Offset requests - Dynamic price in Base
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I know we can edit the:
DATA\UNIVERSE\SYSTEMS\LI01\BASES
of Li01_03_Base.ini files, and add that:
[BaseInfo]
nickname = Li01_03_Base
start_room = Deck
price_variance = 0.01 <–- add this line.its can change the goods every time when you landing to the base.
But this edit only can use on single player game, when you use it on the multiplayer game, you will be regarded as cheating and kick you out the server.
May someone please help to hack the offset?
I’m very appreciate for your assistance.
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But it is already present. Dig 101 topic, wiki and txt:
freelancer.exe 037ECB C74424440000007F->8944244490909090 = market files control items in stock (MarketGood = , <required level="">, <required rep="">, <minimum>, <stock>, <sell>, <price multiplier="">) ~adoxa, M0tah</price></sell></stock></minimum></required></required>
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HeIIoween wrote:
But it is already present. Dig 101 topic, wiki and txt:freelancer.exe 037ECB C74424440000007F->8944244490909090 = market files control items in stock (MarketGood = , <required level="">, <required rep="">, <minimum>, <stock>, <sell>, <price multiplier="">) ~adoxa, M0tah</price></sell></stock></minimum></required></required>
Oh, I’m sorry for that, to post a duplicate posts.
My question is:
I’m not know much about this hex edit, may you can tell me how to do those setting?
Thanks for your help.
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HeIIoween wrote:
freelancer.exe 037ECB C74424440000007F->8944244490909090 = market files control items in stock (MarketGood = , <required level=“”>, <required rep=“”>, , <stock>, <sell>, <price multiplier=“”>) ~adoxa, M0tah</price></sell></stock></required></required>
is new 2 me.
Additional info would be very welcome.
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Here is: http://the-starport.net/freelancer/forum/viewtopic.php?post_id=27141#forumpost27141 : )
And what does mean last one (7th) value at market_ships.ini?.. Hmhmhmhmhm…
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HeIIoween wrote:
Here is: http://the-starport.net/freelancer/forum/viewtopic.php?post_id=27141#forumpost27141 : )So, if I do those hex edit, then I can use the “price_variance” in my mod?
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Not checked. I’m using only <price multiplier=“”>You may try to check both values : )</price>
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Already at the your Cloak topic - see last value
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JONG wrote:
……
So, if I do those hex edit, then I can use the “price_variance” in my mod?If you intent your mod for MP use, you can not use “price_variance”.
Those hacks do not effect that.If you use “price_variance” together with MP,
you will see constant cheat kicks. -
I ll try.
In MP the settings in the market file and especially the player’s reputation should not have an effect
- besides the question, if the bases buys only or sells and the price multiplier (not 2 mix with the ‘price variance’ ).
Now with that hack the do have effect as told above.
MarketGood = , <required level=“”>, <required rep=“”>, <minimum>, <stock>, <sell>, <price multiplier=“”>as for example a base selling H-Fuel like
MarketGood = commodity_H_fuel, 12, 0, 150, 500, 0, 1.200000
12 - your player level has to be at least ‘12’ to buy (not sure if selling is effected)
0 - your rep with the base faction hast to be minimum neutral
500 - the base won’t sell more than 500 pieces to you in 1 stop
(Low value here will result in players with bigger ships
logging on and off the server to get more pieces with one stop)1.200000 the price will be the [Good] price +20%
And I d guess <minimum>just does nothing.
Maybe you can only buy <stock>./. <minimum>pieces- but if I remember correct, it was just the <stock>number.
And don’t forget to get Adoxa’s MP Rep.Dll.
;)</stock></minimum></stock></minimum></price></sell></stock></minimum></required></required>