Plugin Request: Fuse-Activated Damage Over Time
Locked
Speciality Modding
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Similar to RandomDamage.dll’s functionality, is there a chance damage-over-time via fuses could be achieved?
So, for example,
[fuse] name = damage_ship_hps_dot lifetime = 0.1 death_fuse = false [damage_root] at_t = 0.500000 damage_type = absolute hitpoints = +10 ;10dmg/sec [damage_hp_attachment] at_t = 1.000000 hardpoint = random4 damage_type = absolute hitpoints = +15 ;15dmg/sec