German Mod Tutorials? 2024 Mod Tutorial?
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Where and whats the Name of the DLL Where Factions are Saved? I know i need to change and edit Initalworld ini , empathy ini ect. but where is the DLL where the Factions safe? I need to Create a IDS Number for my own faction right? Does it matter which number or can i Chose a number on my own?
How can i Edit these DLL´s ? With FLED IDS? I try it but i dont know how it works xD
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Why don’t you open the tutorial in Edge and ask to CoPilot to help you
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Normalerweise würde ich jetzt empfehlen FLdev1.1 zu verwenden, aber finde gerade keinen Download link.
Dort kannst du relativ einfach IDs finden und editieren.
Aber wie gesagt, ich habe leider keinen link gefunden. Das ist wohl beim Umbau der Webseite verschüttet gegangen und ich hab keine Ahnung ob ich einen re-upload auf meiner Seite machen darf. -
@maximilianps said in German Mod Tutorials? 2024 Mod Tutorial?:
CoPilot
The Tutorial i post is from year 2007. Non Active Modders anymore.
Or what do you mean? Who is CoPilot?
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@JustNdrew
Sorry I mean to reply to "@IrateRedKite okay thats very bad I have downlaoded the Mod Studio but… I´m to stupid to unterstand… "And Copilot is AI.
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IrateRedKite Administrators Historic Supporter Wiki Contributorreplied to maximilianps global:last_edited_by,
@maximilianps Copilot (and other LLMs) regularly output made-up or wrong information and for a niche topic like Freelancer, that already has a fair bit of poorly checked information out there anyway I’d probably end up having to rewrite whatever it generated. I’m quite happy working on the wiki as and when I find the time at the moment.
I’m generally opposed to using LLMs for anything at all, but that’s a topic for elsewhere and I don’t want to derail this thread!
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Actually i Try to teach myself. But my Brain fucked up und Smoking xD Problem is you have none Tutorial which works on his own. You have 20 Tutorials with 20 Programms… I have downloaded so many programms…
- FLeD ID´s
- BiniQDU
- FLUC (Freelancer Uni Compressor)
- Freelancers Explorer
- Freelancer Mod Manager ( I have read something about an Option to set "Dynamic ID´s so you dont need to edit DLL Files) but i found nothing in the FLMM Options. Time Waste Again
- Freelancer Mod Studio
- UTF Editor
- Freelancer Companion
- Freelancer SDK 1.3b
So many Programms… To Much for my Brain i dont know which of these Programms i need and which are to old and useless
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IrateRedKite Administrators Historic Supporter Wiki Contributorreplied to JustNdrew global:last_edited_by,
@JustNdrew A modern toolkit (Generally what I’d use at the moment, YMMV), is as follows:
- LancerEdit - For modifying models, working with UTFs, textures, etc
- FL Mod Studio - Mostly for system editing
- FLInfoCardIE - For adding/modifying infocards and text
- Skotty’s ALE Editor - For creating and editing particle effects
For decompressed INIs to work on, 1.3b SDK works, but I prefer Freelancer HD Edition when I’m starting a new project now.
Most older tools do still work and are fine if you can figure them out! ones I’d avoid because they cause problems are Freelancer Explorer and the Milkshape model importer, but mostly everything else is fine to use if it works.
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@IrateRedKite Thats what i dont understand… So… When you have the Freelancer HD Editionen you dont need Freelancer SDK ? Where is the diffrent and which Programms you dosent need anymore when you have the HD Edition and why? For Dumb People like me… Whats the diffrent in the HD Edition that you dont need all Programms?
And Next question
All what i need to create my own Faction, Systems, Bases usw are the 4 Programms
LancerEdit - For modifying models, working with UTFs, textures, etc
FL Mod Studio - Mostly for system editing
FLInfoCardIE - For adding/modifying infocards and text
Skotty’s ALE Editor - For creating and editing particle effects ?Not more?
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IrateRedKite Administrators Historic Supporter Wiki Contributorreplied to JustNdrew global:last_edited_by,
@JustNdrew HD Edition decodes the INI files so they can be modified, a lot like the 1.3 SDK. For the purposes of modding, they do the same thing, but HD Edition is newer and has some errors fixed.
In terms of tools, that’s all I use + a text editor to edit the INIs by hand. I use VS Code, but Notepad++ is quite popular. As the files are just exposed to modify, there’s no real need for special tools for things like factions and bases
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@IrateRedKite Wait… You don’t have a program with which you can edit the DLL files? I thought to create factions you have to enter the ID names and ID info into the DLL file ( I think it was the nameresources.dll. Although I don’t know how to do that either because I want a new faction and would have to generate a new ID name and information for that and I don’t know how to do that. Don’t you have to edit any DLL files for new factions?
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Wenn du etwas neues erstellen willst (eine neue Mod) dann solltest du vermutlich das SDK verwenden (dafür ist es da). Wenn du die HD Edition verwendest (also eine bestehende Mod) dann solltest du erst einmal um Erlaubnis fragen ob du diese Mod überhaupt für deine Zwecke verwenden darfst. Ganz speziell wenn du deine eigene Mod veröffentlichen willst, wäre es ratsam die Erlaubnis zu haben, wenn du Werke von anderen Moddern verwendest (immerhin haben diese Zeit und Arbeit in diese Mods gesteckt).