How to fix this console error ?
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when I start a server and let it run a moment, I always find this msg on the server console :
E:FLScratchSourceServerSpaceEqObj.cpp(396) : *** WARNING: EqObj::use_item() couldn’'t find target item on Client request.
I was checked all of ini files and I am sure no any mistake in ini files.
What places should this mistake be checked ?
Any idea to fix it ?
Thanks for your reply and help.
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Something on the start ship perhaps?
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I think you are in uncharted space, where no-one has gone before you, my friend!
Good Luck out there!
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The only time you should get that error is when a NPC runs out of missles, nanobots or shield bats.
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@Lancer:
The only time you should get that error is when a NPC runs out of missles, nanobots or shield bats.
Thanks LS, so I need to edit or change those way ?
I will try it.
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Pilots Population edit, or remove bats and bots from npc ships in loadouts.
The error is based on the NPC not knowing when they run out of bat and bots thats why you get the error when they have none left.
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Pilots Population edit, or remove bats and bots from npc ships in loadouts.
The error is based on the NPC not knowing when they run out of bat and bots thats why you get the error when they have none left.
Thanks Strail, I will try it.
This error msg was puzzlement me very long time.
But if I edit or remove it’s bat and bots, any idea let it can be fix itself when NPC ship need fix ?
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JONG as long as you allow the NPC’s to use bats & bots you will always get this error message, either ignore it or return the repair blocks in the pilots_population.ini back to how they were in vanilla so they can’t use bats & bots.
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JONG as long as you allow the NPC’s to use bats & bots you will always get this error message, either ignore it or return the repair blocks in the pilots_population.ini back to how they were in vanilla so they can’t use bats & bots.
Thanks Bejaymac, now I remove all of NPC’s bats & bots, because I don’t know it’s will let server CTD or not.
I think maybe I need to find another way what let NPC can fix itself ships and no more error msg.
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Honestly, the error’s pretty harmless in my opinion. The NPC can sit there all day trying to fire something it’s out of and while you’ll get those errors, FLServer will just ignore it and keep going.
9/11