Counter Mesures and other legacy stuff
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Hey,
I was just digging around some of freelancers modelsand found that the counter measure (the actual flare) is a model with six parts, named root, CM01 to CM05. I then found that the model was actually quite a high poly model considering it is only a pyramid, so im now thinking that a bit of work has gone into this little model that people dont take a second glance at. Investigating some more, I found that the model actually has an animation which as you can see in the image below (i cheated by working out where the parts will be at the end of the animation and put those values into the cons section to see what it would come out as) makes the inner triangles come out to reveale an inner section. I beleave that this is suppost to coinside with the effect where it bursts with particles (set the lifetime longer so you can properly watch it). After looking at the other CM models they all share this animation.
So this has got me a little said because all i can think is this is just another example of a quality peice of work that has been left dormant because of a rushed release.
Anyway, i’m sure there are other things like this but i wonder if anyone else has found themor just give them any thought.
Just something i came across,
Ozed -
So much work on souch a minor thing eh?
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maybe it was planned to be bigger or maybe that animation should be (or even is?) exposed in the cutscene on sprague, when the rheinlanders fire one of them into the underground hangar.
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Isn’t it just the explosion? I’ve seen this in 3ds max tutorials - exploding items and exploding planets. The countermeasure should also explode, not just fade.
I can’t remember if it does, it’s been such a long time since i played?
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Actually I am more curious why only the li_rad_launcher is for the missiles. There are other missile launcher models but unused…also the torpedo launcher is unused…instead just the torpedo is visible.
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And the unused double rheinland tachyon cannon, and the unused mine dropper model….
Theres a bunch of abbandoned high quality stuff in Fl.
Why dont you just use it instead of adding more? -
Also there is are the hardware you can see in the equipment room…what a fine models.
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Kuze wrote:
Also there is are the hardware you can see in the equipment room…what a fine models.Actually, I thought to use them as stations, because they look like station props more then equipment to me…
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