Unused features
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Need to check the video section again, space detail is listed twice and difficulty (in general settings) is also listed at the end.
Also youâre listing some sound elements in the section as well.
R
How about this as a final version?
[Interface]
option = 1894 ;DISPLAY
option = 1334, 2443, -1, true, false, -1, -1 ;RESOLUTION
option = 1332, 2444, 30, true, false ;GAMMA
option = -1 ;LINEFEED
option = 1896 ;CONTROL
option = 1501, 2447, 50, true, false ;MOUSE SENSITIVITY
option = 1407, 1797, -1, true, false, -1, -1 ;DIFFICULTY (SP only)
option = -1 ;LINEFEED
option = 1897 ;MISCELLANEOUS
option = 1400, 2449, 100, false, false ;TOOL TIPS
option = 1401, 2450, 100, false, false ;ROLLOVER HELP
option = 1495, 1769, 1, false, false ;TRANSITION SCRIPTS
option = 1555, 1771, 0, false, false ;AUTOHIDE MANEUVER BAR
option = 1498, -1, 1, false, false ;COCKPIT[Audio]
option = 1409, 2451, 100, true, false ;DIALOGUE VOLUME
option = 1336, 2452, 100, true, false ;SOUND EFFECTS VOLUME
option = 1337, 2453, 100, true, false ;MUSIC VOLUME
option = 1914, 2456, 100, true, false ;MAXIMUM SOUND DISTANCE
option = 1915, 2457, 100, true, true, 0, 50 ;SOUND DETAIL LEVEL
option = -1 ;LINEFEED
option = 1411, 2454, 100, false, true, 0, 100 ;INTERFACE VOLUME
option = 1412, 2455, 100, false, true, 0, 100 ;AMBIANCE VOLUME
option = 1918, 1791, 100, false, true, 33, 100 ;USE 3D SOUNDoption = 1895, 2446, 100, true, false, -1, -1 ;DETAIL
option = -1 ;LINEFEED
option = 1493, 1774, 100, true, false, 0, 100 ;OBJECT DETAIL
option = 1404, 1775, 100, true, false, 0, 100 ;SPACE DETAIL
option = 1405, 1776, 100, true, false, 0, 100 ;NEBULA DETAIL
option = 1624, -1, 100, true, false, 0, 100 ;TEXTURE DETAIL
option = 1622, 1777, 100, true, false, 0, 100 ;CUT SCENE DETAIL
option = 1483, 1778, 100, true, false, 0, 100 ;EFFECT DETAIL
option = 1403, 1780, 100, true, false, 0, 100 ;BACKGROUND STARS
option = 1402, 1779, 100, false, false, 75, 100 ;BACKGROUND DUST
option = 1630, 1772, 100, false, false, 50, 100 ;HUD ANIMATION
option = 1585, 1773, 100, false, false, 50, 100 ;DYNAMIC COMM WINDOW
option = 1481, 1781, 100, false, false, 50, 100 ;PLANET ATMOSPHERES
option = 1623, 1782, 100, false, false, 50, 100 ;ENVIRONMENT MAPS
option = 1663, 1770, 100, false, false, 30, 100 ;16-BIT DITHERAlso, I note that the 16-bit dither line doesnât show up. Perhaps not enough room on the page? I removed the linefeed line from the performance section to get it to scroll up one line but it still didnât show.
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Yeah, the 16bit dither line needs to be reexamined. Moving it up the list just adds a linefeed to its new location.
I think it works on my laptop for some reason. I seem to recall seeing it there. Iâll check that out next.
