FLHook Plugin + Discovery Plugins
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People periodically ask for the hook and plugins we run on the discovery gc server. Finally I’ve found time to release the most recent of these.
You can find the binaries + source here: http://forge.the-starport.net/attachments/download/295/flhook_plugin_1.6.1_discovery_release.7z
Feel free to use the code in other projects but I would appreciate being mentioned somewhere if you do. Even better, a note saying you’re using it would be nice because it’s a buzz to see other people using your stuff. These plugins include code from other people including wodka, friendlyfire, motah and adoxa. If I’ve missed somebody please let me know.
Things of interest for other programmers and server operators:
- The StartupCache.cpp that makes flhook start up pretty fast (25 minutes down to 5 minutes). This technique can be extended to make it start uber fast by caching the name files but I didn’t do this in this release.
- The various hooks and stuff in CrashCatcher.cpp to stop nasty crashes.
- The ‘pimpship’ for lights which deals with adding equipment (huor this might help you).
- The tradelane sensor network feature which is a bit of fun for police factions.
- The mining plugin loads ore directly into your hold.
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Wow. Thanks for releasing this, Cannon!! I’m sure several mods will be able to use this awesome stuff!
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Tried but intresting for me command /escort does not work
Noticed that perfomance - much faster than 1.6.0! -
I was wondering if it was possible to somehow tweak the ship purchase restriction part of playercontrol to do the inverse?
Instead of requiring a good to purchase a ship, you need a ship to purchase a good.
It seems really very simple, but I haven’t the foggiest on how to actually achieve it, having zero knowledge on the code used (or even what to edit).
Thanks for your time.