Are there any recommendable visual System Builders that can do Patrol Paths?
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Through the years there have been several projects to build visual System building tools, where you could create and drag planets and systems in a map. But has any of these projects made it beyond alpha stage? It has been a while for me, and might have missed the latest news on this.
Btw I prefer a text editor like Notepad++ over a system builder, except when it comes to creating Patrol Paths. I know how to create them, how they work, what the conditions are etc. but it just costs me a huge amount of time to calculate them. Which ain’t worth it tbh. So maybe I’m gonna omit them completely anyway. Although that would rob the hypothetical player of my mod of an easy way to detect a jumphole…
I’m also interested in a standalone Path Creator (which I imagine would be much like the excellent Trade Lane Calculator), but afaik that was never built.
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You could try FL Mod Studio it can graphically display zones, paths and more recently solar objects.
It’s not drag and drop but you can copy and paste although you’ll need to edit the zone/path parameters.
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Thanks for the reply!
CK256 wrote:
You could try FL Mod Studio it can graphically display zones, paths and more recently solar objects.It’s not drag and drop but you can copy and paste although you’ll need to edit the zone/path parameters.
Hmm… That sounds like it precisely misses the functionality I desire.
It looks cool tho! I prefer to create my systems with a text editor, and take a look on-the-spot (in game) every once in a while, but I also like to stack stuff to bases which might be a lot easier with this tool.
So thanks again, I’ll check it out.
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FL Dev has a misc tools section that contains a distance/angle calculator, you punch in the initial and final points and it does the math.
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Norton stupidly removes the download, simply because few people tried it:
WS.Reputation.1 is a detection for files that have a low reputation score based on analyzing data from Symantec’s community of users and therefore are likely to be security risks. Detections of this type are based on Symantec’s reputation-based security technology. Because this detection is based on a reputation score, it does not represent a specific class of threat like adware or spyware, but instead applies to all threat categories.
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CK256 wrote:
FL Dev has a misc tools section that contains a distance/angle calculator, you punch in the initial and final points and it does the math.Nice! That might be what I need.
EDIT: Can I assume version 1.1d is the best?
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Moonie: You forgot to drink your Horlicks, didn’t you.
How many threads do you want me to read about the same subject? Huh?
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StarTrader wrote:
Moonie: You forgot to drink your Horlicks, didn’t you.How many threads do you want me to read about the same subject? Huh?
EDIT lol I now see whatcha meanI recently switched from absinth to rum… I suppose it should switch to water for a while…
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CK256 wrote:
however it does require at least a dual core PC to run smoothlyit runs okay with a single core but it must be able to multithread
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A Pentium 4 in this day and age?… You guys feel like aliens.
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It’s a little bit of nostalgia as it was our first real gaming PC (Dell P4 (2.8GHz), 1 Gb ram, 128 Mb GeForce 6200 cutting edge about 12 years ago LOL)
It’s had the HDD and PSU replaced (both died of old age!) but everything else is original, mind you it’s just about capable of surfing modern websites and of course it plays FL
I’ve several modern PC’s but I still don’t want to retire the old dinosaur