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Itâs looking good robocop
The bottom few in my post may have been there in the vanilla file or put there when i was trying this out.
option = (ids name), (ids info?/tool tip name?/function?), the next bit depends on the function, like a slider or a check box⌠i was looking through some .dlls looking for the names and came across both id names and i think it might be character sensitive, but im not sure.
oh yeah the space detail bit should have this:
option = 1404, 1775, 100, true, false, 0, 100;;;;;;;;;;;;;;;;SPACE DETAIL
option = 1405, 1776, 100, true, false, 0, 100;;;;;;;;;;;;;;;;NEBULAR DETAILsimple typo, my bad
The difficulty setting may want to look like this:
option = 1407, -1, 2, true, false ;DIFFICULTY SP only
but again im not sure. -
great findings thx for sharing
i deleted the linefeeds @ the [Interface] section and added one at the top of the [Audio] section. (it fits better in my eyes)
- I changed the dll strings with the help of captain capslock so it looks right.
now it looks very nice
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I recall that the 16 bit dither line worked in the vanilla install of FL but not after the SDK or the JFLP update was applied. Iâm gonna try to unbini the original options file to see what comes out.
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OK, hereâs the final finalâŚ
The 16bit dither line doesnât appear until you choose a 16bit video setting (and who would do that nowadays anywayâŚ?)
At any rate, I moved that selection box to the General page right below the resolution setting and above the Gamma setting.
Now everything will fit on each page.
Hereâs the code:
[Interface] option = 1894 ;DISPLAY option = 1334, 2443, -1, true, false, -1, -1 ;RESOLUTION option = 1663, 1770, 100, false, false, 30, 100 ;16-BIT DITHER option = 1332, 2444, 30, true, false ;GAMMA ;option = -1 ;LINEFEED option = 1896 ;CONTROL option = 1501, 2447, 50, true, false ;MOUSE SENSITIVITY option = 1407, 1797, -1, true, false, -1, -1 ;DIFFICULTY (SP only) ;option = -1 ;LINEFEED option = 1897 ;MISCELLANEOUS option = 1400, 2449, 100, false, false ;TOOL TIPS option = 1401, 2450, 100, false, false ;ROLLOVER HELP option = 1495, 1769, 1, false, false ;TRANSITION SCRIPTS option = 1555, 1771, 0, false, false ;AUTOHIDE MANEUVER BAR option = 1498, -1, 1, false, false ;COCKPIT [Audio] option = -1 ;LINEFEED option = 1409, 2451, 100, true, false ;DIALOGUE VOLUME option = 1336, 2452, 100, true, false ;SOUND EFFECTS VOLUME option = 1337, 2453, 100, true, false ;MUSIC VOLUME option = 1914, 2456, 100, true, false ;MAXIMUM SOUND DISTANCE option = 1915, 2457, 100, true, true, 0, 50 ;SOUND DETAIL LEVEL option = -1 ;LINEFEED option = 1411, 2454, 100, false, true, 0, 100 ;INTERFACE VOLUME option = 1412, 2455, 100, false, true, 0, 100 ;AMBIANCE VOLUME option = 1918, 1791, 100, false, true, 33, 100 ;USE 3D SOUND [video] option = 1895, 2446, 100, true, false, -1, -1 ;DETAIL option = -1 ;LINEFEED option = 1493, 1774, 100, true, false, 0, 100 ;OBJECT DETAIL option = 1404, 1775, 100, true, false, 0, 100 ;SPACE DETAIL option = 1405, 1776, 100, true, false, 0, 100 ;NEBULA DETAIL option = 1624, -1, 100, true, false, 0, 100 ;TEXTURE DETAIL option = 1622, 1777, 100, true, false, 0, 100 ;CUT SCENE DETAIL option = 1483, 1778, 100, true, false, 0, 100 ;EFFECT DETAIL option = 1403, 1780, 100, true, false, 0, 100 ;BACKGROUND STARS option = 1402, 1779, 100, false, false, 75, 100 ;BACKGROUND DUST option = 1630, 1772, 100, false, false, 50, 100 ;HUD ANIMATION option = 1585, 1773, 100, false, false, 50, 100 ;DYNAMIC COMM WINDOW option = 1481, 1781, 100, false, false, 50, 100 ;PLANET ATMOSPHERES option = 1623, 1782, 100, false, false, 50, 100 ;ENVIRONMENT MAPS [/video]
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AlthoughâŚ
It occurred to me that moving the 16bit dither line from the section (Performance page in the options) to the [interface] section (General page in the options) may cause it to be ignored by FL as itâs not in the section itâs presumably looking for it.I know that the box is selectable and automatically comes up checked when choosing a 16bit setting but I canât verify that it actually does what itâs supposed to do in that location.
