WARNING:General:THORN: Failed to create event of type 8(START_PATH_MOTION). Secondary entity not fo
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I’m getting the following error in FLSpew:
WARNING:General:THORN: Failed to create event of type 8(START_PATH_MOTION). Secondary entity not found.
My guess is: this is about a patrol path. The game can’t find either the begin or end location.
I get a crash around one base in particular. There doesn’t seem anything wrong with the base setup files (Universe.ini, the BASE and ROOM files, mBases with a working msg_id_prefix etc.
Furthermore, I’ve linked all the gates and holes to themselves, so there are no gates or holes going nowhere.
FLScan and FLEC do not reprt any errors in the related files.
So, what can the trigger the error report and/or the crash that often happens when I’n around this base?
Thanks for your time!
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What I should add: the system I’m working on is an adaption of an existing FL system (I used New Berlin as a template and I mirrored it); that’s why I did not create every occuring path and locations of things myself.
I did, of course, look after the factions, reputations etc. when I transformed the system into something else.
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Actually, the THORN mention should point you directly to a path bug in a THN file.
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FriendlyFire wrote:
Actually, the THORN mention should point you directly to a path bug in a THN file.Really? I contemplated that, but I don’t use any custom THN files in this system, so I assumed it must mean something else. Can’t hurt to check though. Thanks!
Anyway, the crashes bother me more than the error message.
I found that my altered System now has patrolp_assault encounters for the Liberty Navy. Is that possible? Or could it be related to a crash? (It’s a long time ago. Can’t remember if certain encounter types are limited to certain factions, and vice versa)
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Patrol paths are likely to be your crash problem. It’s probable that the warning message actually has nothing to do with the crash.
Do you have a FLServer log? Any other error message?
Otherwise I’d just try to remove/comment the paths and see how it reacts.
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Just a hunch: message could be a mismatched room script.
e.g.:
[Room_Info]
set_script = Scripts\Bases\Br_01_Bar_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Br_01_Bar_ambi_int_01.thn -
StarTrader wrote:
Just a hunch: message could be a mismatched room script.e.g.:
[Room_Info]
set_script = Scripts\Bases\Br_01_Bar_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Br_01_Bar_ambi_int_01.thnThanks!! Makes sense, though I didn’t see any obvious mistakes. I will look into this in more detail when I have eliminated the crashing error.
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FriendlyFire wrote:
Patrol paths are likely to be your crash problem. It’s probable that the warning message actually has nothing to do with the crash.Do you have a FLServer log? Any other error message?
Otherwise I’d just try to remove/comment the paths and see how it reacts.
Thanks, Yes this is what I’m gonna do now (removing the paths, adding them on by one)
Btw I don’t have an error log except the often inadequate FLSpew (FLSpit enhanced). I haven’t used FLserver for quite some time… Does it give more detailed error logs?