The-Starport FLServer ?
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Gibbon wrote:
If you want an arcade style “mod” that still looks like vanilla, then how about Ioncross Total War? Complete madness in 4 systems.I wouldnt call Ioncross “arcade” since you have a severe death penalty there and you need to be rather involved.
The idea for the TSP server would be to have something lightweight, simple team death match or capture the flag, or racing (thx F!R for the suggestion).
Mod teams could make special “maps”, showcasing the beauty of their mod, if they’d like to. -
I like that arcade-style suggestion. Never really played on ‘real’ servers because it’s so time consuming…
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There’s only two real choices, either vanilla, or a mod.
If you go for a mod then either an individual or a group of people have to take responsibility for it, it opens a gigantic can of worms.
You’ll be competing openly against the wider mod community, no doubt the people making the mod would also be chancing drawing traffic away from their own mods. It can only end in tears as there are too many bones of contention.
A possible option that might avoid some issues would be an all out collaberation of the modders to make the best mod freelancer has ever seen, possibly combine the best of the best mods out there into a super mod of sorts filled with all the goodies you’ve all accumulated over all these years.
The possibilities of such a mod are mind boggling, you may as well just dump all personal projects and think of it as the only mod anyone is ever going to want to play ever again, because that would be the end result no doubt.
Can you imagine Shattered Worlds, NSU, Crossfire, Asylum51, FW-TOW, Underverse etc, etc all making their resources available and working together for a supermod? MIND = BLOWN!! I’d love it mind no doubt lol.
If you go for a vanilla facelift, there are no real issues to deal with as regards to the wider community. Think of it as a showcase of effects and facelifts.
One person has a great jump effect, another has an awesome missile effect, that guy does a good engine effect, good lazer effect, nice planet skin for manhatten, it would make freelancer look more 2010 without treading on anyones toes and all anyone would be doing is offering a little something special they have in their back pocket without compromising their own mod.
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I like what W0dk4 had with the capture the flag/deathmatch concept.
I’d be MORE than happy to put together a TF2-esque mod.
I’ve got alot of free time coming up, as finals are next week. Not that i dont have alot of free time already.
So here’s what im thinking. You have a lobby start system. You pick what type of game you want to play with a pick-up group, and enter the proper arena system. We can figure out ways to enforce limits and rules, using the hook dock restrictions and such.
Gametypes: Capture the Flag, Assault (reverse CTF), TDM, DM
Others could include juggernaught style where one player has an object and everyone has to get that player and tractor in that object, maybe it can be a perishable and however long it lasts plays into how that game is won, ideas appreciated.
Also, there could be different themed arenas, since Capital Combat and Fighter Combat are so hard to balance, why even bother for this? Have a capital arena set and a fighter arena set, so everyone can have a taste of what they love.
Still thinking about this, everyone feel free to comment
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I know it really sounds nice having everyone give everything into one mod, but it simply wont work for multiple reasons, be it inflated egos, or simply style differences of certain mods. Its already been discussed a lot and I really dont want to start the debate here. Also, with a real “TSP”-mod, we’d get in competition with the general FL scene which we want to prevent.
Same applies to vanilla Freelancer, or enhanced Freelancer btw., there are plenty of servers to play on (DFLS, Hamburg City, Procyon, etc…) -
Eh, do you still have the AA stuff around? What about just hosting it for the moment why we still continue the discussion? If it is fine, we might keep it then, maybe in an altered version, who knows….
Also, it would be nice to have a shoutbox at the forums to call friends quickly online to the server since there might be not such many players in the beginning plus stuff like AA can’t be really played without other players, eh?
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Hence why a specifically designed mod would be best. I’ve no problem with using AA for the time being, but I think something built for TSP’s situation would have better odds and would be more fun (which is of course paramount).
I’m discussing something with a few people, there might be something going soon
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There’s only two real choices, either vanilla, or a mod.
One real choice: TC compatible with vanilla
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W0dk4,
I’m for the simplest mod, little or no overhead for the admins, capture the flag or races or whatever…
How about just two or maybe 3 systems at the most:-
1. System 1 completely empty apart from a base station at each of the compass points (that means North, South, East and West for the Graddies here!! )
Those are just for players to dock at, in clans/groups/teams, for repairs, could sell all available equipment and 3 different ships each so that there could be a choice of 12 ships in the mod to keep things simple.
Any group combat or race or hare & hounds event can be staged here, admins can make the announcements for what event will take place.
2. System 2 would be an arena with however many stages you want, from Level 1 (easy, maybe 8 NPCs) to Level XX (dead in 2 seconds unless you’re brilliant, large numbers of NPCs at highest rank with extreme weapons loadout).
In our mod’s arena system we have 24 arenas, each is in a 10km vignette zone with a numbered marker buoy in the centre. NPCs turn up in encounters repeatedly until the player feels he can go to the next zone. The higher ones are very tough.
3. System 3 - Optional
Same as System 2 but NPC’s replaced by players, starting at the level 1 buoy - the players having to stay at that level until they defeat another player before moving to the next level.
