FL MarketGroup Converter
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Nice one Rimshot.
So in brief - we can define a set of goods (equipment) in each group, then list the group name(s) that we want for each base, and the proggie will substitute the equipment of each group into the base list as it generates the new market file.
And we can add specific items as normal too.
Got it.
;D
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Looks very nice
- and just in time while i m going to rework the market files. ;D
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A convenient little sneaky tool, shortens the job a lot.
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using such a tool you should take care about the singleplayer bases
There are bases which appear only in the story campaign but not in mp or opensp. So if you accidentially place special objects on those bases you wont be able to buy them ingame.Those bases are:
Li01_04_Base
Li01_05_Base
Li01_15_Base
Li04_06_Base
Br05_02_Base
Rh02_07_Base
Iw02_03_Base
St01_02_Base
St02_01_Base
St03b_01_Base
br_m_hydrocarbon_miner
br_m_niobium_miner
co_ti_water_miner
co_shi_h-fuel_miner
co_khc_copper_miner
co_khc_cobalt_miner
rh_m_diamond_miner
gd_im_copper_miner
gd_im_silver_miner
gd_gm_H-fuel_miner
br_m_beryllium_miner
co_kt_hydrocarbon_miner
co_shi_water_miner
gd_im_water_miner
gd_im_oxygen_miner -
ta, glad you like it.
using such a tool you should take care about the singleplayer bases
There are bases which appear only in the story campaign but not in mp or opensp. So if you accidentially place special objects on those bases you wont be able to buy them ingame.using such a tool? what youre talking about is a basic mistake and has nothing to do with the tool at all.
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geez
no need to get hyper-sensitive
I just wanted to point out that such error could happen if you add stuff to the marketsscripting tools are mainly used by unexperienced modders which have no idea about possible errors and since they dont work with the original code they wont even find out what went wrong
of course this problem can happen to every other modder and not only to those using this tool
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Actually, OP, this tool still requires you to write the markets by yourself. It’s just that instead of listing, say, all the guns that Liberty Navy bases would have, you just need to add a “group” which then gets replaced by the actual guns once parsed by the tool. It doesn’t do everything automatically and is more of a tool to ease the creation of markets for people who already perfectly master them.
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Ja, das hier ist ein zimpler misunderstandung ven zwei personen sprek den diferentser nativen langvages!
Zo must vir geben more zeit to understandink each ozzer’s meinung bevor respond-spreken badlich!
Ja?
Heheheheheheh ;D
No offence meant and it was good to know too, guys.
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Well hot damn, this is actually just what I need. A lot of players have been complaining recently about needing to go to XYZ obscure base to get XYZ equipment, and I was planning to standardize the market system a little bit according to faction. I’ll give this a whirl. =D
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I want to refresh this utility, it’s really useful.
My method is to create an Excel workbook (only because I’m familiar with Excel macros more than another method) with a separate sheet of weapons for each faction, others for common equipment, faction goods, common goods, common ammo etc., which I can fairly easily strip out from the weapon_equip.ini, select_equip.ini and st_equip.ini, and then I make any manual modifications to each as I need.
I could also pull out the base reps for each base to make it even more swift but I haven’t done that yet.
Then with this utility of RimShot’s it’s…
… a Piss of Kek!!
Heheheh. Thanks again RimShot, you old fiend !
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hey… where is this… i cant see it on the editing tools section anywhere?..