The-Starport FLServer ?
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OK, there are so many differences of opinionā¦
So how do we get to a majority favourite so the admins can make a decision?
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youre inviting us for a voting. letās call all active TSP members to vote for their prefered variant. i think, this is in terms of our societyās preference of democracy the most sensible solution for now. changing the mod due to changes on the available mods front is ofc necessary to keep our clients up to date.
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Gibbon wrote:
If you want an arcade style āmodā that still looks like vanilla, then how about Ioncross Total War? Complete madness in 4 systems.I wouldnt call Ioncross āarcadeā since you have a severe death penalty there and you need to be rather involved.
The idea for the TSP server would be to have something lightweight, simple team death match or capture the flag, or racing (thx F!R for the suggestion).
Mod teams could make special āmapsā, showcasing the beauty of their mod, if theyād like to. -
I like that arcade-style suggestion. Never really played on ārealā servers because itās so time consumingā¦
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Thereās only two real choices, either vanilla, or a mod.
If you go for a mod then either an individual or a group of people have to take responsibility for it, it opens a gigantic can of worms.
Youāll be competing openly against the wider mod community, no doubt the people making the mod would also be chancing drawing traffic away from their own mods. It can only end in tears as there are too many bones of contention.
A possible option that might avoid some issues would be an all out collaberation of the modders to make the best mod freelancer has ever seen, possibly combine the best of the best mods out there into a super mod of sorts filled with all the goodies youāve all accumulated over all these years.
The possibilities of such a mod are mind boggling, you may as well just dump all personal projects and think of it as the only mod anyone is ever going to want to play ever again, because that would be the end result no doubt.
Can you imagine Shattered Worlds, NSU, Crossfire, Asylum51, FW-TOW, Underverse etc, etc all making their resources available and working together for a supermod? MIND = BLOWN!! Iād love it mind no doubt lol.
If you go for a vanilla facelift, there are no real issues to deal with as regards to the wider community. Think of it as a showcase of effects and facelifts.
One person has a great jump effect, another has an awesome missile effect, that guy does a good engine effect, good lazer effect, nice planet skin for manhatten, it would make freelancer look more 2010 without treading on anyones toes and all anyone would be doing is offering a little something special they have in their back pocket without compromising their own mod.
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I like what W0dk4 had with the capture the flag/deathmatch concept.
Iād be MORE than happy to put together a TF2-esque mod.
Iāve got alot of free time coming up, as finals are next week. Not that i dont have alot of free time already.
So hereās what im thinking. You have a lobby start system. You pick what type of game you want to play with a pick-up group, and enter the proper arena system. We can figure out ways to enforce limits and rules, using the hook dock restrictions and such.
Gametypes: Capture the Flag, Assault (reverse CTF), TDM, DM
Others could include juggernaught style where one player has an object and everyone has to get that player and tractor in that object, maybe it can be a perishable and however long it lasts plays into how that game is won, ideas appreciated.
Also, there could be different themed arenas, since Capital Combat and Fighter Combat are so hard to balance, why even bother for this? Have a capital arena set and a fighter arena set, so everyone can have a taste of what they love.
Still thinking about this, everyone feel free to comment
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I know it really sounds nice having everyone give everything into one mod, but it simply wont work for multiple reasons, be it inflated egos, or simply style differences of certain mods. Its already been discussed a lot and I really dont want to start the debate here. Also, with a real āTSPā-mod, weād get in competition with the general FL scene which we want to prevent.
Same applies to vanilla Freelancer, or enhanced Freelancer btw., there are plenty of servers to play on (DFLS, Hamburg City, Procyon, etcā¦) -
Eh, do you still have the AA stuff around? What about just hosting it for the moment why we still continue the discussion? If it is fine, we might keep it then, maybe in an altered version, who knowsā¦.
Also, it would be nice to have a shoutbox at the forums to call friends quickly online to the server since there might be not such many players in the beginning plus stuff like AA canāt be really played without other players, eh?
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Hence why a specifically designed mod would be best. Iāve no problem with using AA for the time being, but I think something built for TSPās situation would have better odds and would be more fun (which is of course paramount).
Iām discussing something with a few people, there might be something going soon
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Thereās only two real choices, either vanilla, or a mod.
