Unused features
-
great findings thx for sharing
i deleted the linefeeds @ the [Interface] section and added one at the top of the [Audio] section. (it fits better in my eyes)
- I changed the dll strings with the help of captain capslock so it looks right.
now it looks very nice
-
I recall that the 16 bit dither line worked in the vanilla install of FL but not after the SDK or the JFLP update was applied. Iām gonna try to unbini the original options file to see what comes out.
-
OK, hereās the final finalā¦
The 16bit dither line doesnāt appear until you choose a 16bit video setting (and who would do that nowadays anywayā¦?)
At any rate, I moved that selection box to the General page right below the resolution setting and above the Gamma setting.
Now everything will fit on each page.
Hereās the code:
[Interface] option = 1894 ;DISPLAY option = 1334, 2443, -1, true, false, -1, -1 ;RESOLUTION option = 1663, 1770, 100, false, false, 30, 100 ;16-BIT DITHER option = 1332, 2444, 30, true, false ;GAMMA ;option = -1 ;LINEFEED option = 1896 ;CONTROL option = 1501, 2447, 50, true, false ;MOUSE SENSITIVITY option = 1407, 1797, -1, true, false, -1, -1 ;DIFFICULTY (SP only) ;option = -1 ;LINEFEED option = 1897 ;MISCELLANEOUS option = 1400, 2449, 100, false, false ;TOOL TIPS option = 1401, 2450, 100, false, false ;ROLLOVER HELP option = 1495, 1769, 1, false, false ;TRANSITION SCRIPTS option = 1555, 1771, 0, false, false ;AUTOHIDE MANEUVER BAR option = 1498, -1, 1, false, false ;COCKPIT [Audio] option = -1 ;LINEFEED option = 1409, 2451, 100, true, false ;DIALOGUE VOLUME option = 1336, 2452, 100, true, false ;SOUND EFFECTS VOLUME option = 1337, 2453, 100, true, false ;MUSIC VOLUME option = 1914, 2456, 100, true, false ;MAXIMUM SOUND DISTANCE option = 1915, 2457, 100, true, true, 0, 50 ;SOUND DETAIL LEVEL option = -1 ;LINEFEED option = 1411, 2454, 100, false, true, 0, 100 ;INTERFACE VOLUME option = 1412, 2455, 100, false, true, 0, 100 ;AMBIANCE VOLUME option = 1918, 1791, 100, false, true, 33, 100 ;USE 3D SOUND [video] option = 1895, 2446, 100, true, false, -1, -1 ;DETAIL option = -1 ;LINEFEED option = 1493, 1774, 100, true, false, 0, 100 ;OBJECT DETAIL option = 1404, 1775, 100, true, false, 0, 100 ;SPACE DETAIL option = 1405, 1776, 100, true, false, 0, 100 ;NEBULA DETAIL option = 1624, -1, 100, true, false, 0, 100 ;TEXTURE DETAIL option = 1622, 1777, 100, true, false, 0, 100 ;CUT SCENE DETAIL option = 1483, 1778, 100, true, false, 0, 100 ;EFFECT DETAIL option = 1403, 1780, 100, true, false, 0, 100 ;BACKGROUND STARS option = 1402, 1779, 100, false, false, 75, 100 ;BACKGROUND DUST option = 1630, 1772, 100, false, false, 50, 100 ;HUD ANIMATION option = 1585, 1773, 100, false, false, 50, 100 ;DYNAMIC COMM WINDOW option = 1481, 1781, 100, false, false, 50, 100 ;PLANET ATMOSPHERES option = 1623, 1782, 100, false, false, 50, 100 ;ENVIRONMENT MAPS [/video]
-
Althoughā¦
It occurred to me that moving the 16bit dither line from the section (Performance page in the options) to the [interface] section (General page in the options) may cause it to be ignored by FL as itās not in the section itās presumably looking for it.I know that the box is selectable and automatically comes up checked when choosing a 16bit setting but I canāt verify that it actually does what itās supposed to do in that location.
-
The code i posted here was an old copy of the options.ini that i had made ages ago and only just transfered to my new pc from the old one.
