3D Model Showroom
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The fighter versions look pretty cool.
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Badass
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You need to start using LODs and mipmapping. FL’s just terrible at rendering high detail from afar.
Otherwise, I like your renditions of the game. They remind me somewhat of Stargate stuff.
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You can’t remove the 21k poly limit from the groups, Freelancer won’t handle that. However, you can overcome the group polygon limit by splitting your model into multiple groups. As a result, you can have an unlimited amount of polygons for the total model, as long as there are multiple groups less than 21k each.
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Any case, all groups are grouped to Root group, and your exporter shows error about poly limit in it, so it’s impossible. And i cant understand how to make more than 21k in one model.
Nevermind, i will try something else. -
You know, its things like this that makes me wonder why Discovery Devs arent using their custom station models. I mean, for god sake, the story is 17 years after the original storyline. Has to be some advancements and some ships that should have been replaced. Btw, that is some badass ships there. Very nice detail work. Looks better than the original textures for Freelaner.
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Great work. Would love to give this mod a go when it’s finished.
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It’s all defined in the SPH and MAT files for the planet.
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No.
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Sad.