Resolution 1280x1024 - 32
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Well that’s what I am saying, adoxa is offering to do more work on this just for the sake of one who doesn’t realise FL was designed when there was NO 1280x1024 nor other crappy oddball resolutions.
I prefer him and you to have time to work on our UTF Editor and the sur exporter/ sur builder, which are far more important than the one player’s daft wishes to remove a bit of black that he can remove with his own finger on his screen size button!
I mean, how far away is 1280x960 from 1280x1024?
Jeeezz!!
Where’s my ROFL button?!
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right. well how come i can run battlefield 2 & other games at 1280x1024.but freelancer wont run at it with out some marjor tweaking.
now if it puts you out any. than dont worry about it. il try & the program you posted about it.
but i didnt mean to start something that would never come to a end.
not something that i wanted to happen
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lolz, ST… ye a mean wabbit (PMSL)
It’s ok warlord… were just a tad protective of our favorite FL Hacker, as Adoxa stated… no promises, if he feels it’s worthy he’ll pull it outa his… erm… yeah… hat?..
Now… in a slightly related matter… What controls the font’s and there positioning/size when FL’s reading from “fonts.ini” ? altering the fixed_height = 0.0 just seems to move it up or down… im looking for the overall size as defined in “rich_fonts.ini” are they tied somehow?
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Looks like the best I can do for 1280x1024 is leave WinCamera at the 4:3 value and just shift the gauges up to match their box. Since I experienced crashes (today it crashed, but yesterday I got a full-screen comm window) with the calculated WinCamera, I’ll have to at least fix that, but it can wait.
For people wanting to use 1280x1024 over 1280x960, I’d say you’re looking at it the wrong way. Don’t think of it as gaining 64 pixels in height (from 960 to 1024), but as losing 85 pixels in width (from what would be 1365 to 1280).
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warlordfmike wrote:
right. well how come i can run battlefield 2 & other games at 1280x1024.but freelancer wont run at it with out some marjor tweaking.I explained it - FL was not designed with it in mind.
Gwumpy wabbit!
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Xarian_Prime wrote:
Now… in a slightly related matter… What controls the font’s and there positioning/size when FL’s reading from “fonts.ini” ?Basically, font_height = round(screen_height * fixed_height). For example, PageHeader has a fixed_height of 0.045, I use 1024x768, so the font has a height of round(768*0.045) = 35. Some tests are made to ensure a reasonable value (well, I think so, didn’t look into it too much).
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Great thanX for the plug-in. playing with it now.
the only thing i want to know is. how do you set this up. do i copy the folder to Interface folder. but one Dll file. and im guessing i have to mess with the vaules of the shift.ini to get the game to look right.
the folder that is unziped. i place it in interface folder. but move the Dll file to exe. & add the string to dacom
also i was wanting to know adoxa if i could post this over at SwwT. il link back to this thread. and give credit
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Link back to the topic URL previously given, please. You might also want to visit it, as it has more complete instructions. Apart from moving the files to the right location, you will only need to remove the semicolon after one of the 5:4 headers (depends which camera you decided to use).