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The code i posted here was an old copy of the options.ini that i had made ages ago and only just transfered to my new pc from the old one.
My main project mod on the old pc, has the last version that i did and was all working, so when i get around to transfering it, iâll post that code here. (if its any improvement on this version)
I also found a few more things if memory serves me right, and went through the keylist.ini and keymap etc⌠iâll have a quick read back on this thread and check my findings to see if there already listed. If not iâll post all that too.
i was gonna release this with my mod, but whatever⌠-
Yeah, 16-bit dither - not noticed. Thx.
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hi, i found my notes about the option param.
option = text, tooltip, default, type, locked, lower bounds, upper bounds
text: displayed text
tooltip: mouseover text
default: default value (if perfoptions.ini doesnât exist or user clicks default button)
type: control type (true = slider, false = checkbox)
locked: if true the control is disabled in game (note that it will still change if linked to parent control like the DETAIL slider)the lower/upper bounds need some explanation. this is only for subcontrols as the values are linked to parent control like the DETAIL slider.
for slider 25, 75 means the slider will be at 0 when the parent is at 25 and it will be at 100 when the parent is at 75.
for checkbox it means the range it is checked. if the parent is within the range the checkbox will be checked, outside it will be unchecked.
therefore 50, 100 means the checkbox will be unchecked when the parent goes below 50.hope this helps and my explanations arenât too bad.
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Googled but got nothing about it.
In any system ini file underâŚ
[systeminfo] (for what btw?)
or
[object]we may use
rpop_solar_detection
like true or falseExample is present at st03.ini of Vanilla FL.
You may use also:
[object] nickname = base1 base = base1_base dock_with = base1_base rpop_solar_detection = false ... ```and NPC will not know that object is dockable? Not tried yet.
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At universe.ini:
ship_sml_01 =
ship_sml_02 =
ship_sml_03 =
ship_mdm_01 =
ship_mdm_02 =
ship_mdm_03 =
ship_lrg_01 =
ship_lrg_02 =
ship_lrg_03 =What it means? I may see flying ships like asteroids from the bar trough the window?
P.S. Tried just to give ship archetype or asteroid archetype - nothing happens
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Ah. Got it.
We may take from .thn:template_name = ârtcprop_l_cruiserâ
or
template_name = â$ship_lrg_01â
with universe.ini where ship_lrg_01 = rtcprop_l_cruiserSo it is not useful.
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Zyos wrote:
OFF TOPIC:Anyone know where to find the mod that has the color scheme the UI uses in khaymanâs screenshots on the previous page? The black or dark UI I really likeâŚ
ON TOPIC:
Awesome work guys!
Here is one in DM Dark Theme - Camera add-on
Gives few more options as-well.
Note: Registration required -
Killablesolars.ini:
solar_type may be:
big_solar ; we know it works
defensive_solar ; -//-
background_solar ;?
killable_neutral ; ?Solarformations.ini:
type may be:
big_solar_formation ; we know it works
defensive_outpost_formation; -//-
battle_background_formation ; ?
loot_group_formation ; ?As bonus:
You may add into [KillableSolar] section for example
base = li01_01_base
it will work -
Seems to be addon may contain 4 parameters.
Example:addon = SlowSmallYellow, HpRunningLight07, 1, mid ; <-- in the center of hp? addon = SlowSmallYellow, HpRunningLight07, 1, high ; <-- higher? ```Not checked.
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Guys, checked âinheritâ at [ship] section.
This works:
[Ship] nickname = pi_elite2 inherit = pi_elite ship_class = 3 ids_name = 012021
Except when you click nav map - it gives CTD
So, inheriting ships i think no to critical and no reason to summon Adoxa