And maybe after 5 repeated defeats a player should move down to the next lower level too.
Buoys could be dockable bases so players could park there until they defeat someone.
I think System 3 would be favourite because players could drop in for a few minutes blast, see who’s there, throw some insults & taunts, and go back to work again before the boss notices!
The mod creators could have a blast putting everything into 3 systems that they want for visuals, ships, weapons etc, this would keep server load low too, and maintaining the mod would be minimal, just adding nice things now and then.
Earning Money - starting with the base ship, money could be paid on NPC kills in the Arena system, or as mission payments if someone can control the mission sequence in levels from 1 to xx so that a player could not do a level 3 until he’s completed a level 2 mission.
In the player combat system money could be earned by big bounties paid on real players
Whaddayasay?
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I like the NPC level arena idea, where you have to fight waves of NPCs.
Anyways, my idea was to structure the server just like an FPS server, where everyone is always in one “map” (= FL system). Mapchange means everybody will automatically switch to a different system, where there is a new scenario (CTF, race, Coop mission, etc…)
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w0dk4 wrote:
@Timmy51m:I know it really sounds nice having everyone give everything into one mod, but it simply wont work for multiple reasons, be it inflated egos, or simply style differences of certain mods. Its already been discussed a lot and I really dont want to start the debate here. Also, with a real “TSP”-mod, we’d get in competition with the general FL scene which we want to prevent.
Same applies to vanilla Freelancer, or enhanced Freelancer btw., there are plenty of servers to play on (DFLS, Hamburg City, Procyon, etc…)I don’t doubt what you say, it’s a nice thought though all the same. Hard to believe it not possible at this late stage in a way, seeing how splintered and fragmented the overall scene is now, bringing it all together in one place would make some sense.
I’m looking at the top of the page and seeing 573 players on 103 servers, say no more
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w0dk4 wrote:
… everyone is always in one “map” (= FL system). Mapchange means everybody will automatically switch to a different system, where there is a new scenario (CTF, race, Coop mission, etc…)Yep, I agree a proper “mod” would be too much, there are already so many. Just a simple, cool, nice and simple, for a few minutes’ drop-in-play-meet-the-pals-go-back-to-work!
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bump
So how does it look like atm? AA only or a second server as well?
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Well… ye can have XLR?.. alter it for your needs… im kinda in the planing stages for another version (alot leaner & meaner) anyways…
I say this becuase it has just about everything from the “glory days” of Freelancer… & newer funkyness… es… ess and i’d hate to see it just get shelved. She was always meant for such event based shenanigans so there’s alot of basecode you get down with and make it conform to whatever your needs are…
Change her name… code… i don’t care… everyone credited for the mod is just about still here… might save ye’s a few weeks of work, even if you just gut her for the fx & sound stuff
As i stated… im starting again “fresh” with all this new knowledge gleamed from the past year and a bit since i’ve been back online so i wont be working on it in its current form anymore… she needs a “team” to forward and complete… & im just 1 guy, you guys are a “team”… well… teams, & it would make a great event mod with a touch of work (already has almost every sci-fi catered for… event coded systems ect…)
Apart from all gibber i just wrote… great idea! been a long time since there was a main server… anything to make it easy for new ppl to meet the old croud is a good thing… i can already imagine the crossover battles between different mod fanboys as well… lol sounds like alota fun!
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Yeh, ST has some unsettled scores with those kidz here too!
heheheheheheheeeeehhhh…
ROFL!
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I’ve been playing single player for more than tn years. Part of the challenge is starting t he bottom and working your way up. If yuo don’t like that you just ahndle the challenge. As for mods. Well Iloaded the FLMM and turned on two of the moda. Now I can’t get to turn off. I even tried uninstlling the game and reinstaling. Guess what. They are still there. I can’t even play single player any more because the Npc therusters outrun my cruis engines. “What Genius Idea”
any my game disk is ruined and I have no idea where I’m going to get a replacement. ore than ten years of enjoyment are now gone! Possibly forever. Maybe the modders should focus on creating new stortylines and adventures. Instead fo weapons and ships. Or is that too hard for them to do. what they lack is imagination! That can’t be compensated for with new ships and weapons. All the original game really lacked was the human element to begin with. Of course it won’t matter to me now since my freelancer experience is pretty much over now. -
Hey - I told you how to remove Freelancer on the other topic where you started blasting modders without cause.
There are currently (this very minute!) 622 players playing FL, most of them on mods.
You are so far the only one who has not been able to remove a mod - but then you’re not listening to our help.
As I told you there, you are in the Lions’ den. But you are among friends - for now!
Your FL CD is certainly not ruined by any mod. It is NOT possible to overwrite a CD. If it read and installed once it will read and install again.
So - Have a cup of coffee or tea or Bovril or Horlicks, Coke, Peanut Juice, whatever calms you down, then go and follow my instructions and then report back in the other topic, this one is for a different subject.
Here’s the link to get you there…
http://the-starport.net/freelancer/forum/viewtopic.php?post_id=28895#forumpost28895