GE Demo Videos And Pics
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No but thats not a bad idea, I can simply add an alpha channel to the body’s texture…
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just a suggestion for the snow particles: dunno, how much work it is and whether at all worth the effort, but it would be cool to make it move on the other axises a little bit, like if it would encounter air resistance, just like in the real world.
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Glad you reminded me of that, it already does have turbulence in it. I meant to crank it up before I made another video. Oops, a little late for this video
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Well I work on it almost daily, there is quite a bit of stuff I didnt show since fraps was being a bit annoying and started stuttering for no reason.
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This is almost a fully working version of the new water shader, specular bump reflection just isn’t quite right yet, this map was built in the in-game editor…
[wmp=640,480]http://digitalbrilliance.org/Videos/TestWater.wmv[/wmp]
Right click the link below and ‘save link as’ if you cant view it
http://digitalbrilliance.org/Videos/TestWater.wmv -
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Well done, LS. This is really coming together. Congrats on your achievement through all your hard work.
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Thanks guys, been working on it hard for over a year now. Starting to come together finally
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LancerSolurus wrote:
Thanks guys, been working on it hard for over a year now. Starting to come together finallyI think it will be worth. You did things nobody here can do, so i think your knowledge will lead you make a big success.
Now get back to hard work until it really happened
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In honor of the 2 year anniversary of the game’s development cycle, I present a new version of what’s being done in the game.
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Hehe, the game looks more pretty, and looks you got lot’s of fun in the development. Good job.
BTW: Maybe you can release a Small scale Product level Playable demo. This will gives chance to let player play it and get their special experience themself.
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Actually this video is in preparation for the next release. I am in the process of adding in the mission related stuff and building the foundation for the empire related items (HQs, miners, living quarters, populations, etc) so it will most likely be at least another 2 weeks to a month before I post it for download. Also it will be a simple ‘play with it’ type of game, there is no save or load features added since the game is constantly evolving. I had that at one point but it no longer works since so much has changed, this includes even the server code. Once the code has stabilized I will go back and revamp that part of the game.
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That’s a great idea LS
I’m thinking i’ll run it on my spare PC… just sitting there… being a world for a few weeks lol… i’ll look at what available code on my main PC and also look at trying to convert some ships for you
once i get my head out of modding X2… i recon im gonna be able to mod almost anything now, something i’d like to give back m8
I’ll talk to ya latter’s closer to release.
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Well nice thing is there is plenty of moddability to the game. I didn’t pack away the ini’s in an encrypted format even though that is possible with the script reader. Also I have nearly completed the construction code after 2 days of working on it. Just a few more things to add to it and it will be working the way I want it to.
I am also looking into adding a day/night cycle for the planetary maps. If I do add it then most likely it will be an excellent addition to the weather system. Especially if I go with the procedurally generated skybox method.
I will be offering for download soon a .bip file (Max biped file) for those whom wish to make their own characters. All you will need is a pre-rigged char model to attach it to. This file has all of the in-game char animations in it so you can use the pre-existing charanim.ini settings to add your own chars. Changing which char model the player starts with is as simple as editing the config.ini file.
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