Dynamic asteroids collision
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Hi all , i am new to the starport (not to FL) , and i have a problem and a question :
I made some custom asteroids (3x 5x like original FL) and as normal asteroids (static) the collision works well.
The problem is when i add those models as a dynamic ones : they act as dont have any sur on them and where normally the ship
s target modifies on all it`s surface , it shows only a small point of the asteroid (center).
The question is : someone succeded to make a fully functional sur for big custom asteroids ? -
SUR builder. Search for it here.
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it still dosent work they have a sur but no mass when you hit them you just push them
i hacked the mass on mine to still didnt help ethir -
Dynamic Asteroid Extensions provides mass (and hit points) to dynamic asteroids, but there is still no collision damage.
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Thanks guys for answers.
Adoxa yes that is exactly for what i want , i added your plugin for mass and HP for asteroids but they are like transparent and with just a very small point to target in .
To TheDvDMan : I made with SUR builder , with ms3d sur exporter , all work like a “static” asteroid.
I saw the dynamic asteroids for original freelancer are very small , they maybe created for being just a small fragment to animate the field and maybe they don`t support large collision.
Here is one of the testing specimens , maybe you can figure out something :
Link -
oh, dynamic asteroids support any size. on Edge of Apocalypse i saw asteroids with the size of a bretonian battleship, that i could hit anywhere with the ship. the target is however small. this must be a constant, prolly defined in another offset of the program.
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adoxa you a dam hero i love it how you just fix it also supply the code
if it wasent for you i would have about 10 dlls by now
insted i got one doing it all -
now this is strange : i tested on my pc and dynamic asteroids works , the sur don`t have any problems .
I tested first time on another pc and asteroids acted like there was no sur .
7/8