Camera Zoom in Turret View
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Does Sushikinz have to eat his own hat now, or…?
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Nah, Cannon’s done it for Discovery after seeing w0d’s implementation, and it doesn’t require DirectX hooking or anything of the sort.
Look at dates people, these posts were made two years ago…
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FriendlyFire wrote:
Nah, Cannon’s done it for Discovery after seeing w0d’s implementation, and it doesn’t require DirectX hooking or anything of the sort.Something which I am really hoping for a public release of!
stops contributing to the necromancy in this thread
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i know i dig the post out, but i need a stuff like this, cause drive a BS without moving out the CAMERA is bad, and control the zoom with the mouse wheel can be good, so when i /drive my BS i can see it entirely, not only a small parts^^
And if it can be done without DX hook, its great Any idea of how implement it ?
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I know absolutely no client hooking whatsoever, so I wouldn’t be able to help. Though there has to be a variable somewhere that contains a zoom factor for the turret view camera that can be changed. Or maybe it’s a position thing, I don’t know.
Good luck getting it to work. I’m going to wait for Cannon’s or whomever’s version to be released publicly.
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Yep, as I said on other posts, FW:ToW will be releasing all the new features to the community once it’s out in final release.
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You have to make from constant a dynamic parameter… If you want dynamic zoom in turret view.
[Cockpit] mesh = cockpits\liberty\models\li_freighter_cockpit.cmp int_brightness = 0.500000 head_turn = 30, 120 [CockpitCamera] [TurretCamera] tether = 0.000000, 20, ->230 <---- this constant yaw_rotate_speed = 2.000000 pitch_rotate_speed = 1.500000 accel_speed = 5 [RearViewCamera] view_position = 0.000000, 20.000000, 360.000000
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I think he means the speed at which you zoom in, though I may be wrong.
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I think what he means (I tested this as well) is that you can only zoom out, not in. In order to see what is in front of you you have to actually zoom out, then rotate 180 degrees. Now you are looking at the ‘back’ of the object that is in front of you.
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Great stuff as always adoxa. Is there a way to reverse the scroll? (or invert, if that’s the way you like to roll)