MsConvexTool and the obj-sur program
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I was looking the the various forum strings and came across a Milkshape tool called the Convex Tool. Fasinating bit of coding, and with amazing results. I have a cpl of questions concerning it.
Question 1. In the forum string here, Post #7, there is a mention where you can alter the dll so that the _convex could be able to say _lod1. How can you accomplish that? If it can’t be done easily, I have no problem altering it manually in Ms3d.Question 2. The obj-sur program itself.(Forum string here) Has any1 tried to make a functional sur using the program with the shape that the convex tool creates? I would be interested to hear what results people have had using these two amazing tools together.
Fus
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Ezekiel wrote:
for the question 2 : i use the MS convex tool to make the shape of the ship, then export to ONJ and use schmackbolzen sur tool, and it works like a charmYou mean OBJ.
Yes you can use the convex tool for the sur meshes of your model and create afterwards a sur out of this with Schmackis program. Thats the best way how to use it (because automatic sur splicing is not recommended by me).
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TY for your replies. I will make good use of the Convex Tool for all my ship modding needs in the future.
Fus
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Skotty. wrote:
Ezekiel wrote:
for the question 2 : i use the MS convex tool to make the shape of the ship, then export to ONJ and use schmackbolzen sur tool, and it works like a charmYou mean OBJ.
Yes you can use the convex tool for the sur meshes of your model and create afterwards a sur out of this with Schmackis program. Thats the best way how to use it (because automatic sur splicing is not recommended by me).
Yep, sorry, B and N are neighboors ^^
for the convex tool, don’t use it on the whole model in one time, do it for each of the model part, separately, it may be nicer than doing it on the whole in one time
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[RIP]Fusion wrote:
I was looking the the various forum strings and came across a Milkshape tool called the Convex Tool. Fasinating bit of coding, and with amazing results. I have a cpl of questions concerning it.
Question 1. In the forum string here, Post #7, there is a mention where you can alter the dll so that the _convex could be able to say _lod1. How can you accomplish that? If it can’t be done easily, I have no problem altering it manually in Ms3d.I use Icy Hexplorer, but any Hex editor will do.
First of all make a save copy so you don’t damage the original file.
Then open the file, look for “_convex” and replace it with “_lod1”, save it and try.
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Is everyone aware that there are two versions of the Convex Tool?
The one that does the conversion without opening a dialogue to set the “Skin Width” and “Max vertices” is faulty!
So here is a copy of the good one, it is already modified to add “_lod1” to the end of each convex shape name.
Just select all the groups in MilkShape’s Groups tab that you want to make convex shapes for and start the tool.
When the dialogue window opens, leave the “Skin Width” setting to 0. This setting leaves a gap between the new convex shape skin and the original surface, in MilkShape units, 1= approx 1 FL metre. Unfortunately it doesn’t work with values between 0 & 1, I was hoping that it would so that I can set a small “puff-up” value.
Note that the “_lod1” suffix is only needed when exporting sur parts one at a time for use with sur_splicer.
The tool puts the convex shapes for each group at the bottom of the groups list. Once you are happy with all the new convex shapes, delete the original groups at the top of the list, without the “_lod1” suffix.
You must delete the “_lod1” suffix from each part/group name if you are going to export all groups at once, or if you are exporting in .obj format to use Schmackbolzen’s obj-sur converter.
If you are going to export the groups one at a time and use sur splicer to make your sur manually, then you need to leave the “_lod1” suffix on each part name.