decision what do you want to do about it. -
The way I look at and I do agree with Bas, is, anything that alters the original functions of any mod placed on a server for others to use is to be use as is and not altered in any such way. Many server rules state that you are to use this >MOD< only. Cheats, Hacks, Altering the .inis is cause for banishment. It’s just a hack for any server. If you intend to pursue offering this mod with no real intentions of doing harm, maybe you should make it only useful for SP and not useful for servers.
Here’s a thought, start surfing the forums and read the server rules for a while and you will see that what I say is true. This may and will get many players banned if they think they can just use it freely without the worry of getting banned. They will get caught and they will get banned per server rules.
Anything that alters a client side mod is cheating. Just as if you were to use the Speed Mod to get around a little faster, it’s harmful but, it’s still cheating.
It disrupts game play on any server.
In-game message on my server is as follows: Rules for now are simple. Cheating = Ban. Foul replies or chats = Ban. Hacking = Ban. Any questions?
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**Umm, SSM has included 4 directional strafing for nearly 4 years, plus every other single key that FL supports. The method I used is to reduce strafing amounts to a small amount, this allows the player to avoid long range shots but up close it is useless. My mod also includes sub-system targetting, thruster on/off and many more such features. Since it is there already, all players can use it. Once you get used to it then it becomes extremely helpful, especially when trying to dock with the cap ships and the most massive transports, just center on the dock and hit F3 and your in. Not trying to knock the vanilla servers but its there and can easily be used without you knowing it.
On mods that don’t support it natively, it should be considered cheating, umm, add it to your mod and stop the problem, plain and simple. Give the players the ability to set up their keys to use it.
Another use is going through asteroid fields, the 4 directional strafing can make a huge difference as to whether you are bouncing off of the rocks or gliding around them.
Just my 2 cents worth…
http://digitalbrilliance.com/modules.php?name=Forums&file=viewtopic&t=281
BTW, rolling is bugged in FL and will cause rotation lockups at certain angles, this modification is not recommended.**
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On mods that don’t support it natively, it should be considered cheating, umm, add it to your mod and stop the problem, plain and simple. Give the players the ability to set up their keys to use it.
For PvP or PvP-driven servers this sounds like ‘give eagle 5th 10-class gun HP’ or smthing like that, i think you get the point.
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**Strafing is natively supported in 4 directions by FL, add an anticheat for the servers that don’t support it. Forgot to add that to my last post. On my MOD it really helps when NPCs are pounding the crap out of me and taking my hull to almost 0.
And no, it isn’t nothing like what you said of giving a 5th Eagle a class 10 wep, strafing is totally different. I have played many games and FL is one of the very few where strafing in 4 directions isn’t common. As I said, add it, problem solved, this really is not a big deal except on vanilla servers where an anti-cheat solution is needed as posted above.**
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It’s being blown out of all proportion if u ask me. Like LS says, it’s not like adding an extra gun and the vertical strafing part doesn’t add that much. Logically there should be strafing on all axis, it’s simple physics.
If admins don’t want it on their servers, they only have to say so in their rules. As mentioned before, the vertical strafe code has been out for years, since around 2004 so while some of you haven’t come across it before it’s been out there. You’ve probably even come across it and not realised. Couldn’t be stopped then and can’t be stopped now. End of.
I have it included in my mods because then its a level playing field for everyone, use it or not, it really is that simple.
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Without offense, I know that this post might look aggressive, but: Gibbon, Lancer Solurus, you are RPlers, aren’t you?
I and Outcast are pvp dudes, so we can tell much more about the advantages in pvp, can’t we?
(We simple have more pvp experience which tells us how strong vert strafing really is)I won’t have a problem if you add it to your mod (and even less if you have another FL version), because people normally stay with their mod at the server created for it.
It IS a huge impact on pvp, I was able to gun down dudes I would have lost normally quite easily.
It can be very imba.Players who don’t use it can’t use the counter axe either, so they can’t navigate against the other player moves.
PLUS, don’t forget W0dk4’s posting about makro users. (THIS! is very imba…mom I search the video we Imperiums recorded once…
http://rs205.rapidshare.com/files/122896143/makro_user.rar
Especially watch for ~32-End of the first video)
Just download the movie and watch, normally even one of us dudes would be necessary to take this player down, but with stupid makro (or not) he was just evading like hell while it was VERY DIFFICULT to even hit him, also if we were just a few meters away from him.
Topic:
http://freelancerserver.de/v2/viewtopic.php?t=15937&highlight=makro+user+vale
Well…you could make the patch as a FLMOD file
If the game version would change after activation of such a “feature” so the user won’t be able to conncect to any FL serversI won’t have a problem at all I guessSome players and admins simple don’t want the feature at their servers, and even less integrated into their mod. Not to count the modless servers.
I mean…for me it sounds a bit like: Oh, let’s increase the cruise speed for SP. Oh, it is nice, I have integrated this feature into my mod and into many others. It is also aviable as a other single mod.
So integrate it into your mod or stop crying.(Please…the text above is diffinitivly not meant as a personal attack, just how it does seems to me. Just because YOU like the feature it doesn’t give you the right to decide it for others, or does it? So better let every server community decide by itself if they want to have such a server feature or not. )
And you also don’t want to hear the voices of those who say that it HAS a huge impact on pvp. But those are who will feel this impact the VERY MOST.
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Add a warning to your patch: “The extend controls feature of this mod might be considered cheating on some servers”
Removing the feature won’t stop cheaters using it.
adoxa wrote:
Besides, I think it’s still possible to add the keys directly to UserKeyMap.ini, so it doesn’t matter if the controls are present in Options or not. I guess I could add an optional patch to jflp.dll to prevent reading the keys. I believe anticheat utilities can then detect a modified jflp.dll/dacom.ini?You are right. This might be the only way to prevent the use of 4 strafe. But I don’t know how many servers are using a clientside anticheat… without it this solution is useless
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**No offense taken at all. Im actually surprised at the coverage this is getting. Especially since left-right strafing comes in the default FL installation. The keys are already set up. Also, I do alot of PvP and I use it then as well. The difference is that I have it adjusted per ship class, bigger is slower.
The macro program could be a big pain but without anti-cheat that detects such usage, you can’t stop it. Posting rules will only work for those who follow them….
Hehe, no, I’m not saying to add it if you don’t want it on your server, I was providing a solution to the problem. For vanilla servers, unfortunately it will always be a problem unless some type of hook is added or anti-cheat is added to that server. For me that isn’t a problem since all of my ships have already been adjusted to a low value.**