One real choice: TC compatible with vanilla
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W0dk4,
Iām for the simplest mod, little or no overhead for the admins, capture the flag or races or whateverā¦
How about just two or maybe 3 systems at the most:-
1. System 1 completely empty apart from a base station at each of the compass points (that means North, South, East and West for the Graddies here!! )
Those are just for players to dock at, in clans/groups/teams, for repairs, could sell all available equipment and 3 different ships each so that there could be a choice of 12 ships in the mod to keep things simple.
Any group combat or race or hare & hounds event can be staged here, admins can make the announcements for what event will take place.
2. System 2 would be an arena with however many stages you want, from Level 1 (easy, maybe 8 NPCs) to Level XX (dead in 2 seconds unless youāre brilliant, large numbers of NPCs at highest rank with extreme weapons loadout).
In our modās arena system we have 24 arenas, each is in a 10km vignette zone with a numbered marker buoy in the centre. NPCs turn up in encounters repeatedly until the player feels he can go to the next zone. The higher ones are very tough.
3. System 3 - Optional
Same as System 2 but NPCās replaced by players, starting at the level 1 buoy - the players having to stay at that level until they defeat another player before moving to the next level.
And maybe after 5 repeated defeats a player should move down to the next lower level too.
Buoys could be dockable bases so players could park there until they defeat someone.
I think System 3 would be favourite because players could drop in for a few minutes blast, see whoās there, throw some insults & taunts, and go back to work again before the boss notices!
The mod creators could have a blast putting everything into 3 systems that they want for visuals, ships, weapons etc, this would keep server load low too, and maintaining the mod would be minimal, just adding nice things now and then.
Earning Money - starting with the base ship, money could be paid on NPC kills in the Arena system, or as mission payments if someone can control the mission sequence in levels from 1 to xx so that a player could not do a level 3 until heās completed a level 2 mission.
In the player combat system money could be earned by big bounties paid on real players
Whaddayasay?
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I like the NPC level arena idea, where you have to fight waves of NPCs.
Anyways, my idea was to structure the server just like an FPS server, where everyone is always in one āmapā (= FL system). Mapchange means everybody will automatically switch to a different system, where there is a new scenario (CTF, race, Coop mission, etcā¦)
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w0dk4 wrote:
@Timmy51m:I know it really sounds nice having everyone give everything into one mod, but it simply wont work for multiple reasons, be it inflated egos, or simply style differences of certain mods. Its already been discussed a lot and I really dont want to start the debate here. Also, with a real āTSPā-mod, weād get in competition with the general FL scene which we want to prevent.
Same applies to vanilla Freelancer, or enhanced Freelancer btw., there are plenty of servers to play on (DFLS, Hamburg City, Procyon, etcā¦)I donāt doubt what you say, itās a nice thought though all the same. Hard to believe it not possible at this late stage in a way, seeing how splintered and fragmented the overall scene is now, bringing it all together in one place would make some sense.
Iām looking at the top of the page and seeing 573 players on 103 servers, say no more
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w0dk4 wrote:
ā¦ everyone is always in one āmapā (= FL system). Mapchange means everybody will automatically switch to a different system, where there is a new scenario (CTF, race, Coop mission, etcā¦)Yep, I agree a proper āmodā would be too much, there are already so many. Just a simple, cool, nice and simple, for a few minutesā drop-in-play-meet-the-pals-go-back-to-work!
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bump
So how does it look like atm? AA only or a second server as well?
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Wellā¦ ye can have XLR?.. alter it for your needsā¦ im kinda in the planing stages for another version (alot leaner & meaner) anywaysā¦
I say this becuase it has just about everything from the āglory daysā of Freelancerā¦ & newer funkynessā¦ esā¦ ess and iād hate to see it just get shelved. She was always meant for such event based shenanigans so thereās alot of basecode you get down with and make it conform to whatever your needs areā¦
Change her nameā¦ codeā¦ i donāt careā¦ everyone credited for the mod is just about still hereā¦ might save yeās a few weeks of work, even if you just gut her for the fx & sound stuff
As i statedā¦ im starting again āfreshā with all this new knowledge gleamed from the past year and a bit since iāve been back online so i wont be working on it in its current form anymoreā¦ she needs a āteamā to forward and completeā¦ & im just 1 guy, you guys are a āteamāā¦ wellā¦ teams, & it would make a great event mod with a touch of work (already has almost every sci-fi catered forā¦ event coded systems ectā¦)
Apart from all gibber i just wroteā¦ great idea! been a long time since there was a main serverā¦ anything to make it easy for new ppl to meet the old croud is a good thingā¦ i can already imagine the crossover battles between different mod fanboys as wellā¦ lol sounds like alota fun!