GE Demo Videos And Pics
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Yeah, it was a time when I thought Infinity would be some sort of EVE Online on steroids, but that impression is long gone, especially with the latest dev press release. Too bad
I for one kinda like all the ideas you wrote. Most of them I have thought about them already too, however the one with the âcolony shipâ is really cool and it opens quite a number of possible new game mechanics and story missions. :pint:
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This demostrates the completed weather system. It also shows the new walking code, new sky shader and the off-screen targets. Enjoy
Click on my Youtube profile link if you canât view the video.
[wmp=640,480]http://www.galaxyempire.com/Video/WeatherSystem.wmv[/wmp]
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LancerSolurus wrote:
This demostrates the completed weather system. It also shows the new walking code, new sky shader and the off-screen targets. EnjoyClick on my Youtube profile link if you canât view the video.
Is thatâs my cloud? LOL
still want to know that happen to my model. Itâs passed?
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Nah, for some reason your sky texture isnât cooperating. The parser was actually acting like the entry was invalid even though it was working before the new sky shader was added. Going to convert it over to dds format and see if that fixes it later tonight. All of the ones in the video are cube skies, no sphere mapping used, which is what your texture uses.
As far as a model, hmm, looked in your folder in downloads and I donât have a model by you (each contributor gets their own folder).
Thanks DwnUndr, still tweaking the code such as adding instant sky switching and a default sky for invalid sky settings in the system files. Now that I have alot of the time line fleshed out I will be adding descriptions and many new items for sale in the bases.
As always, feel free to contribute models, textures, sounds etc, they are needed even more now that the alpha release is looming closer.
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LancerSolurus wrote:
NahNow take look my face -> <-
Well, looks you donât need it now. but the model⌠i actually sent to you via email. If you not got it, never mind, just forget it, itâs not very good model, i made it for FL so ploygon is very low, you know.
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No but thats not a bad idea, I can simply add an alpha channel to the bodyâs textureâŚ
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just a suggestion for the snow particles: dunno, how much work it is and whether at all worth the effort, but it would be cool to make it move on the other axises a little bit, like if it would encounter air resistance, just like in the real world.
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Glad you reminded me of that, it already does have turbulence in it. I meant to crank it up before I made another video. Oops, a little late for this video
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Well I work on it almost daily, there is quite a bit of stuff I didnt show since fraps was being a bit annoying and started stuttering for no reason.
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This is almost a fully working version of the new water shader, specular bump reflection just isnât quite right yet, this map was built in the in-game editorâŚ
[wmp=640,480]http://digitalbrilliance.org/Videos/TestWater.wmv[/wmp]
Right click the link below and âsave link asâ if you cant view it
http://digitalbrilliance.org/Videos/TestWater.wmv -
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Well done, LS. This is really coming together. Congrats on your achievement through all your hard work.
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Thanks guys, been working on it hard for over a year now. Starting to come together finally
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LancerSolurus wrote:
Thanks guys, been working on it hard for over a year now. Starting to come together finallyI think it will be worth. You did things nobody here can do, so i think your knowledge will lead you make a big success.
Now get back to hard work until it really happened