Missing weapon FX
-
oooo thanx gibbon id never have noticed as i havent done a lot with the effects
-
If you have a good look in the effects.ini theres alot of effects not even been coded in to FL. Some realy nice ones aswell.
ku_plasma_04.ale theres one. And this is what it looks like ingame.
http://i352.photobucket.com/albums/r330/SilentAssassin82/ku_plasma_04.jpg
Theres realy alot of stuff not in use. I just thought i would share that with you. You may already know though.
-
Found these unused weapon fx for now, probably more, feel free to add any others you come across
ku_plasma_01
ku_plasma_02
ku_plasma_03
ku_plasma_04ku_pulse_01
ku_pulse_02
ku_pulse_03ku_tachyon_01
ku_tachyon_02
ku_tachyon_03
ku_tachyon_04ku_particle_01
ku_particle_02
ku_particle_03
ku_particle_04min_laser_01 <–-------- projectile entry used but not flash or impact entry
pi_flakcannon01
pi_plasma_04
flashgrenade
br_cruisedis01 -
To get the ball rolling with some of these fx, i’ve done the first four in my list,
ku_plasma_01
ku_plasma_02
ku_plasma_03
ku_plasma_04Goto the effects.ini and add these entries
[Effect]
nickname = ku_plasma_01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = ku_plasma_01_flash[Effect]
nickname = ku_plasma_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = ku_plasma_01_impact[Effect]
nickname = ku_plasma_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = ku_plasma_01_proj[Effect]
nickname = ku_plasma_02_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = ku_plasma_02_flash[Effect]
nickname = ku_plasma_02_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = ku_plasma_02_impact[Effect]
nickname = ku_plasma_02_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = ku_plasma_02_proj[Effect]
nickname = ku_plasma_03_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = ku_plasma_03_flash[Effect]
nickname = ku_plasma_03_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = ku_plasma_03_impact[Effect]
nickname = ku_plasma_03_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = ku_plasma_03_proj[Effect]
nickname = ku_plasma_04_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = ku_plasma_04_flash[Effect]
nickname = ku_plasma_04_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = ku_plasma_04_impact[Effect]
nickname = ku_plasma_04_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = ku_plasma_04_projThen create guns for those entries to get them up and running. If someone needs gun codes as well, then i’ll post those if needed
-
Heres another one of the missing ones for those who cant wait to see what they look like.
http://i352.photobucket.com/albums/r330/SilentAssassin82/screen193.jpg
This is the ku_tachyon. Most of the Kusari guns have been left out. Flashgranade is just a bit like a camera flash. Theres sound effects aswell not in use, explosions also they must have just been abandoned when they were pushing for the release. Its a shame realy.
Theres alot been created for The new Discovery mod. Nomad Tradlanes things like that. I cant post anything about them yet. Theres not been a public beta released so i wouldnt want to spoil it.
ALE editor is a great programme. LS done great work on that. Its realy easy to use. It will take you less than a couple of weeks to work out what everything does. And all .ales can be recompiled. If anyone has trouble compiling a .ale file i have no problems in sharing. Give it a try thats all i can say. And you will forget that theres been weapons left out. You will be more concerned about how far you can push the effects you create. And you can make some nice ones realy easy.
-
You will be more concerned about how far you can push the effects you create. And you can make some nice ones realy easy.
points at FF
srsly. lol OCD. ^^
-
**In a fit of goodwill, i’ve reactivated the first 11 weapons in that list a bit further up this thread and included them in a little script file that you’re welcome to use and modify to your hearts content. Dump the script into your main mod folder, everything is included. I’ve made them all available on Manhattan for $1 just so you can see the FX working.
The FX themselves may not be complete as who knows how the developers wanted them to look like but you can add other effects lines to enhance the code. I suggest a read through the effects.ini for similar weapons and you’ll see what i mean**
-
thanks Gibbon makes things a bit easier
-
After yet more sniffing around for unused weapon FX, i’ve discovered 15 more on top of what has already been discussed which also seem to be unused. I’ve started coding them to see what they look like, so far so good. Will report back when i have them all working
Here’s a piccie of the first one i found
** UPDATE **
Got them all working now. There are some very funky fx amongst this lot, i’ll post some more pictures when i have time as i’m dog tired now so i’m off to bed
-
ooooooooo pwetttyyyyy
-
Nice one Gibbon would be cool of u could post the code so we all can use them (I’m always searching for new FX’s)
-
but they are ohh soo prettty… ive been playing with em for months now… made some “E-mines” lol and other cool stuff
… I too sit and wonder why we havent seen more of these 15fx ?? maybe a “optimisation” problem with everyone blasting
special fx at each other at once lol… still… reall pwretty… ;D -
E mines or EMP mines seem to be flavour of the month atm, i’ve just been coding some of those as well. I think the problem with the special guns is that ppl only use the diamondback and cerb as they are the most powerful and ignore the others. Shame really as like you say, some of those guns have excellent fx
-
Iirc, there was also a kl 10 gun effect which looked like a pink DIAMONDBACK shot - @Modders: Isn’t that a nice alternative for nomads fx? (You could add it as option in your mod, just a personal suggestion)
€: Yep, it was the IRON HAMMER
-
I just went out and screened the whole class 10 artefact gun effects:
(Take a look - It will be it worth, if you didn’t see them before!)
http://www.freelancer-reborn.de/user/bas/screenshots/screen439.jpg
http://www.freelancer-reborn.de/user/bas/screenshots/screen440.jpg
http://www.freelancer-reborn.de/user/bas/screenshots/screen446.jpg
http://www.freelancer-reborn.de/user/bas/screenshots/screen448.jpg
http://www.freelancer-reborn.de/user/bas/screenshots/screen452.jpghttp://www.freelancer-reborn.de/user/bas/screenshots/screen453.jpg
http://www.freelancer-reborn.de/user/bas/screenshots/screen452.jpg
http://www.freelancer-reborn.de/user/bas/screenshots/screen455.jpg
http://www.freelancer-reborn.de/user/bas/screenshots/screen457.jpg
http://www.freelancer-reborn.de/user/bas/screenshots/screen459.jpghttp://www.freelancer-reborn.de/user/bas/screenshots/screen458.jpg
http://www.freelancer-reborn.de/user/bas/screenshots/screen461.jpg
http://www.freelancer-reborn.de/user/bas/screenshots/screen462.jpg
http://www.freelancer-reborn.de/user/bas/screenshots/screen463.jpg
http://www.freelancer-reborn.de/user/bas/screenshots/screen465.jpghttp://www.freelancer-reborn.de/user/bas/screenshots/screen466.jpg
http://www.freelancer-reborn.de/user/bas/screenshots/screen467.jpg(Unfortunaly I don’t know enough about modding yet to tell you which effect is what - But you can see the weapon name marked green in the weapons window.)
It is a shame that the most unused weapons have the nicest effects.