My main project mod on the old pc, has the last version that i did and was all working, so when i get around to transfering it, iāll post that code here. (if its any improvement on this version)
I also found a few more things if memory serves me right, and went through the keylist.ini and keymap etcā¦ iāll have a quick read back on this thread and check my findings to see if there already listed. If not iāll post all that too.
i was gonna release this with my mod, but whateverā¦ -
Yeah, 16-bit dither - not noticed. Thx.
-
-
hi, i found my notes about the option param.
option = text, tooltip, default, type, locked, lower bounds, upper bounds
text: displayed text
tooltip: mouseover text
default: default value (if perfoptions.ini doesnāt exist or user clicks default button)
type: control type (true = slider, false = checkbox)
locked: if true the control is disabled in game (note that it will still change if linked to parent control like the DETAIL slider)the lower/upper bounds need some explanation. this is only for subcontrols as the values are linked to parent control like the DETAIL slider.
for slider 25, 75 means the slider will be at 0 when the parent is at 25 and it will be at 100 when the parent is at 75.
for checkbox it means the range it is checked. if the parent is within the range the checkbox will be checked, outside it will be unchecked.
therefore 50, 100 means the checkbox will be unchecked when the parent goes below 50.hope this helps and my explanations arenāt too bad.
-
Googled but got nothing about it.
In any system ini file underā¦
[systeminfo] (for what btw?)
or
[object]we may use
rpop_solar_detection
like true or falseExample is present at st03.ini of Vanilla FL.
You may use also:
[object] nickname = base1 base = base1_base dock_with = base1_base rpop_solar_detection = false ... ```and NPC will not know that object is dockable? Not tried yet.
-
At universe.ini:
ship_sml_01 =
ship_sml_02 =
ship_sml_03 =
ship_mdm_01 =
ship_mdm_02 =
ship_mdm_03 =
ship_lrg_01 =
ship_lrg_02 =
ship_lrg_03 =What it means? I may see flying ships like asteroids from the bar trough the window?
P.S. Tried just to give ship archetype or asteroid archetype - nothing happens
-
Ah. Got it.
We may take from .thn:template_name = ārtcprop_l_cruiserā
or
template_name = ā$ship_lrg_01ā
with universe.ini where ship_lrg_01 = rtcprop_l_cruiserSo it is not useful.
-
Zyos wrote:
OFF TOPIC:Anyone know where to find the mod that has the color scheme the UI uses in khaymanās screenshots on the previous page? The black or dark UI I really likeā¦
ON TOPIC:
Awesome work guys!
Here is one in DM Dark Theme - Camera add-on
Gives few more options as-well.
Note: Registration required -
Killablesolars.ini:
solar_type may be:
big_solar ; we know it works
defensive_solar ; -//-
background_solar ;?
killable_neutral ; ?Solarformations.ini:
type may be:
big_solar_formation ; we know it works
defensive_outpost_formation; -//-
battle_background_formation ; ?
loot_group_formation ; ?As bonus:
You may add into [KillableSolar] section for example
base = li01_01_base
it will work -
Seems to be addon may contain 4 parameters.
Example:addon = SlowSmallYellow, HpRunningLight07, 1, mid ; <-- in the center of hp? addon = SlowSmallYellow, HpRunningLight07, 1, high ; <-- higher? ```Not checked.
-
Guys, checked āinheritā at [ship] section.
This works:
[Ship] nickname = pi_elite2 inherit = pi_elite ship_class = 3 ids_name = 012021
Except when you click nav map - it gives CTD
So, inheriting ships i think no to critical and no reason to summon Adoxa -
HeIIoween wrote:
Except when you click nav map - it gives CTD
So, inheriting ships i think no to critical and no reason to summon AdoxaWhen I used inherit on ships it gave me some slight FPS drops and FL would stay running in the background after I would quit it normally, needing a force quit.
-
Ah forgot to say - iāve tried multiplayer, not SP.
EDIT: Checked again - all works, no ctd, no background processes after quit.
[d]P.S. But DSAM does not support this ;([/d]
-
Checked solar:
[solar] ; <-- works inherit = <nickname>; <-- fine</nickname>
-
Concerting [effect]
lgt_color = 0, 0, 255 ;<-- for example blue ```Not tested yet.